import { InstancedMesh } from 'three';
import { IObject3D, IObject3DEventMap, IObject3DUserData } from '../IObject';
import { IMaterial } from '../IMaterial';
import { IGeometry } from '../IGeometry';
export declare class InstancedMesh2<TGeometry extends IGeometry = IGeometry, TMaterial extends IMaterial | IMaterial[] = IMaterial | IMaterial[], TE extends IObject3DEventMap = IObject3DEventMap> extends InstancedMesh<TGeometry, TMaterial, TE> implements IObject3D<TE, TGeometry, TMaterial> {
    assetType: "model";
    setDirty: (this: IObject3D, options?: import('../IObject').IObjectSetDirtyOptions, ...args: any[]) => void;
    refreshUi: (this: IObject3D) => void;
    material: TMaterial;
    readonly materials: IMaterial[];
    geometry: TGeometry;
    /**
     * @deprecated use `this` instead
     */
    get modelObject(): this;
    constructor(geometry?: TGeometry, material?: TMaterial, count?: number);
    userData: IObject3DUserData;
    traverse: (callback: (object: IObject3D) => void) => void;
    traverseVisible: (callback: (object: IObject3D) => void) => void;
    traverseAncestors: (callback: (object: IObject3D) => void) => void;
    getObjectById: (id: number) => IObject3D | undefined;
    getObjectByName: (name: string) => IObject3D | undefined;
    getObjectByProperty: (name: string, value: string) => IObject3D | undefined;
    parent: IObject3D | null;
    children: IObject3D[];
    dispose: (removeFromParent?: boolean) => this;
}
//# sourceMappingURL=../../src/core/object/InstancedMesh2.d.ts.map