import { ZaxisSortable } from "./ZaxisSortable";
/**
 * Determine the z-value of the object based on the z-position of the camera
 *
 * This component is mainly used to create top-down 2D games.
 *
 * You can use this component on objects like tilemaps that must always be a certain distance away from the camera
 */
export declare class CameraRelativeZaxisSorter extends ZaxisSortable {
    readonly disallowMultipleComponent: boolean;
    private _offset;
    update(): void;
    /**
     * The offset to be added to the z-position of the camera (default: -100)
     */
    get offset(): number;
    /**
     * The offset to be added to the z-position of the camera (default: -100)
     */
    set offset(value: number);
}
