export class b2MouseJointDef extends b2JointDef {
    constructor();
    target: b2Vec2;
    maxForce: number;
    stiffness: number;
    damping: number;
}
export class b2MouseJoint extends b2Joint {
    constructor(def: any);
    m_localAnchorB: b2Vec2;
    m_targetA: b2Vec2;
    m_stiffness: any;
    m_damping: any;
    m_beta: number;
    m_impulse: b2Vec2;
    m_maxForce: any;
    m_gamma: number;
    m_indexA: number;
    m_indexB: number;
    m_rB: b2Vec2;
    m_localCenterB: b2Vec2;
    m_invMassB: number;
    m_invIB: number;
    m_mass: b2Mat22;
    m_C: b2Vec2;
    m_qB: b2Rot;
    m_lalcB: b2Vec2;
    m_K: b2Mat22;
    SetTarget(target: any): void;
    GetTarget(): b2Vec2;
    SetMaxForce(maxForce: any): void;
    GetMaxForce(): any;
    SetStiffness(stiffness: any): void;
    GetStiffness(): any;
    SetDamping(damping: any): void;
    GetDamping(): any;
    InitVelocityConstraints(data: any): void;
    SolveVelocityConstraints(data: any): void;
    SolvePositionConstraints(data: any): boolean;
    GetAnchorA(out: any): any;
    GetAnchorB(out: any): any;
    GetReactionForce(inv_dt: any, out: any): any;
    GetReactionTorque(inv_dt: any): number;
    Dump(log: any): void;
    ShiftOrigin(newOrigin: any): void;
}
export namespace b2MouseJoint {
    const SolveVelocityConstraints_s_Cdot: b2Vec2;
    const SolveVelocityConstraints_s_impulse: b2Vec2;
    const SolveVelocityConstraints_s_oldImpulse: b2Vec2;
}
import { b2JointDef } from "./b2_joint.js";
import { b2Vec2 } from "../common/b2_math.js";
import { b2Joint } from "./b2_joint.js";
import { b2Mat22 } from "../common/b2_math.js";
import { b2Rot } from "../common/b2_math.js";
