import type { Shape } from "../../../../box2d.ts/build/index";
import { Collider2D } from "./Collider2D";
/**
 * Collider for 2D physics representing an circle.
 */
export declare class CircleCollider2D extends Collider2D {
    private _radius;
    private _debugDraw;
    private _debugObject;
    private updateDebugDraw;
    onEnable(): void;
    onDisable(): void;
    private readonly _shapeArray;
    protected createShapes(): Shape[];
    /**
     * Radius of the circle. (default: 1)
     */
    get radius(): number;
    /**
     * Radius of the circle. (default: 1)
     */
    set radius(value: number);
    /**
     * if true, the collider will be rendered (default: false)
     */
    get debugDraw(): boolean;
    /**
     * if true, the collider will be rendered (default: false)
     */
    set debugDraw(value: boolean);
}
