{"version":3,"file":"ColorCorrectionShader.cjs","sources":["../../src/shaders/ColorCorrectionShader.ts"],"sourcesContent":["import { Vector3 } from 'three'\n\n/**\n * Color correction\n */\n\nexport const ColorCorrectionShader = {\n  uniforms: {\n    tDiffuse: { value: null },\n    powRGB: { value: new Vector3(2, 2, 2) },\n    mulRGB: { value: new Vector3(1, 1, 1) },\n    addRGB: { value: new Vector3(0, 0, 0) },\n  },\n\n  vertexShader: [\n    'varying vec2 vUv;',\n\n    'void main() {',\n\n    '\tvUv = uv;',\n\n    '\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );',\n\n    '}',\n  ].join('\\n'),\n\n  fragmentShader: [\n    'uniform sampler2D tDiffuse;',\n    'uniform vec3 powRGB;',\n    'uniform vec3 mulRGB;',\n    'uniform vec3 addRGB;',\n\n    'varying vec2 vUv;',\n\n    'void main() {',\n\n    '\tgl_FragColor = texture2D( tDiffuse, vUv );',\n    '\tgl_FragColor.rgb = mulRGB * pow( ( gl_FragColor.rgb + addRGB ), powRGB );',\n\n    '}',\n  ].join('\\n'),\n}\n"],"names":["Vector3"],"mappings":";;;AAMO,MAAM,wBAAwB;AAAA,EACnC,UAAU;AAAA,IACR,UAAU,EAAE,OAAO,KAAK;AAAA,IACxB,QAAQ,EAAE,OAAO,IAAIA,MAAAA,QAAQ,GAAG,GAAG,CAAC,EAAE;AAAA,IACtC,QAAQ,EAAE,OAAO,IAAIA,MAAAA,QAAQ,GAAG,GAAG,CAAC,EAAE;AAAA,IACtC,QAAQ,EAAE,OAAO,IAAIA,MAAAA,QAAQ,GAAG,GAAG,CAAC,EAAE;AAAA,EACxC;AAAA,EAEA,cAAc;AAAA,IACZ;AAAA,IAEA;AAAA,IAEA;AAAA,IAEA;AAAA,IAEA;AAAA,EAAA,EACA,KAAK,IAAI;AAAA,EAEX,gBAAgB;AAAA,IACd;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IAEA;AAAA,IAEA;AAAA,IAEA;AAAA,IACA;AAAA,IAEA;AAAA,EAAA,EACA,KAAK,IAAI;AACb;;"}