{"version":3,"file":"PixelShader.cjs","sources":["../../src/shaders/PixelShader.ts"],"sourcesContent":["/**\n * Pixelation shader\n */\n\nexport const PixelShader = {\n  uniforms: {\n    tDiffuse: { value: null },\n    resolution: { value: null },\n    pixelSize: { value: 1 },\n  },\n\n  vertexShader: [\n    'varying highp vec2 vUv;',\n\n    'void main() {',\n\n    'vUv = uv;',\n    'gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );',\n\n    '}',\n  ].join('\\n'),\n\n  fragmentShader: [\n    'uniform sampler2D tDiffuse;',\n    'uniform float pixelSize;',\n    'uniform vec2 resolution;',\n\n    'varying highp vec2 vUv;',\n\n    'void main(){',\n\n    'vec2 dxy = pixelSize / resolution;',\n    'vec2 coord = dxy * floor( vUv / dxy );',\n    'gl_FragColor = texture2D(tDiffuse, coord);',\n\n    '}',\n  ].join('\\n'),\n}\n"],"names":[],"mappings":";;AAIO,MAAM,cAAc;AAAA,EACzB,UAAU;AAAA,IACR,UAAU,EAAE,OAAO,KAAK;AAAA,IACxB,YAAY,EAAE,OAAO,KAAK;AAAA,IAC1B,WAAW,EAAE,OAAO,EAAE;AAAA,EACxB;AAAA,EAEA,cAAc;AAAA,IACZ;AAAA,IAEA;AAAA,IAEA;AAAA,IACA;AAAA,IAEA;AAAA,EAAA,EACA,KAAK,IAAI;AAAA,EAEX,gBAAgB;AAAA,IACd;AAAA,IACA;AAAA,IACA;AAAA,IAEA;AAAA,IAEA;AAAA,IAEA;AAAA,IACA;AAAA,IACA;AAAA,IAEA;AAAA,EAAA,EACA,KAAK,IAAI;AACb;;"}