import { Texture } from 'three';
import { ExtendedShaderPass } from './ExtendedShaderPass';
import { IPass } from './Pass';
export declare class AddBlendTexturePass extends ExtendedShaderPass implements IPass {
    constructor(texture?: Texture, maxIntensity?: number);
}
//# sourceMappingURL=../src/postprocessing/AddBlendTexturePass.d.ts.map