"use strict"; Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" }); const MD2CharacterComplex = require("./misc/MD2CharacterComplex.cjs"); const ConvexObjectBreaker = require("./misc/ConvexObjectBreaker.cjs"); const MorphBlendMesh = require("./misc/MorphBlendMesh.cjs"); const GPUComputationRenderer = require("./misc/GPUComputationRenderer.cjs"); const Gyroscope = require("./misc/Gyroscope.cjs"); const MorphAnimMesh = require("./misc/MorphAnimMesh.cjs"); const RollerCoaster = require("./misc/RollerCoaster.cjs"); const Timer = require("./misc/Timer.cjs"); const WebGL = require("./misc/WebGL.cjs"); const MD2Character = require("./misc/MD2Character.cjs"); const VolumeSlice = require("./misc/VolumeSlice.cjs"); const TubePainter = require("./misc/TubePainter.cjs"); const Volume = require("./misc/Volume.cjs"); const ProgressiveLightmap = require("./misc/ProgressiveLightmap.cjs"); const CSS2DRenderer = require("./renderers/CSS2DRenderer.cjs"); const CSS3DRenderer = require("./renderers/CSS3DRenderer.cjs"); const Projector = require("./renderers/Projector.cjs"); const SVGRenderer = require("./renderers/SVGRenderer.cjs"); const FlakesTexture = require("./textures/FlakesTexture.cjs"); const CurveModifier = require("./modifiers/CurveModifier.cjs"); const SimplifyModifier = require("./modifiers/SimplifyModifier.cjs"); const EdgeSplitModifier = require("./modifiers/EdgeSplitModifier.cjs"); const TessellateModifier = require("./modifiers/TessellateModifier.cjs"); const GLTFExporter = require("./exporters/GLTFExporter.cjs"); const USDZExporter = require("./exporters/USDZExporter.cjs"); const PLYExporter = require("./exporters/PLYExporter.cjs"); const DRACOExporter = require("./exporters/DRACOExporter.cjs"); const ColladaExporter = require("./exporters/ColladaExporter.cjs"); const MMDExporter = require("./exporters/MMDExporter.cjs"); const STLExporter = require("./exporters/STLExporter.cjs"); const OBJExporter = require("./exporters/OBJExporter.cjs"); const RoomEnvironment = require("./environments/RoomEnvironment.cjs"); const AnimationClipCreator = require("./animation/AnimationClipCreator.cjs"); const CCDIKSolver = require("./animation/CCDIKSolver.cjs"); const MMDPhysics = require("./animation/MMDPhysics.cjs"); const MMDAnimationHelper = require("./animation/MMDAnimationHelper.cjs"); const BatchedMesh = require("./objects/BatchedMesh.cjs"); const Reflector = require("./objects/Reflector.cjs"); const Refractor = require("./objects/Refractor.cjs"); const ShadowMesh = require("./objects/ShadowMesh.cjs"); const Lensflare = require("./objects/Lensflare.cjs"); const Water = require("./objects/Water.cjs"); const MarchingCubes = require("./objects/MarchingCubes.cjs"); const LightningStorm = require("./objects/LightningStorm.cjs"); const ReflectorRTT = require("./objects/ReflectorRTT.cjs"); const ReflectorForSSRPass = require("./objects/ReflectorForSSRPass.cjs"); const Sky = require("./objects/Sky.cjs"); const Water2 = require("./objects/Water2.cjs"); const GroundProjectedEnv = require("./objects/GroundProjectedEnv.cjs"); const SceneUtils = require("./utils/SceneUtils.cjs"); const UVsDebug = require("./utils/UVsDebug.cjs"); const GeometryUtils = require("./utils/GeometryUtils.cjs"); const RoughnessMipmapper = require("./utils/RoughnessMipmapper.cjs"); const SkeletonUtils = require("./utils/SkeletonUtils.cjs"); const ShadowMapViewer = require("./utils/ShadowMapViewer.cjs"); const BufferGeometryUtils = require("./utils/BufferGeometryUtils.cjs"); const GeometryCompressionUtils = require("./utils/GeometryCompressionUtils.cjs"); const CinematicCamera = require("./cameras/CinematicCamera.cjs"); const ConvexHull = require("./math/ConvexHull.cjs"); const MeshSurfaceSampler = require("./math/MeshSurfaceSampler.cjs"); const SimplexNoise = require("./math/SimplexNoise.cjs"); const OBB = require("./math/OBB.cjs"); const Capsule = require("./math/Capsule.cjs"); const ColorConverter = require("./math/ColorConverter.cjs"); const ImprovedNoise = require("./math/ImprovedNoise.cjs"); const Octree = require("./math/Octree.cjs"); const Lut = require("./math/Lut.cjs"); const CameraControls = require("./controls/experimental/CameraControls.cjs"); const FirstPersonControls = require("./controls/FirstPersonControls.cjs"); const TransformControls = require("./controls/TransformControls.cjs"); const DragControls = require("./controls/DragControls.cjs"); const PointerLockControls = require("./controls/PointerLockControls.cjs"); const DeviceOrientationControls = require("./controls/DeviceOrientationControls.cjs"); const TrackballControls = require("./controls/TrackballControls.cjs"); const OrbitControls = require("./controls/OrbitControls.cjs"); const ArcballControls = require("./controls/ArcballControls.cjs"); const FlyControls = require("./controls/FlyControls.cjs"); const LUTPass = require("./postprocessing/LUTPass.cjs"); const ClearPass = require("./postprocessing/ClearPass.cjs"); const GlitchPass = require("./postprocessing/GlitchPass.cjs"); const HalftonePass = require("./postprocessing/HalftonePass.cjs"); const SMAAPass = require("./postprocessing/SMAAPass.cjs"); const FilmPass = require("./postprocessing/FilmPass.cjs"); const OutlinePass = require("./postprocessing/OutlinePass.cjs"); const SSAOPass = require("./postprocessing/SSAOPass.cjs"); const SavePass = require("./postprocessing/SavePass.cjs"); const BokehPass = require("./postprocessing/BokehPass.cjs"); const Pass = require("./postprocessing/Pass.cjs"); const TexturePass = require("./postprocessing/TexturePass.cjs"); const AdaptiveToneMappingPass = require("./postprocessing/AdaptiveToneMappingPass.cjs"); const UnrealBloomPass = require("./postprocessing/UnrealBloomPass.cjs"); const CubeTexturePass = require("./postprocessing/CubeTexturePass.cjs"); const SAOPass = require("./postprocessing/SAOPass.cjs"); const AfterimagePass = require("./postprocessing/AfterimagePass.cjs"); const MaskPass = require("./postprocessing/MaskPass.cjs"); const EffectComposer = require("./postprocessing/EffectComposer.cjs"); const DotScreenPass = require("./postprocessing/DotScreenPass.cjs"); const SSRPass = require("./postprocessing/SSRPass.cjs"); const TAARenderPass = require("./postprocessing/TAARenderPass.cjs"); const ShaderPass = require("./postprocessing/ShaderPass.cjs"); const SSAARenderPass = require("./postprocessing/SSAARenderPass.cjs"); const RenderPass = require("./postprocessing/RenderPass.cjs"); const RenderPixelatedPass = require("./postprocessing/RenderPixelatedPass.cjs"); const BloomPass = require("./postprocessing/BloomPass.cjs"); const WaterPass = require("./postprocessing/WaterPass.cjs"); const ARButton = require("./webxr/ARButton.cjs"); const OculusHandModel = require("./webxr/OculusHandModel.cjs"); const OculusHandPointerModel = require("./webxr/OculusHandPointerModel.cjs"); const Text2D = require("./webxr/Text2D.cjs"); const VRButton = require("./webxr/VRButton.cjs"); const XRControllerModelFactory = require("./webxr/XRControllerModelFactory.cjs"); const XREstimatedLight = require("./webxr/XREstimatedLight.cjs"); const XRHandMeshModel = require("./webxr/XRHandMeshModel.cjs"); const XRHandModelFactory = require("./webxr/XRHandModelFactory.cjs"); const XRHandPrimitiveModel = require("./webxr/XRHandPrimitiveModel.cjs"); const ParametricGeometries = require("./geometries/ParametricGeometries.cjs"); const ParametricGeometry = require("./geometries/ParametricGeometry.cjs"); const ConvexGeometry = require("./geometries/ConvexGeometry.cjs"); const LightningStrike = require("./geometries/LightningStrike.cjs"); const RoundedBoxGeometry = require("./geometries/RoundedBoxGeometry.cjs"); const BoxLineGeometry = require("./geometries/BoxLineGeometry.cjs"); const DecalGeometry = require("./geometries/DecalGeometry.cjs"); const TeapotGeometry = require("./geometries/TeapotGeometry.cjs"); const TextGeometry = require("./geometries/TextGeometry.cjs"); const CSM = require("./csm/CSM.cjs"); const CSMFrustum = require("./csm/CSMFrustum.cjs"); const CSMHelper = require("./csm/CSMHelper.cjs"); const CSMShader = require("./csm/CSMShader.cjs"); const ACESFilmicToneMappingShader = require("./shaders/ACESFilmicToneMappingShader.cjs"); const AfterimageShader = require("./shaders/AfterimageShader.cjs"); const BasicShader = require("./shaders/BasicShader.cjs"); const BleachBypassShader = require("./shaders/BleachBypassShader.cjs"); const BlendShader = require("./shaders/BlendShader.cjs"); const BokehShader = require("./shaders/BokehShader.cjs"); const BokehShader2 = require("./shaders/BokehShader2.cjs"); const BrightnessContrastShader = require("./shaders/BrightnessContrastShader.cjs"); const ColorCorrectionShader = require("./shaders/ColorCorrectionShader.cjs"); const ColorifyShader = require("./shaders/ColorifyShader.cjs"); const ConvolutionShader = require("./shaders/ConvolutionShader.cjs"); const CopyShader = require("./shaders/CopyShader.cjs"); const DOFMipMapShader = require("./shaders/DOFMipMapShader.cjs"); const DepthLimitedBlurShader = require("./shaders/DepthLimitedBlurShader.cjs"); const DigitalGlitch = require("./shaders/DigitalGlitch.cjs"); const DotScreenShader = require("./shaders/DotScreenShader.cjs"); const FXAAShader = require("./shaders/FXAAShader.cjs"); const FilmShader = require("./shaders/FilmShader.cjs"); const FocusShader = require("./shaders/FocusShader.cjs"); const FreiChenShader = require("./shaders/FreiChenShader.cjs"); const FresnelShader = require("./shaders/FresnelShader.cjs"); const GammaCorrectionShader = require("./shaders/GammaCorrectionShader.cjs"); const GodRaysShader = require("./shaders/GodRaysShader.cjs"); const HalftoneShader = require("./shaders/HalftoneShader.cjs"); const HorizontalBlurShader = require("./shaders/HorizontalBlurShader.cjs"); const HorizontalTiltShiftShader = require("./shaders/HorizontalTiltShiftShader.cjs"); const HueSaturationShader = require("./shaders/HueSaturationShader.cjs"); const KaleidoShader = require("./shaders/KaleidoShader.cjs"); const LuminosityHighPassShader = require("./shaders/LuminosityHighPassShader.cjs"); const LuminosityShader = require("./shaders/LuminosityShader.cjs"); const MirrorShader = require("./shaders/MirrorShader.cjs"); const NormalMapShader = require("./shaders/NormalMapShader.cjs"); const ParallaxShader = require("./shaders/ParallaxShader.cjs"); const PixelShader = require("./shaders/PixelShader.cjs"); const RGBShiftShader = require("./shaders/RGBShiftShader.cjs"); const SAOShader = require("./shaders/SAOShader.cjs"); const SMAAShader = require("./shaders/SMAAShader.cjs"); const SSAOShader = require("./shaders/SSAOShader.cjs"); const SSRShader = require("./shaders/SSRShader.cjs"); const SepiaShader = require("./shaders/SepiaShader.cjs"); const SobelOperatorShader = require("./shaders/SobelOperatorShader.cjs"); const SubsurfaceScatteringShader = require("./shaders/SubsurfaceScatteringShader.cjs"); const TechnicolorShader = require("./shaders/TechnicolorShader.cjs"); const ToneMapShader = require("./shaders/ToneMapShader.cjs"); const ToonShader = require("./shaders/ToonShader.cjs"); const TriangleBlurShader = require("./shaders/TriangleBlurShader.cjs"); const UnpackDepthRGBAShader = require("./shaders/UnpackDepthRGBAShader.cjs"); const VerticalBlurShader = require("./shaders/VerticalBlurShader.cjs"); const VerticalTiltShiftShader = require("./shaders/VerticalTiltShiftShader.cjs"); const VignetteShader = require("./shaders/VignetteShader.cjs"); const VolumeShader = require("./shaders/VolumeShader.cjs"); const WaterRefractionShader = require("./shaders/WaterRefractionShader.cjs"); const HTMLMesh = require("./interactive/HTMLMesh.cjs"); const InteractiveGroup = require("./interactive/InteractiveGroup.cjs"); const SelectionHelper = require("./interactive/SelectionHelper.cjs"); const SelectionBox = require("./interactive/SelectionBox.cjs"); const AmmoPhysics = require("./physics/AmmoPhysics.cjs"); const ParallaxBarrierEffect = require("./effects/ParallaxBarrierEffect.cjs"); const PeppersGhostEffect = require("./effects/PeppersGhostEffect.cjs"); const OutlineEffect = require("./effects/OutlineEffect.cjs"); const AnaglyphEffect = require("./effects/AnaglyphEffect.cjs"); const AsciiEffect = require("./effects/AsciiEffect.cjs"); const StereoEffect = require("./effects/StereoEffect.cjs"); const FBXLoader = require("./loaders/FBXLoader.cjs"); const FontLoader = require("./loaders/FontLoader.cjs"); const TGALoader = require("./loaders/TGALoader.cjs"); const LUTCubeLoader = require("./loaders/LUTCubeLoader.cjs"); const NRRDLoader = require("./loaders/NRRDLoader.cjs"); const STLLoader = require("./loaders/STLLoader.cjs"); const MTLLoader = require("./loaders/MTLLoader.cjs"); const XLoader = require("./loaders/XLoader.cjs"); const BVHLoader = require("./loaders/BVHLoader.cjs"); const KMZLoader = require("./loaders/KMZLoader.cjs"); const VRMLoader = require("./loaders/VRMLoader.cjs"); const VRMLLoader = require("./loaders/VRMLLoader.cjs"); const KTX2Loader = require("./loaders/KTX2Loader.cjs"); const LottieLoader = require("./loaders/LottieLoader.cjs"); const TTFLoader = require("./loaders/TTFLoader.cjs"); const RGBELoader = require("./loaders/RGBELoader.cjs"); const AssimpLoader = require("./loaders/AssimpLoader.cjs"); const ColladaLoader = require("./loaders/ColladaLoader.cjs"); const MDDLoader = require("./loaders/MDDLoader.cjs"); const EXRLoader = require("./loaders/EXRLoader.cjs"); const _3MFLoader = require("./loaders/3MFLoader.cjs"); const XYZLoader = require("./loaders/XYZLoader.cjs"); const VTKLoader = require("./loaders/VTKLoader.cjs"); const LUT3dlLoader = require("./loaders/LUT3dlLoader.cjs"); const DDSLoader = require("./loaders/DDSLoader.cjs"); const PVRLoader = require("./loaders/PVRLoader.cjs"); const GCodeLoader = require("./loaders/GCodeLoader.cjs"); const BasisTextureLoader = require("./loaders/BasisTextureLoader.cjs"); const TDSLoader = require("./loaders/TDSLoader.cjs"); const LDrawLoader = require("./loaders/LDrawLoader.cjs"); const GLTFLoader = require("./loaders/GLTFLoader.cjs"); const SVGLoader = require("./loaders/SVGLoader.cjs"); const _3DMLoader = require("./loaders/3DMLoader.cjs"); const OBJLoader = require("./loaders/OBJLoader.cjs"); const AMFLoader = require("./loaders/AMFLoader.cjs"); const MMDLoader = require("./loaders/MMDLoader.cjs"); const MD2Loader = require("./loaders/MD2Loader.cjs"); const KTXLoader = require("./loaders/KTXLoader.cjs"); const TiltLoader = require("./loaders/TiltLoader.cjs"); const DRACOLoader = require("./loaders/DRACOLoader.cjs"); const HDRCubeTextureLoader = require("./loaders/HDRCubeTextureLoader.cjs"); const PDBLoader = require("./loaders/PDBLoader.cjs"); const PRWMLoader = require("./loaders/PRWMLoader.cjs"); const RGBMLoader = require("./loaders/RGBMLoader.cjs"); const VOXLoader = require("./loaders/VOXLoader.cjs"); const PCDLoader = require("./loaders/PCDLoader.cjs"); const LWOLoader = require("./loaders/LWOLoader.cjs"); const PLYLoader = require("./loaders/PLYLoader.cjs"); const LineSegmentsGeometry = require("./lines/LineSegmentsGeometry.cjs"); const LineGeometry = require("./lines/LineGeometry.cjs"); const Wireframe = require("./lines/Wireframe.cjs"); const WireframeGeometry2 = require("./lines/WireframeGeometry2.cjs"); const Line2 = require("./lines/Line2.cjs"); const LineMaterial = require("./lines/LineMaterial.cjs"); const LineSegments2 = require("./lines/LineSegments2.cjs"); const LightProbeHelper = require("./helpers/LightProbeHelper.cjs"); const VertexTangentsHelper = require("./helpers/VertexTangentsHelper.cjs"); const PositionalAudioHelper = require("./helpers/PositionalAudioHelper.cjs"); const VertexNormalsHelper = require("./helpers/VertexNormalsHelper.cjs"); const RectAreaLightHelper = require("./helpers/RectAreaLightHelper.cjs"); const RectAreaLightUniformsLib = require("./lights/RectAreaLightUniformsLib.cjs"); const LightProbeGenerator = require("./lights/LightProbeGenerator.cjs"); const NURBSUtils = require("./curves/NURBSUtils.cjs"); const NURBSCurve = require("./curves/NURBSCurve.cjs"); const NURBSSurface = require("./curves/NURBSSurface.cjs"); const CurveExtras = require("./curves/CurveExtras.cjs"); const Geometry = require("./deprecated/Geometry.cjs"); const MeshoptDecoder = require("./libs/MeshoptDecoder.cjs"); const MotionControllers = require("./libs/MotionControllers.cjs"); exports.MD2CharacterComplex = MD2CharacterComplex.MD2CharacterComplex; exports.ConvexObjectBreaker = ConvexObjectBreaker.ConvexObjectBreaker; exports.MorphBlendMesh = MorphBlendMesh.MorphBlendMesh; exports.GPUComputationRenderer = GPUComputationRenderer.GPUComputationRenderer; exports.Gyroscope = Gyroscope.Gyroscope; exports.MorphAnimMesh = MorphAnimMesh.MorphAnimMesh; exports.RollerCoasterGeometry = RollerCoaster.RollerCoasterGeometry; exports.RollerCoasterLiftersGeometry = RollerCoaster.RollerCoasterLiftersGeometry; exports.RollerCoasterShadowGeometry = RollerCoaster.RollerCoasterShadowGeometry; exports.SkyGeometry = RollerCoaster.SkyGeometry; exports.TreesGeometry = RollerCoaster.TreesGeometry; exports.Timer = Timer.Timer; exports.getErrorMessage = WebGL.getErrorMessage; exports.getWebGL2ErrorMessage = WebGL.getWebGL2ErrorMessage; exports.getWebGLErrorMessage = WebGL.getWebGLErrorMessage; exports.isWebGL2Available = WebGL.isWebGL2Available; exports.isWebGLAvailable = WebGL.isWebGLAvailable; exports.MD2Character = MD2Character.MD2Character; exports.VolumeSlice = VolumeSlice.VolumeSlice; exports.TubePainter = TubePainter.TubePainter; exports.Volume = Volume.Volume; exports.ProgressiveLightMap = ProgressiveLightmap.ProgressiveLightMap; exports.CSS2DObject = CSS2DRenderer.CSS2DObject; exports.CSS2DRenderer = CSS2DRenderer.CSS2DRenderer; exports.CSS3DObject = CSS3DRenderer.CSS3DObject; exports.CSS3DRenderer = CSS3DRenderer.CSS3DRenderer; exports.CSS3DSprite = CSS3DRenderer.CSS3DSprite; exports.Projector = Projector.Projector; exports.RenderableFace = Projector.RenderableFace; exports.RenderableLine = Projector.RenderableLine; exports.RenderableObject = Projector.RenderableObject; exports.RenderableSprite = Projector.RenderableSprite; exports.RenderableVertex = Projector.RenderableVertex; exports.SVGObject = SVGRenderer.SVGObject; exports.SVGRenderer = SVGRenderer.SVGRenderer; exports.FlakesTexture = FlakesTexture.FlakesTexture; exports.Flow = CurveModifier.Flow; exports.InstancedFlow = CurveModifier.InstancedFlow; exports.getUniforms = CurveModifier.getUniforms; exports.initSplineTexture = CurveModifier.initSplineTexture; exports.modifyShader = CurveModifier.modifyShader; exports.updateSplineTexture = CurveModifier.updateSplineTexture; exports.SimplifyModifier = SimplifyModifier.SimplifyModifier; exports.EdgeSplitModifier = EdgeSplitModifier.EdgeSplitModifier; exports.TessellateModifier = TessellateModifier.TessellateModifier; exports.GLTFExporter = GLTFExporter.GLTFExporter; exports.USDZExporter = USDZExporter.USDZExporter; exports.PLYExporter = PLYExporter.PLYExporter; exports.DRACOExporter = DRACOExporter.DRACOExporter; exports.ColladaExporter = ColladaExporter.ColladaExporter; exports.MMDExporter = MMDExporter.MMDExporter; exports.STLExporter = STLExporter.STLExporter; exports.OBJExporter = OBJExporter.OBJExporter; exports.RoomEnvironment = RoomEnvironment.RoomEnvironment; exports.AnimationClipCreator = AnimationClipCreator.AnimationClipCreator; exports.CCDIKHelper = CCDIKSolver.CCDIKHelper; exports.CCDIKSolver = CCDIKSolver.CCDIKSolver; exports.MMDPhysics = MMDPhysics.MMDPhysics; exports.MMDAnimationHelper = MMDAnimationHelper.MMDAnimationHelper; exports.BatchedMesh = BatchedMesh.BatchedMesh; exports.Reflector = Reflector.Reflector; exports.Refractor = Refractor.Refractor; exports.ShadowMesh = ShadowMesh.ShadowMesh; exports.Lensflare = Lensflare.Lensflare; exports.LensflareElement = Lensflare.LensflareElement; exports.Water = Water.Water; exports.MarchingCubes = MarchingCubes.MarchingCubes; exports.edgeTable = MarchingCubes.edgeTable; exports.triTable = MarchingCubes.triTable; exports.LightningStorm = LightningStorm.LightningStorm; exports.ReflectorRTT = ReflectorRTT.ReflectorRTT; exports.ReflectorForSSRPass = ReflectorForSSRPass.ReflectorForSSRPass; exports.Sky = Sky.Sky; exports.Water2 = Water2.Water2; exports.GroundProjectedEnv = GroundProjectedEnv.GroundProjectedEnv; exports.SceneUtils = SceneUtils.SceneUtils; exports.UVsDebug = UVsDebug.UVsDebug; exports.GeometryUtils = GeometryUtils.GeometryUtils; exports.RoughnessMipmapper = RoughnessMipmapper.RoughnessMipmapper; exports.SkeletonUtils = SkeletonUtils.SkeletonUtils; exports.ShadowMapViewer = ShadowMapViewer.ShadowMapViewer; exports.computeMorphedAttributes = BufferGeometryUtils.computeMorphedAttributes; exports.estimateBytesUsed = BufferGeometryUtils.estimateBytesUsed; exports.interleaveAttributes = BufferGeometryUtils.interleaveAttributes; exports.mergeBufferAttributes = BufferGeometryUtils.mergeBufferAttributes; exports.mergeBufferGeometries = BufferGeometryUtils.mergeBufferGeometries; exports.mergeVertices = BufferGeometryUtils.mergeVertices; exports.toCreasedNormals = BufferGeometryUtils.toCreasedNormals; exports.toTrianglesDrawMode = BufferGeometryUtils.toTrianglesDrawMode; exports.GeometryCompressionUtils = GeometryCompressionUtils.GeometryCompressionUtils; exports.PackedPhongMaterial = GeometryCompressionUtils.PackedPhongMaterial; exports.CinematicCamera = CinematicCamera.CinematicCamera; exports.ConvexHull = ConvexHull.ConvexHull; exports.Face = ConvexHull.Face; exports.HalfEdge = ConvexHull.HalfEdge; exports.VertexList = ConvexHull.VertexList; exports.VertexNode = ConvexHull.VertexNode; exports.MeshSurfaceSampler = MeshSurfaceSampler.MeshSurfaceSampler; exports.SimplexNoise = SimplexNoise.SimplexNoise; exports.OBB = OBB.OBB; exports.Capsule = Capsule.Capsule; exports.ColorConverter = ColorConverter.ColorConverter; exports.ImprovedNoise = ImprovedNoise.ImprovedNoise; exports.Octree = Octree.Octree; exports.ColorMapKeywords = Lut.ColorMapKeywords; exports.Lut = Lut.Lut; exports.CameraControls = CameraControls.CameraControls; exports.MapControlsExp = CameraControls.MapControlsExp; exports.OrbitControlsExp = CameraControls.OrbitControlsExp; exports.STATE = CameraControls.STATE; exports.TrackballControlsExp = CameraControls.TrackballControlsExp; exports.FirstPersonControls = FirstPersonControls.FirstPersonControls; exports.TransformControls = TransformControls.TransformControls; exports.TransformControlsGizmo = TransformControls.TransformControlsGizmo; exports.TransformControlsPlane = TransformControls.TransformControlsPlane; exports.DragControls = DragControls.DragControls; exports.PointerLockControls = PointerLockControls.PointerLockControls; exports.DeviceOrientationControls = DeviceOrientationControls.DeviceOrientationControls; exports.TrackballControls = TrackballControls.TrackballControls; exports.MapControls = OrbitControls.MapControls; exports.OrbitControls = OrbitControls.OrbitControls; exports.ArcballControls = ArcballControls.ArcballControls; exports.FlyControls = FlyControls.FlyControls; exports.LUTPass = LUTPass.LUTPass; exports.ClearPass = ClearPass.ClearPass; exports.GlitchPass = GlitchPass.GlitchPass; exports.HalftonePass = HalftonePass.HalftonePass; exports.SMAAPass = SMAAPass.SMAAPass; exports.FilmPass = FilmPass.FilmPass; exports.OutlinePass = OutlinePass.OutlinePass; exports.SSAOPass = SSAOPass.SSAOPass; exports.SavePass = SavePass.SavePass; exports.BokehPass = BokehPass.BokehPass; exports.FullScreenQuad = Pass.FullScreenQuad; exports.Pass = Pass.Pass; exports.TexturePass = TexturePass.TexturePass; exports.AdaptiveToneMappingPass = AdaptiveToneMappingPass.AdaptiveToneMappingPass; exports.UnrealBloomPass = UnrealBloomPass.UnrealBloomPass; exports.CubeTexturePass = CubeTexturePass.CubeTexturePass; exports.SAOPass = SAOPass.SAOPass; exports.AfterimagePass = AfterimagePass.AfterimagePass; exports.ClearMaskPass = MaskPass.ClearMaskPass; exports.MaskPass = MaskPass.MaskPass; exports.EffectComposer = EffectComposer.EffectComposer; exports.DotScreenPass = DotScreenPass.DotScreenPass; exports.SSRPass = SSRPass.SSRPass; exports.TAARenderPass = TAARenderPass.TAARenderPass; exports.ShaderPass = ShaderPass.ShaderPass; exports.SSAARenderPass = SSAARenderPass.SSAARenderPass; exports.RenderPass = RenderPass.RenderPass; exports.RenderPixelatedPass = RenderPixelatedPass.RenderPixelatedPass; exports.BloomPass = BloomPass.BloomPass; exports.WaterPass = WaterPass.WaterPass; exports.ARButton = ARButton.ARButton; exports.OculusHandModel = OculusHandModel.OculusHandModel; exports.OculusHandPointerModel = OculusHandPointerModel.OculusHandPointerModel; exports.createText = Text2D.createText; exports.VRButton = VRButton.VRButton; exports.XRControllerModelFactory = XRControllerModelFactory.XRControllerModelFactory; exports.XREstimatedLight = XREstimatedLight.XREstimatedLight; exports.XRHandMeshModel = XRHandMeshModel.XRHandMeshModel; exports.XRHandModelFactory = XRHandModelFactory.XRHandModelFactory; exports.XRHandPrimitiveModel = XRHandPrimitiveModel.XRHandPrimitiveModel; exports.ParametricGeometries = ParametricGeometries.ParametricGeometries; exports.ParametricGeometry = ParametricGeometry.ParametricGeometry; exports.ConvexGeometry = ConvexGeometry.ConvexGeometry; exports.LightningStrike = LightningStrike.LightningStrike; exports.RoundedBoxGeometry = RoundedBoxGeometry.RoundedBoxGeometry; exports.BoxLineGeometry = BoxLineGeometry.BoxLineGeometry; exports.DecalGeometry = DecalGeometry.DecalGeometry; exports.DecalVertex = DecalGeometry.DecalVertex; exports.TeapotGeometry = TeapotGeometry.TeapotGeometry; exports.TextBufferGeometry = TextGeometry.TextGeometry; exports.TextGeometry = TextGeometry.TextGeometry; exports.CSM = CSM.CSM; exports.CSMFrustum = CSMFrustum.CSMFrustum; exports.CSMHelper = CSMHelper.CSMHelper; exports.CSMShader = CSMShader.CSMShader; exports.ACESFilmicToneMappingShader = ACESFilmicToneMappingShader.ACESFilmicToneMappingShader; exports.AfterimageShader = AfterimageShader.AfterimageShader; exports.BasicShader = BasicShader.BasicShader; exports.BleachBypassShader = BleachBypassShader.BleachBypassShader; exports.BlendShader = BlendShader.BlendShader; exports.BokehShader = BokehShader.BokehShader; exports.BokehDepthShader = BokehShader2.BokehDepthShader; exports.BokehShader2 = BokehShader2.BokehShader2; exports.BrightnessContrastShader = BrightnessContrastShader.BrightnessContrastShader; exports.ColorCorrectionShader = ColorCorrectionShader.ColorCorrectionShader; exports.ColorifyShader = ColorifyShader.ColorifyShader; exports.ConvolutionShader = ConvolutionShader.ConvolutionShader; exports.CopyShader = CopyShader.CopyShader; exports.DOFMipMapShader = DOFMipMapShader.DOFMipMapShader; exports.BlurShaderUtils = DepthLimitedBlurShader.BlurShaderUtils; exports.DepthLimitedBlurShader = DepthLimitedBlurShader.DepthLimitedBlurShader; exports.DigitalGlitch = DigitalGlitch.DigitalGlitch; exports.DotScreenShader = DotScreenShader.DotScreenShader; exports.FXAAShader = FXAAShader.FXAAShader; exports.FilmShader = FilmShader.FilmShader; exports.FocusShader = FocusShader.FocusShader; exports.FreiChenShader = FreiChenShader.FreiChenShader; exports.FresnelShader = FresnelShader.FresnelShader; exports.GammaCorrectionShader = GammaCorrectionShader.GammaCorrectionShader; exports.GodRaysCombineShader = GodRaysShader.GodRaysCombineShader; exports.GodRaysDepthMaskShader = GodRaysShader.GodRaysDepthMaskShader; exports.GodRaysFakeSunShader = GodRaysShader.GodRaysFakeSunShader; exports.GodRaysGenerateShader = GodRaysShader.GodRaysGenerateShader; exports.HalftoneShader = HalftoneShader.HalftoneShader; exports.HorizontalBlurShader = HorizontalBlurShader.HorizontalBlurShader; exports.HorizontalTiltShiftShader = HorizontalTiltShiftShader.HorizontalTiltShiftShader; exports.HueSaturationShader = HueSaturationShader.HueSaturationShader; exports.KaleidoShader = KaleidoShader.KaleidoShader; exports.LuminosityHighPassShader = LuminosityHighPassShader.LuminosityHighPassShader; exports.LuminosityShader = LuminosityShader.LuminosityShader; exports.MirrorShader = MirrorShader.MirrorShader; exports.NormalMapShader = NormalMapShader.NormalMapShader; exports.ParallaxShader = ParallaxShader.ParallaxShader; exports.PixelShader = PixelShader.PixelShader; exports.RGBShiftShader = RGBShiftShader.RGBShiftShader; exports.SAOShader = SAOShader.SAOShader; exports.SMAABlendShader = SMAAShader.SMAABlendShader; exports.SMAAEdgesShader = SMAAShader.SMAAEdgesShader; exports.SMAAWeightsShader = SMAAShader.SMAAWeightsShader; exports.SSAOBlurShader = SSAOShader.SSAOBlurShader; exports.SSAODepthShader = SSAOShader.SSAODepthShader; exports.SSAOShader = SSAOShader.SSAOShader; exports.SSRBlurShader = SSRShader.SSRBlurShader; exports.SSRDepthShader = SSRShader.SSRDepthShader; exports.SSRShader = SSRShader.SSRShader; exports.SepiaShader = SepiaShader.SepiaShader; exports.SobelOperatorShader = SobelOperatorShader.SobelOperatorShader; exports.SubsurfaceScatteringShader = SubsurfaceScatteringShader.SubsurfaceScatteringShader; exports.TechnicolorShader = TechnicolorShader.TechnicolorShader; exports.ToneMapShader = ToneMapShader.ToneMapShader; exports.ToonShader1 = ToonShader.ToonShader1; exports.ToonShader2 = ToonShader.ToonShader2; exports.ToonShaderDotted = ToonShader.ToonShaderDotted; exports.ToonShaderHatching = ToonShader.ToonShaderHatching; exports.TriangleBlurShader = TriangleBlurShader.TriangleBlurShader; exports.UnpackDepthRGBAShader = UnpackDepthRGBAShader.UnpackDepthRGBAShader; exports.VerticalBlurShader = VerticalBlurShader.VerticalBlurShader; exports.VerticalTiltShiftShader = VerticalTiltShiftShader.VerticalTiltShiftShader; exports.VignetteShader = VignetteShader.VignetteShader; exports.VolumeRenderShader1 = VolumeShader.VolumeRenderShader1; exports.WaterRefractionShader = WaterRefractionShader.WaterRefractionShader; exports.HTMLMesh = HTMLMesh.HTMLMesh; exports.InteractiveGroup = InteractiveGroup.InteractiveGroup; exports.SelectionHelper = SelectionHelper.SelectionHelper; exports.SelectionBox = SelectionBox.SelectionBox; exports.AmmoPhysics = AmmoPhysics.AmmoPhysics; exports.ParallaxBarrierEffect = ParallaxBarrierEffect.ParallaxBarrierEffect; exports.PeppersGhostEffect = PeppersGhostEffect.PeppersGhostEffect; exports.OutlineEffect = OutlineEffect.OutlineEffect; exports.AnaglyphEffect = AnaglyphEffect.AnaglyphEffect; exports.AsciiEffect = AsciiEffect.AsciiEffect; exports.StereoEffect = StereoEffect.StereoEffect; exports.FBXLoader = FBXLoader.FBXLoader; exports.Font = FontLoader.Font; exports.FontLoader = FontLoader.FontLoader; exports.TGALoader = TGALoader.TGALoader; exports.LUTCubeLoader = LUTCubeLoader.LUTCubeLoader; exports.NRRDLoader = NRRDLoader.NRRDLoader; exports.STLLoader = STLLoader.STLLoader; exports.MTLLoader = MTLLoader.MTLLoader; exports.XLoader = XLoader.XLoader; exports.BVHLoader = BVHLoader.BVHLoader; exports.KMZLoader = KMZLoader.KMZLoader; exports.VRMLoader = VRMLoader.VRMLoader; exports.VRMLLoader = VRMLLoader.VRMLLoader; exports.KTX2Loader = KTX2Loader.KTX2Loader; exports.LottieLoader = LottieLoader.LottieLoader; exports.TTFLoader = TTFLoader.TTFLoader; exports.RGBELoader = RGBELoader.RGBELoader; exports.AssimpLoader = AssimpLoader.AssimpLoader; exports.ColladaLoader = ColladaLoader.ColladaLoader; exports.MDDLoader = MDDLoader.MDDLoader; exports.EXRLoader = EXRLoader.EXRLoader; exports.ThreeMFLoader = _3MFLoader.ThreeMFLoader; exports.XYZLoader = XYZLoader.XYZLoader; exports.VTKLoader = VTKLoader.VTKLoader; exports.LUT3dlLoader = LUT3dlLoader.LUT3dlLoader; exports.DDSLoader = DDSLoader.DDSLoader; exports.PVRLoader = PVRLoader.PVRLoader; exports.GCodeLoader = GCodeLoader.GCodeLoader; exports.BasisTextureLoader = BasisTextureLoader.BasisTextureLoader; exports.TDSLoader = TDSLoader.TDSLoader; exports.LDrawLoader = LDrawLoader.LDrawLoader; exports.GLTFLoader = GLTFLoader.GLTFLoader; exports.SVGLoader = SVGLoader.SVGLoader; exports.Rhino3dmLoader = _3DMLoader.Rhino3dmLoader; exports.OBJLoader = OBJLoader.OBJLoader; exports.AMFLoader = AMFLoader.AMFLoader; exports.MMDLoader = MMDLoader.MMDLoader; exports.MD2Loader = MD2Loader.MD2Loader; exports.KTXLoader = KTXLoader.KTXLoader; exports.TiltLoader = TiltLoader.TiltLoader; exports.DRACOLoader = DRACOLoader.DRACOLoader; exports.HDRCubeTextureLoader = HDRCubeTextureLoader.HDRCubeTextureLoader; exports.PDBLoader = PDBLoader.PDBLoader; exports.PRWMLoader = PRWMLoader.PRWMLoader; exports.RGBMLoader = RGBMLoader.RGBMLoader; exports.VOXData3DTexture = VOXLoader.VOXData3DTexture; exports.VOXLoader = VOXLoader.VOXLoader; exports.VOXMesh = VOXLoader.VOXMesh; exports.PCDLoader = PCDLoader.PCDLoader; exports.LWOLoader = LWOLoader.LWOLoader; exports.PLYLoader = PLYLoader.PLYLoader; exports.LineSegmentsGeometry = LineSegmentsGeometry.LineSegmentsGeometry; exports.LineGeometry = LineGeometry.LineGeometry; exports.Wireframe = Wireframe.Wireframe; exports.WireframeGeometry2 = WireframeGeometry2.WireframeGeometry2; exports.Line2 = Line2.Line2; exports.LineMaterial = LineMaterial.LineMaterial; exports.LineSegments2 = LineSegments2.LineSegments2; exports.LightProbeHelper = LightProbeHelper.LightProbeHelper; exports.VertexTangentsHelper = VertexTangentsHelper.VertexTangentsHelper; exports.PositionalAudioHelper = PositionalAudioHelper.PositionalAudioHelper; exports.VertexNormalsHelper = VertexNormalsHelper.VertexNormalsHelper; exports.RectAreaLightHelper = RectAreaLightHelper.RectAreaLightHelper; exports.RectAreaLightUniformsLib = RectAreaLightUniformsLib.RectAreaLightUniformsLib; exports.LightProbeGenerator = LightProbeGenerator.LightProbeGenerator; exports.calcBSplineDerivatives = NURBSUtils.calcBSplineDerivatives; exports.calcBSplinePoint = NURBSUtils.calcBSplinePoint; exports.calcBasisFunctionDerivatives = NURBSUtils.calcBasisFunctionDerivatives; exports.calcBasisFunctions = NURBSUtils.calcBasisFunctions; exports.calcKoverI = NURBSUtils.calcKoverI; exports.calcNURBSDerivatives = NURBSUtils.calcNURBSDerivatives; exports.calcRationalCurveDerivatives = NURBSUtils.calcRationalCurveDerivatives; exports.calcSurfacePoint = NURBSUtils.calcSurfacePoint; exports.findSpan = NURBSUtils.findSpan; exports.NURBSCurve = NURBSCurve.NURBSCurve; exports.NURBSSurface = NURBSSurface.NURBSSurface; exports.CinquefoilKnot = CurveExtras.CinquefoilKnot; exports.DecoratedTorusKnot4a = CurveExtras.DecoratedTorusKnot4a; exports.DecoratedTorusKnot4b = CurveExtras.DecoratedTorusKnot4b; exports.DecoratedTorusKnot5a = CurveExtras.DecoratedTorusKnot5a; exports.DecoratedTorusKnot5c = CurveExtras.DecoratedTorusKnot5c; exports.FigureEightPolynomialKnot = CurveExtras.FigureEightPolynomialKnot; exports.GrannyKnot = CurveExtras.GrannyKnot; exports.HeartCurve = CurveExtras.HeartCurve; exports.HelixCurve = CurveExtras.HelixCurve; exports.KnotCurve = CurveExtras.KnotCurve; exports.TorusKnot = CurveExtras.TorusKnot; exports.TrefoilKnot = CurveExtras.TrefoilKnot; exports.TrefoilPolynomialKnot = CurveExtras.TrefoilPolynomialKnot; exports.VivianiCurve = CurveExtras.VivianiCurve; exports.Face3 = Geometry.Face3; exports.Geometry = Geometry.Geometry; exports.MeshoptDecoder = MeshoptDecoder.MeshoptDecoder; exports.MotionController = MotionControllers.MotionController; exports.MotionControllerConstants = MotionControllers.MotionControllerConstants; exports.fetchProfile = MotionControllers.fetchProfile; exports.fetchProfilesList = MotionControllers.fetchProfilesList; //# sourceMappingURL=index.cjs.map