export enum EItemQuality {
  Normal = 0,
  Genuine = 1,
  UNUSED_RARITY2 = 2,
  Vintage = 3,
  UNUSED_RARITY3 = 4,
  Unusual = 5,
  Unique = 6,
  Community = 7,
  Valve = 8,
  SelfMade = 9,
  "Self Made" = 9,
  UNUSED_CUSTOMIZED = 10,
  Strange = 11,
  UNUSED_COMPLETED = 12,
  Haunted = 13,
  Collectors = 14,
  "Collector's" = 14,
  "Decorated Weapon" = 15,
}