import { Camera, EventDispatcher, Object3D, Vector3 } from "three";

export class EditorControls extends EventDispatcher {

    constructor(object: Camera, domElement?: HTMLElement);

    enabled: boolean;
    center: Vector3;

    focus(target: Object3D, frame: boolean): void;

    pan(delta: Vector3): void;

    zoom(delta: Vector3): void;

    rotate(delta: Vector3): void;

    dispose(): void;
}
