import { IUniform, Texture } from 'three';
import { ExtendedShaderPass } from './ExtendedShaderPass';
import { IPass } from './Pass';
export declare class GenericBlendTexturePass extends ExtendedShaderPass implements IPass {
    constructor(uniforms: {
        [uniform: string]: IUniform;
    }, blendFunc?: string, extraFrag?: string, texture?: Texture, maxIntensity?: number);
}
//# sourceMappingURL=../src/postprocessing/GenericBlendTexturePass.d.ts.map