import type { Shape } from "../../../../box2d.ts/build/index";
import type { ReadonlyVector2 } from "../../../math/ReadonlyVector2";
import { Collider2D } from "./Collider2D";
/**
 * Collider for 2D physics representing an axis-aligned rectangle.
 */
export declare class BoxCollider2D extends Collider2D {
    private readonly _size;
    private _edgeRadius;
    private _debugDraw;
    private _debugObject;
    private updateDebugDraw;
    onEnable(): void;
    onDisable(): void;
    private readonly _shapeArray;
    protected createShapes(): Shape[];
    /**
     * The width and height of the rectangle. (default: (1, 1))
     */
    get size(): ReadonlyVector2;
    /**
     * The width and height of the rectangle. (default: (1, 1))
     */
    set size(value: ReadonlyVector2);
    /**
     * Controls the radius of all edges created by the collider. (default: 0)
     */
    get edgeRadius(): number;
    /**
     * Controls the radius of all edges created by the collider. (default: 0)
     */
    set edgeRadius(value: number);
    /**
     * if true, the collider will be rendered (default: false)
     */
    get debugDraw(): boolean;
    /**
     * if true, the collider will be rendered (default: false)
     */
    set debugDraw(value: boolean);
}
