# Hybrid CPU/GPU Particle System (WIP)

This is a work-in-progress port of a legacy CPU-based particle system to a hybrid CPU/GPU architecture.  
The system is built on top of [three.js](https://threejs.org/) and the port targets TSL (TypeScript Shader Language) for GPU-side logic.

The goal is to leverage GPU compute where possible for improved performance while retaining CPU control where needed.

Current focus: cleaning up the legacy code and setting up the GPU pipeline using TSL.
