import { Light, LightShadow, Object3D } from 'three';
import { IObject3D, IObject3DEvent, IObject3DEventTypes, IObject3DUserData } from '../IObject';
export interface ILight<TShadowSupport extends LightShadow | undefined = LightShadow | undefined, E extends ILightEvent = ILightEvent, ET extends ILightEventTypes = ILightEventTypes> extends Light<TShadowSupport, E, ET>, IObject3D<E, ET> {
    assetType: 'light';
    readonly isLight: true;
    /**
     * @deprecated use `this` instead
     */
    lightObject: this;
    userData: IObject3DUserData;
    /**
     * @param removeFromParent - remove from parent. Default true
     */
    dispose(removeFromParent?: boolean): void;
    target?: Object3D;
    traverse(callback: (object: IObject3D) => void): void;
    traverseVisible(callback: (object: IObject3D) => void): void;
    traverseAncestors(callback: (object: IObject3D) => void): void;
    getObjectById<T extends IObject3D = IObject3D>(id: number): T | undefined;
    getObjectByName<T extends IObject3D = IObject3D>(name: string): T | undefined;
    getObjectByProperty<T extends IObject3D = IObject3D>(name: string, value: string): T | undefined;
    copy(source: this, recursive?: boolean, distanceFromTarget?: number, worldSpace?: boolean, ...args: any[]): this;
    clone(recursive?: boolean): this;
    add(...object: IObject3D[]): this;
    remove(...object: IObject3D[]): this;
    parent: IObject3D | null;
    children: IObject3D[];
}
export type ILightEventTypes = IObject3DEventTypes | 'lightUpdate';
export type ILightEvent = Omit<IObject3DEvent, 'type'> & {
    type: ILightEventTypes;
    light?: ILight | null;
};
//# sourceMappingURL=ILight.d.ts.map