import React, { useRef } from "react"
import { useGLTF } from "@react-three/drei"

const file = 'https://threedpublic.s3.us-west-2.amazonaws.com/assets/threeds/synty/polygon/farm/Demo/Polygon_Farm_Demo_FBX.glb'
const texture = 'https://threedpublic.s3.us-west-2.amazonaws.com/assets/threeds/synty/polygon/_Textures/PolygonFarm_Texture_01_A.png'

export default function Model(props) {
  const { nodes, materials } = useGLTF(file)
  return (
    <group {...props} dispose={null}>
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Cherry_Grown_01_26.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[-7266.065, -4206.395, 19.955]}
        rotation={[0, 0, 1.484]}
        scale={1.5}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Cherry_Grown_2.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[-7284.482, -3632.001, 19.955]}
        rotation={[0, 0, -Math.PI / 6]}
        scale={1.5}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Cherry_Grown_3.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[-7269.94, -3150.519, 19.955]}
        rotation={[0, 0, 2.007]}
        scale={1.657}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Cherry_Grown_4.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[-7277.646, -2609.528, 19.955]}
        rotation={[0, 0, -2.793]}
        scale={1.561}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Cherry_Grown_5.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[-7277.646, -2034.835, 19.955]}
        rotation={[0, 0, -2.793]}
        scale={1.541}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Cherry_Grown_6.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[-7273.79, -1462.091, 19.955]}
        rotation={[0, 0, -0.349]}
        scale={1.437}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Cherry_Grown_7.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[-7273.79, -973.984, 19.955]}
        rotation={[0, 0, -2.007]}
        scale={1.699}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Apple_Grown_01_35.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[-8668.616, -555.737, 14.562]}
        scale={1.341}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Road_Gravel_T_Section_2.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[419.136, -6435, 0]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Road_Gravel_Straight_14.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[-768, -6550, 0]}
        rotation={[0, 0, -Math.PI / 2]}
        scale={[1, 1.667, 1]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Road_Gravel_Swerve_2.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[-1058, -6795, 0]}
        rotation={[0, 0, Math.PI / 2]}
        scale={[1, 2.443, 1]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Road_Gravel_Straight_3.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[1705, -6550, 0]}
        rotation={[0, 0, -Math.PI / 2]}
        scale={[1, 1.667, 1]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Road_Dirt_Straight_01_33.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[409, -5246, 0]}
        rotation={[0, 0, Math.PI]}
        scale={[1, 1.895, 1]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Road_Dirt_Straight_2.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[410, -3381, 2.412]}
        rotation={[0, 0, Math.PI]}
        scale={[1, 2.22, 1]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Apple_Grown_2.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[-8659.507, -6.436, 14.562]}
        rotation={[0, 0, -2.269]}
        scale={1.341}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Apple_Grown_3.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[-9144.717, -6.436, 14.562]}
        rotation={[0, 0, 0.785]}
        scale={1.341}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Apple_Grown_4.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[-9144.717, -562.4, 14.563]}
        rotation={[0, 0, -Math.PI / 2]}
        scale={1.439}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Apple_Grown_5.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[-9587.727, 16.748, 14.563]}
        rotation={[0, 0, 1.833]}
        scale={1.524}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Apple_Grown_6.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[-10078.293, 12.143, 14.563]}
        rotation={[0, 0, 2.705]}
        scale={1.439}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Apple_Grown_7.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[-10061.818, -494.285, 14.563]}
        rotation={[0, 0, 0.698]}
        scale={1.439}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Apple_Grown_8.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[-9582.371, -494.285, 14.564]}
        rotation={[0, 0, -1.396]}
        scale={1.219}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Road_Dirt_Straight_3.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[410, -2231.786, 2.432]}
        rotation={[0, 0, Math.PI]}
        scale={[1, 2.915, 1]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Road_Dirt_End_02_29.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[427, -601, 2.884]}
        scale={[1, 1.428, 1]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Large_01_57.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[-7810.573, 1428.755, 9.276]}
        rotation={[0, 0, 0.698]}
        scale={1.161}
      >
        <mesh
          castShadow
          receiveShadow
          geometry={nodes.SM_Env_Tree_Large_Swing_01_60.geometry}
          material={materials.Mat_PolygonFarm_01_A}
          position={[252.24, 10.53, 507.05]}
          rotation={[0, 0, -0.175]}
          scale={1.034}
        />
      </mesh>
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Road_Gravel_T_Section_3.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[-12678.916, -6434.994, -0.001]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Road_Gravel_Straight_4.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[-13866.051, -6549.994, -2.919]}
        rotation={[0, 0, -Math.PI / 2]}
        scale={[1, 2.047, 1]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Road_Gravel_Straight_5.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[-11413, -6550, -3.826]}
        rotation={[0, 0, -Math.PI / 2]}
        scale={[1, 1.911, 1.135]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Road_Dirt_Straight_4.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[-12703.373, -5236.875, -0.183]}
        rotation={[0, 0, Math.PI]}
        scale={[1, 1.988, 1]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Large_69.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[-12048.543, -4839.516, 9.276]}
        rotation={[0, 0, 0.087]}
        scale={1.161}
      >
        <mesh
          castShadow
          receiveShadow
          geometry={nodes.SM_Env_Tree_Large_Swing_2.geometry}
          material={materials.Mat_PolygonFarm_01_A}
          position={[252.24, 10.529, 507.051]}
          rotation={[0, 0, -0.175]}
          scale={1.034}
        />
      </mesh>
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Large_3.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[974.815, 1871.925, 9.276]}
        rotation={[0, 0, 0.087]}
        scale={1.161}
      >
        <mesh
          castShadow
          receiveShadow
          geometry={nodes.SM_Env_Tree_Large_Swing_3.geometry}
          material={materials.Mat_PolygonFarm_01_A}
          position={[252.24, 10.529, 507.051]}
          rotation={[0, 0, -0.175]}
          scale={1.034}
        />
      </mesh>
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Large_4.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[14179.156, -1889.276, 22.525]}
        rotation={[0, 0, -2.705]}
        scale={1.161}
      >
        <mesh
          castShadow
          receiveShadow
          geometry={nodes.SM_Env_Tree_Large_Swing_4.geometry}
          material={materials.Mat_PolygonFarm_01_A}
          position={[252.24, 10.53, 507.051]}
          rotation={[0, 0, -0.175]}
          scale={1.034}
        />
      </mesh>
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Apricot_Grown_01_79.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[5162.636, -1404.435, -4.117]}
        scale={1.257}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Apricot_Grown_2.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[4974.227, -853.431, -4.117]}
        rotation={[0, 0, -2.007]}
        scale={1.257}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Apricot_Grown_3.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[5392.462, -846.583, -4.117]}
        rotation={[0, 0, -2.182]}
        scale={1.257}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Apricot_Grown_4.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[5893.339, -875.018, -4.117]}
        rotation={[0, 0, -2.531]}
        scale={1.403}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Apricot_Grown_5.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[6357.629, -896.276, -4.117]}
        rotation={[0, 0, -0.087]}
        scale={1.198}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Apricot_Grown_6.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[6892.157, -890.396, -4.117]}
        rotation={[0, 0, -0.873]}
        scale={1.214}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Apricot_Grown_7.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[7380.663, -890.396, -4.117]}
        rotation={[0, 0, -2.967]}
        scale={1.275}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Apricot_Grown_8.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[5662.162, -1399.791, -4.117]}
        rotation={[0, 0, 2.356]}
        scale={1.139}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Apricot_Grown_9.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[6163.573, -1367.871, -4.117]}
        rotation={[0, 0, -2.443]}
        scale={1.27}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Apricot_Grown_10.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[6668.916, -1377.964, -4.117]}
        rotation={[0, 0, 2.618]}
        scale={1.24}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Apricot_Grown_11.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[7139.715, -1436.452, -4.117]}
        rotation={[0, 0, 1.396]}
        scale={1.321}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Apricot_Grown_12.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[7603.893, -1366.037, -4.117]}
        rotation={[0, 0, -1.833]}
        scale={1.321}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Orange_104.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[10153.845, -1379.506, 14.206]}
        rotation={[0, 0, 1.222]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Lemon_01_107.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[12952.956, 1122.933, 8.222]}
        scale={1.406}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Orange_110.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[12735.535, 1149.732, 8.988]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Orange_113.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[13586.45, 656.087, 8.889]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Lemon_116.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[14009.345, 603.183, 10.541]}
        scale={1.26}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Peach_01_119.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[13842.049, 724.634, 9.149]}
        rotation={[0, 0, -2.793]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Road_Dirt_Corner_02_60.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[-12794.263, -3750.36, -0.133]}
        rotation={[0, 0, Math.PI / 3]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Lemon_123.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[13637.332, 935.123, 3.486]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Apricot_01_126.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[16182.974, 664.243, 10.8]}
        scale={1.577}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Cherry_01_129.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[16586.207, 599.247, 17.383]}
        scale={1.745}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Plum_01_132.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[17017.205, 595.162, 11.495]}
        rotation={[0, 0, -1.484]}
        scale={1.939}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Apricot_135.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[17354.914, 568.567, 9.356]}
        rotation={[0, 0, 1.833]}
        scale={1.299}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Road_Dirt_Straight_67.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[-13699.27, -3212.19, -0.183]}
        rotation={[0, 0, -2.094]}
        scale={[1, 1.5, 1]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Apple_Grown_9.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[19150.49, -3189.645, 14.562]}
        rotation={[0, 0, Math.PI / 2]}
        scale={1.341}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Apple_Grown_10.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[18601.189, -3180.536, 14.562]}
        rotation={[0, 0, -0.698]}
        scale={1.341}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Apple_Grown_11.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[18601.191, -3665.745, 14.562]}
        rotation={[0, 0, 2.356]}
        scale={1.341}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Apple_Grown_12.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[19157.152, -3665.745, 14.563]}
        scale={1.439}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Apple_Grown_13.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[18578.004, -4108.757, 14.563]}
        rotation={[0, 0, -2.88]}
        scale={1.524}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Apple_Grown_14.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[18582.613, -4599.32, 14.563]}
        rotation={[0, 0, -2.007]}
        scale={1.439}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Apple_Grown_15.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[19089.039, -4582.848, 14.563]}
        rotation={[0, 0, 2.269]}
        scale={1.439}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Apple_Grown_16.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[19089.039, -4103.399, 14.564]}
        rotation={[0, 0, 0.175]}
        scale={1.219}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Apple_Grown_17.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[18592.014, -2127.639, 14.563]}
        scale={1.439}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Apple_Grown_18.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[18611.918, -2628.804, 14.564]}
        rotation={[0, 0, 0.175]}
        scale={1.551}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Road_Dirt_End_80.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[-14595, -2666, 0]}
        rotation={[0, 0, Math.PI / 3]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Apple_Grown_19.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[19107.775, -2589.273, 14.563]}
        rotation={[0, 0, -2.88]}
        scale={1.348}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Apple_Grown_20.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[19112.303, -2158.453, 14.563]}
        rotation={[0, 0, 2.269]}
        scale={1.321}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Apple_Grown_21.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[19686.648, -3180.535, 14.562]}
        rotation={[0, 0, -0.698]}
        scale={1.341}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Apple_Grown_22.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[19686.65, -3665.744, 14.562]}
        rotation={[0, 0, -2.531]}
        scale={1.341}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Apple_Grown_23.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[19663.463, -4108.757, 14.563]}
        rotation={[0, 0, -Math.PI / 9]}
        scale={1.393}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Apple_Grown_24.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[19668.072, -4599.32, 14.563]}
        rotation={[0, 0, 1.134]}
        scale={1.298}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Apple_Grown_25.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[19677.473, -2127.638, 14.563]}
        rotation={[0, 0, 3.054]}
        scale={1.439}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Apple_Grown_26.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[19697.377, -2628.804, 14.564]}
        rotation={[0, 0, 2.88]}
        scale={1.551}
      />
      <mesh
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        material={materials.Mat_PolygonFarm_01_A}
        position={[16051.303, -5810.508, 24.183]}
        rotation={[0, 0, -1.75]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Prop_Can_6.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[16043.02, -5786.372, 23.306]}
        rotation={[0, 0, 2.684]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Prop_Tool_Bucket_16.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[16042.069, -5757.504, 23.726]}
        rotation={[0, 0, -0.509]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Prop_Tool_Hayfork_4.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[16423.656, -5678.433, 175.635]}
        rotation={[-0.385, -0.036, 0.089]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Generic_Ground_Dirt_16.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[16359.928, -5643.395, -3.783]}
        rotation={[0, 0, 0.262]}
        scale={[1.266, 0.637, 1]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Generic_Ground_Dirt_17.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[15922.392, -5916.982, 13.002]}
        rotation={[0, 0, 1.687]}
        scale={[1.213, 1.233, 0.86]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Prop_SignPost_2.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[15928.179, -5692.813, 269.463]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Prop_Sign_Pumpkins_2.geometry}
        material={materials.Mat_PolygonFarm_Sign}
        position={[15958.358, -5743.445, 263.243]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Prop_Sign_Potatoes_2.geometry}
        material={materials.Mat_PolygonFarm_Sign}
        position={[15895.797, -5745.977, 225.845]}
        rotation={[0, 0, Math.PI / 2]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Prop_Sign_Oranges_2.geometry}
        material={materials.Mat_PolygonFarm_Sign}
        position={[15898.363, -5748.839, 188.072]}
        rotation={[-0.087, 0, Math.PI / 2]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Prop_Sign_Cheeries_2.geometry}
        material={materials.Mat_PolygonFarm_Sign}
        position={[15609.397, -5742.004, 215.006]}
        rotation={[0.087, 0, -Math.PI / 2]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Prop_Sign_Squash_2.geometry}
        material={materials.Mat_PolygonFarm_Sign}
        position={[15431.648, -5743.429, 39.483]}
        rotation={[-0.096, 0.166, -0.777]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Prop_Sign_Strawberries_2.geometry}
        material={materials.Mat_PolygonFarm_Sign}
        position={[15914.919, -5564.22, 106.652]}
        rotation={[Math.PI / 2, -1.134, -Math.PI]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Prop_Plant_Ground_01_L99.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[16233.971, -5783.861, 13.854]}
      />
      <group position={[16043.604, -5600.517, 30.509]} rotation={[0, 0, 0.873]}>
        <mesh
          castShadow
          receiveShadow
          geometry={nodes.SM_Prop_Plant_Potato_01_L.geometry}
          material={materials.Mat_PolygonFarm_Leaves}
        />
        <mesh
          castShadow
          receiveShadow
          geometry={nodes.SM_Prop_Plant_Potato_01_L_1.geometry}
          material={materials.Mat_PolygonFarm_01_A}
        />
      </group>
      <group position={[16104.148, -5612.324, 31.375]} rotation={[0, 0, 0.698]}>
        <mesh
          castShadow
          receiveShadow
          geometry={nodes.SM_Prop_Plant_Potato_01_M.geometry}
          material={materials.Mat_PolygonFarm_Leaves}
        />
        <mesh
          castShadow
          receiveShadow
          geometry={nodes.SM_Prop_Plant_Potato_01_M_1.geometry}
          material={materials.Mat_PolygonFarm_01_A}
        />
      </group>
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Prop_Sunflower_368.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[16093.34, -5580.306, 17.566]}
        rotation={[0, 0, 0.262]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Prop_Sunflower_273.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[16114.565, -5664.496, 19.095]}
        rotation={[0, 0, Math.PI / 9]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Prop_Sunflower_274.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[16143.731, -5617.197, 10.058]}
        rotation={[0, 0, -0.262]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Prop_Sunflower_275.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[16072.788, -5658.8, 17.566]}
        rotation={[0, 0, 0.087]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Prop_Plant_Ground_01_L100.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[14775.606, -5728.124, 18.477]}
        rotation={[0, 0, -0.175]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Prop_Sunflower_276.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[14777.192, -5550.753, 17.566]}
        rotation={[0, 0, -0.349]}
        scale={1.223}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Prop_Sunflower_277.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[14768.722, -5585.189, 19.095]}
        rotation={[0, 0, -0.262]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Prop_Sunflower_278.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[14750.573, -5565.606, 17.566]}
        rotation={[0, 0, -Math.PI / 6]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Prop_Rubbish_Pile_371.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[11135.433, -5204.035, 10.589]}
        rotation={[0, 0, 0.175]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Generic_Ground_Dirt_18.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[-18976.654, -7850.833, -2.201]}
        rotation={[0, 0, -3.054]}
        scale={[5.985, 3.47, 1.527]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Generic_Ground_Dirt_19.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[-3626.371, -8059.264, -2.201]}
        rotation={[0, 0, 2.967]}
        scale={[7.842, 4.201, 1.527]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Generic_Ground_Dirt_20.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[-5905.937, -8112.153, -2.22]}
        rotation={[0, 0, 2.443]}
        scale={[6.477, 4.918, 1.527]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Generic_Ground_Dirt_21.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[7078.929, -7340.541, 5.706]}
        rotation={[0, 0, Math.PI]}
        scale={[5.546, 2.985, 1.147]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Generic_Ground_Dirt_22.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[18963.732, -9342.576, 5.706]}
        rotation={[0, 0, -3.054]}
        scale={[5.546, 2.985, 1.147]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Generic_Ground_Dirt_23.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[8894.327, -10550.756, -5.673]}
        rotation={[0, 0, -2.705]}
        scale={[5.546, 2.985, 1.147]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Generic_Ground_Dirt_380.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[10079.24, -9819.238, -5.673]}
        rotation={[0, 0, -2.793]}
        scale={[4.259, 2.985, 1.147]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Dirt_Skirt_383.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[-7936.854, -4802.778, 27.049]}
        scale={[5.449, 1, 1]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Dirt_Skirt_159.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[-11417.787, -4802.778, 27.048]}
        scale={[7.484, 1.005, 1.005]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Prop_Ute_Wreck_387.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[-3935.051, -134.395, 9.47]}
        rotation={[0, 0, 2.88]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Prop_Ute_Wreck_390.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[8494.761, -9714.123, 5.036]}
        rotation={[0, 0, 0.262]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Prop_Fence_Fancy_Gate_Door_393.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[-21075.775, -1536.976, 24.199]}
        rotation={[0, 0, Math.PI / 2]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Prop_Fence_Fancy_Gate_Door_14.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[-21075.775, -283.933, 24.199]}
        rotation={[0, 0, Math.PI / 2]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Generic_Ground_Dirt_25.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[-14884.552, -4019.849, 5.076]}
        rotation={[0, 0, 1.745]}
        scale={[2.286, 1.73, 1.152]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Generic_Ground_Dirt_26.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[-4337.661, -3173.769, 13.001]}
        rotation={[0, 0, 1.687]}
        scale={[1.213, 1.968, 0.86]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Generic_Ground_Dirt_27.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[-4532.496, -1689.45, 16.153]}
        rotation={[0, 0, 2.385]}
        scale={[1.213, 1.093, 0.86]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Generic_Ground_Dirt_28.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[3597.552, -963.034, -5.479]}
        rotation={[0, 0, 1.658]}
        scale={[3.86, 3.88, 1.235]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_PuddlePlane_01_3.geometry}
        material={materials.Mat_PolygonFarm_Water}
        position={[1719.081, -2835.614, 6.942]}
        scale={[2.181, 3.252, 1]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Prop_Sprinkler_01_6.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[1846.365, -4196.159, 8.231]}
        rotation={[0, 0, 0.873]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Prop_Sprinkler_Hose_01_9.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[1847.037, -3895.008, 6.942]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Prop_Sprinkler_2.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[1846.365, -3895.142, 8.231]}
        rotation={[0, 0, -Math.PI / 6]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Prop_Sprinkler_3.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[1558.079, -2842.784, 8.232]}
        rotation={[0, 0, -1.047]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Prop_Sprinkler_Hose_2.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[1558.751, -2541.633, 6.943]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Prop_Sprinkler_4.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[1558.079, -2541.767, 8.232]}
        rotation={[0, 0, Math.PI / 4]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Prop_Sprinkler_5.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[1846.365, -1825.699, 8.241]}
        rotation={[0, 0, 1.309]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Prop_Sprinkler_Hose_3.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[1847.037, -1524.547, 6.952]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Prop_Sprinkler_6.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[1846.365, -1524.682, 8.241]}
        rotation={[0, 0, -2.182]}
      />
    </group>
  )
}

useGLTF.preload(file)
