/**
 * This file was automatically generated by json-schema-to-typescript.
 * DO NOT MODIFY IT BY HAND. Instead, modify the source JSONSchema file,
 * and run "yarn generate-schema-types" to regenerate this file.
 */
import { ActionExecutionResult } from "..";
export interface VizMSEOptions {
    /**
     * Host name or IP adress to the MSE machine
     */
    host: string;
    /**
     * Port number to the REST interface (optional)
     */
    restPort?: number;
    /**
     * Port number to the web-sockets interface (optional)
     */
    wsPort?: number;
    /**
     * Port number to the REST interfaces of Viz Engines (optional)
     */
    engineRestPort?: number;
    /**
     * Identifier of the "profile" to send commands to
     */
    profile: string;
    /**
     * Identifier of the "playlist" to send commands to
     */
    playlistID?: string;
    /**
     * Path relative to "/directory/shows", where Shows managed by Sofie are listed e.g. "SOFIE"
     */
    showDirectoryPath?: string;
    /**
     * Whether all elements should be preloaded or not
     */
    preloadAllElements?: boolean;
    /**
     * Whether unknown elements should be purged from the rundown upon activation
     */
    purgeUnknownElements?: boolean;
    /**
     * Whether internal elements should automatically be loaded when added to expectedPlayoutItems
     */
    autoLoadInternalElements?: boolean;
    /**
     * It is a common practice to have an element which only purpose is to "clear all graphics" on the vizEngine.
     * To use this in TSR, set a reference to that here
     */
    clearAllTemplateName?: string;
    /**
     * Whether to trigger a clear all templates upon makeReady
     */
    clearAllOnMakeReady?: boolean;
    /**
     * If true, the rundown won't be deactivated on standdown
     */
    dontDeactivateOnStandDown?: boolean;
    /**
     * If true, only elements in the currently active rundown will be loaded
     */
    onlyPreloadActivePlaylist?: boolean;
    /**
     * List of commands to be sent to Viz Engines in order to fully clear them
     */
    clearAllCommands?: string[];
}
export type SomeMappingVizMSE = Record<string, never>;
export interface VizResetPayload {
    /**
     * Optional property that helps track what rundown is active for optimisation reasons
     */
    activeRundownPlaylistId?: string;
}
export interface ActivatePayload {
    activeRundownPlaylistId: string;
    clearAll?: boolean;
}
export declare enum VizMSEActions {
    VizReset = "vizReset",
    PurgeRundown = "purgeRundown",
    Activate = "activate",
    StandDown = "standDown",
    ClearAllEngines = "clearAllEngines"
}
export interface VizMSEActionExecutionResults {
    vizReset: (payload: VizResetPayload) => void;
    purgeRundown: () => void;
    activate: (payload: ActivatePayload) => void;
    standDown: () => void;
    clearAllEngines: () => void;
}
export type VizMSEActionExecutionPayload<A extends keyof VizMSEActionExecutionResults> = Parameters<VizMSEActionExecutionResults[A]>[0];
export type VizMSEActionExecutionResult<A extends keyof VizMSEActionExecutionResults> = ActionExecutionResult<ReturnType<VizMSEActionExecutionResults[A]>>;
//# sourceMappingURL=vizMSE.d.ts.map