export declare function createFrameBufferAndTexture(gl: WebGLRenderingContext): {
    framebuffer: WebGLFramebuffer;
    texture: WebGLTexture;
};
export declare function createTextureRenderer(gl: WebGLRenderingContext): (tex: WebGLTexture, width: number, height: number) => void;
export declare function loadImageAndCreateTextureInfo(gl: WebGLRenderingContext, url: string): {
    width: number;
    height: number;
    texture: WebGLTexture;
};
