/*
Auto-generated by: https://github.com/pmndrs/gltfjsx
*/

import React, { useRef } from 'react'
import { useGLTF } from '@react-three/drei'

export function Model(props) {
  const { nodes, materials } = useGLTF('/Polygon-Farm-Demo.glb')
  return (
    <group {...props} dispose={null}>
      <mesh castShadow receiveShadow geometry={nodes.Cube.geometry} material={materials.Material} />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Cherry_Grown_01_26.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[-72.661, 0.2, 42.064]}
        rotation={[0, 1.484, 0]}
        scale={0.015}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Cherry_Grown_2.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[-72.845, 0.2, 36.32]}
        rotation={[0, -Math.PI / 6, 0]}
        scale={0.015}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Cherry_Grown_3.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[-72.699, 0.2, 31.505]}
        rotation={[-Math.PI, 1.134, -Math.PI]}
        scale={0.017}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Cherry_Grown_4.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[-72.776, 0.2, 26.095]}
        rotation={[Math.PI, -0.349, Math.PI]}
        scale={0.016}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Cherry_Grown_5.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[-72.776, 0.2, 20.348]}
        rotation={[Math.PI, -0.349, Math.PI]}
        scale={0.015}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Cherry_Grown_6.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[-72.738, 0.2, 14.621]}
        rotation={[0, -0.349, 0]}
        scale={0.014}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Cherry_Grown_7.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[-72.738, 0.2, 9.74]}
        rotation={[Math.PI, -1.134, Math.PI]}
        scale={0.017}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Apple_Grown_01_35.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[-86.686, 0.146, 5.557]}
        scale={0.013}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Road_Gravel_T_Section_2.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[4.191, 0, 64.35]}
        scale={0.01}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Road_Gravel_Straight_14.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[-7.68, 0, 65.5]}
        rotation={[0, -Math.PI / 2, 0]}
        scale={[0.01, 0.01, 0.017]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Road_Gravel_Swerve_2.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[-10.58, 0, 67.95]}
        rotation={[0, Math.PI / 2, 0]}
        scale={[0.01, 0.01, 0.024]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Road_Gravel_Straight_3.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[17.05, 0, 65.5]}
        rotation={[0, -Math.PI / 2, 0]}
        scale={[0.01, 0.01, 0.017]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Road_Dirt_Straight_01_33.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[4.09, 0, 52.46]}
        rotation={[-Math.PI, 0, -Math.PI]}
        scale={[0.01, 0.01, 0.019]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Road_Dirt_Straight_2.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[4.1, 0.024, 33.81]}
        rotation={[-Math.PI, 0, -Math.PI]}
        scale={[0.01, 0.01, 0.022]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Apple_Grown_2.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[-86.595, 0.146, 0.064]}
        rotation={[Math.PI, -0.873, Math.PI]}
        scale={0.013}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Apple_Grown_3.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[-91.447, 0.146, 0.064]}
        rotation={[0, 0.785, 0]}
        scale={0.013}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Apple_Grown_4.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[-91.447, 0.146, 5.624]}
        rotation={[0, -1.571, 0]}
        scale={0.014}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Apple_Grown_5.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[-95.877, 0.146, -0.167]}
        rotation={[-Math.PI, 1.309, -Math.PI]}
        scale={0.015}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Apple_Grown_6.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[-100.783, 0.146, -0.121]}
        rotation={[-Math.PI, 0.436, -Math.PI]}
        scale={0.014}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Apple_Grown_7.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[-100.618, 0.146, 4.943]}
        rotation={[0, 0.698, 0]}
        scale={0.014}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Apple_Grown_8.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[-95.824, 0.146, 4.943]}
        rotation={[0, -1.396, 0]}
        scale={0.012}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Road_Dirt_Straight_3.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[4.1, 0.024, 22.318]}
        rotation={[-Math.PI, 0, -Math.PI]}
        scale={[0.01, 0.01, 0.029]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Road_Dirt_End_02_29.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[4.27, 0.029, 6.01]}
        scale={[0.01, 0.01, 0.014]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Large_01_57.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[-78.106, 0.093, -14.288]}
        rotation={[0, 0.698, 0]}
        scale={0.012}>
        <mesh
          castShadow
          receiveShadow
          geometry={nodes.SM_Env_Tree_Large_Swing_01_60.geometry}
          material={materials.Mat_PolygonFarm_01_A}
          position={[252.24, 507.05, -10.53]}
          rotation={[0, -0.175, 0]}
          scale={1.034}
        />
      </mesh>
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Road_Gravel_T_Section_3.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[-126.789, 0, 64.35]}
        scale={0.01}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Road_Gravel_Straight_4.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[-138.661, -0.029, 65.5]}
        rotation={[0, -Math.PI / 2, 0]}
        scale={[0.01, 0.01, 0.02]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Road_Gravel_Straight_5.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[-114.13, -0.038, 65.5]}
        rotation={[0, -Math.PI / 2, 0]}
        scale={[0.01, 0.011, 0.019]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Road_Dirt_Straight_4.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[-127.034, -0.002, 52.369]}
        rotation={[-Math.PI, 0, -Math.PI]}
        scale={[0.01, 0.01, 0.02]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Large_69.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[-120.485, 0.093, 48.395]}
        rotation={[0, 0.087, 0]}
        scale={0.012}>
        <mesh
          castShadow
          receiveShadow
          geometry={nodes.SM_Env_Tree_Large_Swing_2.geometry}
          material={materials.Mat_PolygonFarm_01_A}
          position={[252.241, 507.051, -10.529]}
          rotation={[0, -0.175, 0]}
          scale={1.034}
        />
      </mesh>
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Large_3.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[9.748, 0.093, -18.719]}
        rotation={[0, 0.087, 0]}
        scale={0.012}>
        <mesh
          castShadow
          receiveShadow
          geometry={nodes.SM_Env_Tree_Large_Swing_3.geometry}
          material={materials.Mat_PolygonFarm_01_A}
          position={[252.24, 507.051, -10.53]}
          rotation={[0, -0.175, 0]}
          scale={1.034}
        />
      </mesh>
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Large_4.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[141.792, 0.225, 18.893]}
        rotation={[Math.PI, -0.436, Math.PI]}
        scale={0.012}>
        <mesh
          castShadow
          receiveShadow
          geometry={nodes.SM_Env_Tree_Large_Swing_4.geometry}
          material={materials.Mat_PolygonFarm_01_A}
          position={[252.24, 507.051, -10.53]}
          rotation={[0, -0.175, 0]}
          scale={1.034}
        />
      </mesh>
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Apricot_Grown_01_79.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[51.626, -0.041, 14.044]}
        scale={0.013}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Apricot_Grown_2.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[49.742, -0.041, 8.534]}
        rotation={[Math.PI, -1.134, Math.PI]}
        scale={0.013}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Apricot_Grown_3.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[53.925, -0.041, 8.466]}
        rotation={[Math.PI, -0.96, Math.PI]}
        scale={0.013}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Apricot_Grown_4.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[58.933, -0.041, 8.75]}
        rotation={[Math.PI, -0.611, Math.PI]}
        scale={0.014}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Apricot_Grown_5.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[63.576, -0.041, 8.963]}
        rotation={[0, -0.087, 0]}
        scale={0.012}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Apricot_Grown_6.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[68.922, -0.041, 8.904]}
        rotation={[0, -0.873, 0]}
        scale={0.012}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Apricot_Grown_7.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[73.807, -0.041, 8.904]}
        rotation={[Math.PI, -0.175, Math.PI]}
        scale={0.013}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Apricot_Grown_8.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[56.622, -0.041, 13.998]}
        rotation={[-Math.PI, Math.PI / 4, -Math.PI]}
        scale={0.011}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Apricot_Grown_9.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[61.636, -0.041, 13.679]}
        rotation={[Math.PI, -0.698, Math.PI]}
        scale={0.013}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Apricot_Grown_10.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[66.689, -0.041, 13.78]}
        rotation={[-Math.PI, Math.PI / 6, -Math.PI]}
        scale={0.012}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Apricot_Grown_11.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[71.397, -0.041, 14.365]}
        rotation={[0, 1.396, 0]}
        scale={0.013}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Apricot_Grown_12.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[76.039, -0.041, 13.66]}
        rotation={[Math.PI, -1.309, Math.PI]}
        scale={0.013}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Orange_104.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[101.538, 0.142, 13.795]}
        rotation={[0, 1.222, 0]}
        scale={0.01}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Lemon_01_107.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[129.53, 0.082, -11.229]}
        scale={0.014}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Orange_110.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[127.355, 0.09, -11.497]}
        scale={0.01}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Orange_113.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[135.865, 0.089, -6.561]}
        scale={0.01}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Lemon_116.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[140.093, 0.105, -6.032]}
        scale={0.013}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Peach_01_119.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[138.42, 0.091, -7.246]}
        rotation={[Math.PI, -Math.PI / 9, Math.PI]}
        scale={0.01}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Road_Dirt_Corner_02_60.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[-127.943, -0.001, 37.504]}
        rotation={[0, Math.PI / 3, 0]}
        scale={0.01}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Lemon_123.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[136.373, 0.035, -9.351]}
        scale={0.01}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Apricot_01_126.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[161.83, 0.108, -6.642]}
        scale={0.016}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Cherry_01_129.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[165.862, 0.174, -5.992]}
        scale={0.017}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Plum_01_132.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[170.172, 0.115, -5.952]}
        rotation={[0, -1.484, 0]}
        scale={0.019}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Apricot_135.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[173.549, 0.094, -5.686]}
        rotation={[-Math.PI, 1.309, -Math.PI]}
        scale={0.013}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Road_Dirt_Straight_67.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[-136.993, -0.002, 32.122]}
        rotation={[Math.PI, -Math.PI / 3, Math.PI]}
        scale={[0.01, 0.01, 0.015]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Apple_Grown_9.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[191.505, 0.146, 31.896]}
        rotation={[0, Math.PI / 2, 0]}
        scale={0.013}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Apple_Grown_10.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[186.012, 0.146, 31.805]}
        rotation={[0, -0.698, 0]}
        scale={0.013}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Apple_Grown_11.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[186.012, 0.146, 36.657]}
        rotation={[-Math.PI, Math.PI / 4, -Math.PI]}
        scale={0.013}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Apple_Grown_12.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[191.572, 0.146, 36.657]}
        scale={0.014}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Apple_Grown_13.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[185.78, 0.146, 41.088]}
        rotation={[Math.PI, -0.262, Math.PI]}
        scale={0.015}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Apple_Grown_14.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[185.826, 0.146, 45.993]}
        rotation={[Math.PI, -1.134, Math.PI]}
        scale={0.014}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Apple_Grown_15.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[190.89, 0.146, 45.828]}
        rotation={[-Math.PI, 0.873, -Math.PI]}
        scale={0.014}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Apple_Grown_16.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[190.89, 0.146, 41.034]}
        rotation={[0, 0.175, 0]}
        scale={0.012}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Apple_Grown_17.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[185.92, 0.146, 21.276]}
        scale={0.014}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Apple_Grown_18.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[186.119, 0.146, 26.288]}
        rotation={[0, 0.175, 0]}
        scale={0.016}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Road_Dirt_End_80.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[-145.95, 0, 26.66]}
        rotation={[0, Math.PI / 3, 0]}
        scale={0.01}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Apple_Grown_19.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[191.078, 0.146, 25.893]}
        rotation={[Math.PI, -0.262, Math.PI]}
        scale={0.013}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Apple_Grown_20.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[191.123, 0.146, 21.585]}
        rotation={[-Math.PI, 0.873, -Math.PI]}
        scale={0.013}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Apple_Grown_21.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[196.866, 0.146, 31.805]}
        rotation={[0, -0.698, 0]}
        scale={0.013}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Apple_Grown_22.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[196.867, 0.146, 36.657]}
        rotation={[Math.PI, -0.611, Math.PI]}
        scale={0.013}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Apple_Grown_23.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[196.635, 0.146, 41.088]}
        rotation={[0, -Math.PI / 9, 0]}
        scale={0.014}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Apple_Grown_24.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[196.681, 0.146, 45.993]}
        rotation={[0, 1.134, 0]}
        scale={0.013}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Apple_Grown_25.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[196.775, 0.146, 21.276]}
        rotation={[-Math.PI, 0.087, -Math.PI]}
        scale={0.014}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Tree_Apple_Grown_26.geometry}
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        scale={0.01}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Prop_Crate_73.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[159.022, 0.198, 55.593]}
        rotation={[0, 0.175, 0]}
        scale={0.01}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Prop_Crate_74.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[158.504, 1.011, 55.832]}
        rotation={[0, 0.262, 0]}
        scale={0.01}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Prop_Barrel_58.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[157.069, 0.258, 55.692]}
        scale={0.01}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Prop_PlasticBin_30.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[160.18, 1.204, 56.961]}
        rotation={[0, -Math.PI / 3, 0]}
        scale={[0.006, 0.003, 0.006]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Prop_Orange_01_Group2.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[160.122, 1.218, 57.019]}
        scale={0.01}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Prop_Orange_2.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[160.272, 1.221, 56.831]}
        scale={0.01}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Prop_SignPost_3.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[153.848, 0.42, 59.244]}
        rotation={[-Math.PI, 1.396, -Math.PI]}
        scale={0.01}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Prop_Sign_Fruit_2.geometry}
        material={materials.Mat_PolygonFarm_Sign}
        position={[161.898, 1.19, 58.741]}
        rotation={[0, Math.PI / 3, 0]}
        scale={0.01}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Prop_Sign_Veges_2.geometry}
        material={materials.Mat_PolygonFarm_Sign}
        position={[161.9, 0.784, 58.747]}
        rotation={[0, Math.PI / 3, 0]}
        scale={0.01}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Prop_Sign_Apples_2.geometry}
        material={materials.Mat_PolygonFarm_Sign}
        position={[154.249, 1.517, 58.894]}
        rotation={[0, -1.396, 0]}
        scale={0.01}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Prop_Sign_Peaches_2.geometry}
        material={materials.Mat_PolygonFarm_Sign}
        position={[154.262, 1.089, 58.901]}
        rotation={[0, -1.396, 0]}
        scale={0.01}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Prop_Can_4.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[160.664, 0.246, 58.031]}
        scale={0.01}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Prop_Can_5.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[160.513, 0.242, 58.105]}
        rotation={[Math.PI, -1.392, Math.PI]}
        scale={0.01}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Prop_Can_6.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[160.43, 0.233, 57.864]}
        rotation={[-Math.PI, 0.458, -Math.PI]}
        scale={0.01}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Prop_Tool_Bucket_16.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[160.421, 0.237, 57.575]}
        rotation={[0, -0.509, 0]}
        scale={0.01}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Prop_Tool_Hayfork_4.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[164.237, 1.756, 56.784]}
        rotation={[-0.388, 0.089, 0.036]}
        scale={0.01}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Generic_Ground_Dirt_16.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[163.599, -0.038, 56.434]}
        rotation={[0, 0.262, 0]}
        scale={[0.013, 0.01, 0.006]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Generic_Ground_Dirt_17.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[159.224, 0.13, 59.17]}
        rotation={[-Math.PI, 1.455, -Math.PI]}
        scale={[0.012, 0.009, 0.012]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Prop_SignPost_2.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[159.282, 2.695, 56.928]}
        scale={0.01}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Prop_Sign_Pumpkins_2.geometry}
        material={materials.Mat_PolygonFarm_Sign}
        position={[159.584, 2.632, 57.434]}
        scale={0.01}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Prop_Sign_Potatoes_2.geometry}
        material={materials.Mat_PolygonFarm_Sign}
        position={[158.958, 2.258, 57.46]}
        rotation={[0, Math.PI / 2, 0]}
        scale={0.01}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Prop_Sign_Oranges_2.geometry}
        material={materials.Mat_PolygonFarm_Sign}
        position={[158.984, 1.881, 57.488]}
        rotation={[-0.087, Math.PI / 2, 0]}
        scale={0.01}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Prop_Sign_Cheeries_2.geometry}
        material={materials.Mat_PolygonFarm_Sign}
        position={[156.094, 2.15, 57.42]}
        rotation={[0.087, -Math.PI / 2, 0]}
        scale={0.01}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Prop_Sign_Squash_2.geometry}
        material={materials.Mat_PolygonFarm_Sign}
        position={[154.316, 0.395, 57.434]}
        rotation={[-0.257, -0.764, -0.231]}
        scale={0.01}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Prop_Sign_Strawberries_2.geometry}
        material={materials.Mat_PolygonFarm_Sign}
        position={[159.149, 1.067, 55.642]}
        rotation={[-Math.PI / 2, 0, 2.007]}
        scale={0.01}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Prop_Plant_Ground_01_L99.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[162.34, 0.139, 57.839]}
        scale={0.01}
      />
      <group position={[160.436, 0.305, 56.005]} rotation={[0, 0.873, 0]} scale={0.01}>
        <mesh
          castShadow
          receiveShadow
          geometry={nodes.SM_Prop_Plant_Potato_01_L.geometry}
          material={materials.Mat_PolygonFarm_Leaves}
        />
        <mesh
          castShadow
          receiveShadow
          geometry={nodes.SM_Prop_Plant_Potato_01_L_1.geometry}
          material={materials.Mat_PolygonFarm_01_A}
        />
      </group>
      <group position={[161.041, 0.314, 56.123]} rotation={[0, 0.698, 0]} scale={0.01}>
        <mesh
          castShadow
          receiveShadow
          geometry={nodes.SM_Prop_Plant_Potato_01_M.geometry}
          material={materials.Mat_PolygonFarm_Leaves}
        />
        <mesh
          castShadow
          receiveShadow
          geometry={nodes.SM_Prop_Plant_Potato_01_M_1.geometry}
          material={materials.Mat_PolygonFarm_01_A}
        />
      </group>
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Prop_Sunflower_368.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[160.933, 0.176, 55.803]}
        rotation={[0, 0.262, 0]}
        scale={0.01}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Prop_Sunflower_273.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[161.146, 0.191, 56.645]}
        rotation={[0, Math.PI / 9, 0]}
        scale={0.01}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Prop_Sunflower_274.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[161.437, 0.101, 56.172]}
        rotation={[0, -0.262, 0]}
        scale={0.01}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Prop_Sunflower_275.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[160.728, 0.176, 56.588]}
        rotation={[0, 0.087, 0]}
        scale={0.01}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Prop_Plant_Ground_01_L100.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[147.756, 0.185, 57.281]}
        rotation={[0, -0.175, 0]}
        scale={0.01}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Prop_Sunflower_276.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[147.772, 0.176, 55.508]}
        rotation={[0, -0.349, 0]}
        scale={0.012}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Prop_Sunflower_277.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[147.687, 0.191, 55.852]}
        rotation={[0, -0.262, 0]}
        scale={0.01}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Prop_Sunflower_278.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[147.506, 0.176, 55.656]}
        rotation={[0, -Math.PI / 6, 0]}
        scale={0.01}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Prop_Rubbish_Pile_371.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[111.354, 0.106, 52.04]}
        rotation={[0, 0.175, 0]}
        scale={0.01}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Generic_Ground_Dirt_18.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[-189.767, -0.022, 78.508]}
        rotation={[Math.PI, -0.087, Math.PI]}
        scale={[0.06, 0.015, 0.035]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Generic_Ground_Dirt_19.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[-36.264, -0.022, 80.593]}
        rotation={[-Math.PI, 0.175, -Math.PI]}
        scale={[0.078, 0.015, 0.042]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Generic_Ground_Dirt_20.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[-59.059, -0.022, 81.122]}
        rotation={[-Math.PI, 0.698, -Math.PI]}
        scale={[0.065, 0.015, 0.049]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Generic_Ground_Dirt_21.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[70.789, 0.057, 73.405]}
        rotation={[-Math.PI, 0, -Math.PI]}
        scale={[0.055, 0.011, 0.03]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Generic_Ground_Dirt_22.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[189.637, 0.057, 93.426]}
        rotation={[Math.PI, -0.087, Math.PI]}
        scale={[0.055, 0.011, 0.03]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Generic_Ground_Dirt_23.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[88.943, -0.057, 105.508]}
        rotation={[Math.PI, -0.436, Math.PI]}
        scale={[0.055, 0.011, 0.03]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Generic_Ground_Dirt_380.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[100.792, -0.057, 98.192]}
        rotation={[Math.PI, -0.349, Math.PI]}
        scale={[0.043, 0.011, 0.03]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Dirt_Skirt_383.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[-79.369, 0.27, 48.028]}
        scale={[0.054, 0.01, 0.01]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_Dirt_Skirt_159.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[-114.178, 0.27, 48.028]}
        scale={[0.075, 0.01, 0.01]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Prop_Ute_Wreck_387.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[-39.351, 0.095, 1.344]}
        rotation={[-Math.PI, 0.262, -Math.PI]}
        scale={0.01}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Prop_Ute_Wreck_390.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[84.948, 0.05, 97.141]}
        rotation={[0, 0.262, 0]}
        scale={0.01}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Prop_Fence_Fancy_Gate_Door_393.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[-210.758, 0.242, 15.37]}
        rotation={[0, Math.PI / 2, 0]}
        scale={0.01}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Prop_Fence_Fancy_Gate_Door_14.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[-210.758, 0.242, 2.839]}
        rotation={[0, Math.PI / 2, 0]}
        scale={0.01}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Generic_Ground_Dirt_25.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[-148.846, 0.051, 40.198]}
        rotation={[-Math.PI, 1.396, -Math.PI]}
        scale={[0.023, 0.012, 0.017]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Generic_Ground_Dirt_26.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[-43.377, 0.13, 31.738]}
        rotation={[-Math.PI, 1.455, -Math.PI]}
        scale={[0.012, 0.009, 0.02]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Generic_Ground_Dirt_27.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[-45.325, 0.162, 16.895]}
        rotation={[-Math.PI, 0.756, -Math.PI]}
        scale={[0.012, 0.009, 0.011]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Generic_Ground_Dirt_28.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[35.976, -0.055, 9.63]}
        rotation={[-Math.PI, 1.484, -Math.PI]}
        scale={[0.039, 0.012, 0.039]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Env_PuddlePlane_01_3.geometry}
        material={materials.Mat_PolygonFarm_Water}
        position={[17.191, 0.069, 28.356]}
        scale={[0.022, 0.01, 0.033]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Prop_Sprinkler_01_6.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[18.464, 0.082, 41.962]}
        rotation={[0, 0.873, 0]}
        scale={0.01}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Prop_Sprinkler_Hose_01_9.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[18.47, 0.069, 38.95]}
        scale={0.01}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Prop_Sprinkler_2.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[18.464, 0.082, 38.951]}
        rotation={[0, -Math.PI / 6, 0]}
        scale={0.01}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Prop_Sprinkler_3.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[15.581, 0.082, 28.428]}
        rotation={[0, -1.047, 0]}
        scale={0.01}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Prop_Sprinkler_Hose_2.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[15.588, 0.069, 25.416]}
        scale={0.01}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Prop_Sprinkler_4.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[15.581, 0.082, 25.418]}
        rotation={[0, Math.PI / 4, 0]}
        scale={0.01}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Prop_Sprinkler_5.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[18.464, 0.082, 18.257]}
        rotation={[0, 1.309, 0]}
        scale={0.01}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Prop_Sprinkler_Hose_3.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[18.47, 0.07, 15.245]}
        scale={0.01}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.SM_Prop_Sprinkler_6.geometry}
        material={materials.Mat_PolygonFarm_01_A}
        position={[18.464, 0.082, 15.247]}
        rotation={[Math.PI, -0.96, Math.PI]}
        scale={0.01}
      />
    </group>
  )
}

useGLTF.preload('/Polygon-Farm-Demo.glb')