{
  "version": 3,
  "sources": ["../../../../src/lib/shapes/arrow/ArrowShapeUtil.tsx"],
  "sourcesContent": ["/* eslint-disable react-hooks/rules-of-hooks */\nimport {\n\tArc2d,\n\tBox,\n\tEMPTY_ARRAY,\n\tEdge2d,\n\tEditor,\n\tGeometry2d,\n\tGroup2d,\n\tIndexKey,\n\tPI2,\n\tPolyline2d,\n\tRectangle2d,\n\tSVGContainer,\n\tShapeUtil,\n\tSvgExportContext,\n\tTLArrowBinding,\n\tTLArrowBindingProps,\n\tTLArrowShape,\n\tTLArrowShapeProps,\n\tTLHandle,\n\tTLHandleDragInfo,\n\tTLResizeInfo,\n\tTLShapePartial,\n\tTLShapeUtilCanBeLaidOutOpts,\n\tTLShapeUtilCanBindOpts,\n\tTLShapeUtilCanvasSvgDef,\n\tVec,\n\tWeakCache,\n\tarrowShapeMigrations,\n\tarrowShapeProps,\n\tclamp,\n\tdebugFlags,\n\texhaustiveSwitchError,\n\tgetColorValue,\n\tgetDefaultColorTheme,\n\tgetFontsFromRichText,\n\tinvLerp,\n\tlerp,\n\tmapObjectMapValues,\n\tmaybeSnapToGrid,\n\tstructuredClone,\n\ttoDomPrecision,\n\ttoRichText,\n\ttrack,\n\tuseEditor,\n\tuseIsEditing,\n\tuseSharedSafeId,\n\tuseValue,\n} from '@tldraw/editor'\nimport React, { useMemo } from 'react'\nimport { updateArrowTerminal } from '../../bindings/arrow/ArrowBindingUtil'\nimport { isEmptyRichText, renderPlaintextFromRichText } from '../../utils/text/richText'\nimport { PathBuilder } from '../shared/PathBuilder'\nimport { RichTextLabel, RichTextSVG } from '../shared/RichTextLabel'\nimport { ShapeFill } from '../shared/ShapeFill'\nimport { ARROW_LABEL_PADDING, STROKE_SIZES, TEXT_PROPS } from '../shared/default-shape-constants'\nimport { getFillDefForCanvas, getFillDefForExport } from '../shared/defaultStyleDefs'\nimport { useDefaultColorTheme } from '../shared/useDefaultColorTheme'\nimport { useEfficientZoomThreshold } from '../shared/useEfficientZoomThreshold'\nimport { getArrowBodyPath, getArrowBodyPathBuilder, getArrowHandlePath } from './ArrowPath'\nimport { ArrowShapeOptions } from './arrow-types'\nimport {\n\tgetArrowLabelDefaultPosition,\n\tgetArrowLabelFontSize,\n\tgetArrowLabelPosition,\n} from './arrowLabel'\nimport { updateArrowTargetState } from './arrowTargetState'\nimport { getArrowheadPathForType } from './arrowheads'\nimport { ElbowArrowDebug } from './elbow/ElbowArrowDebug'\nimport { ElbowArrowAxes } from './elbow/definitions'\nimport { getElbowArrowSnapLines, perpDistanceToLineAngle } from './elbow/elbowArrowSnapLines'\nimport { getArrowInfo } from './getArrowInfo'\nimport {\n\tTLArrowBindings,\n\tcreateOrUpdateArrowBinding,\n\tgetArrowBindings,\n\tgetArrowTerminalsInArrowSpace,\n\tremoveArrowBinding,\n} from './shared'\n\nconst ArrowHandles = {\n\tStart: 'start',\n\tMiddle: 'middle',\n\tEnd: 'end',\n} as const\ntype ArrowHandles = (typeof ArrowHandles)[keyof typeof ArrowHandles]\n\n/** @public */\nexport class ArrowShapeUtil extends ShapeUtil<TLArrowShape> {\n\tstatic override type = 'arrow' as const\n\tstatic override props = arrowShapeProps\n\tstatic override migrations = arrowShapeMigrations\n\n\toverride options: ArrowShapeOptions = {\n\t\texpandElbowLegLength: {\n\t\t\ts: 28,\n\t\t\tm: 36,\n\t\t\tl: 44,\n\t\t\txl: 66,\n\t\t},\n\t\tminElbowLegLength: {\n\t\t\ts: STROKE_SIZES.s * 3,\n\t\t\tm: STROKE_SIZES.m * 3,\n\t\t\tl: STROKE_SIZES.l * 3,\n\t\t\txl: STROKE_SIZES.xl * 3,\n\t\t},\n\t\tminElbowHandleDistance: 16,\n\n\t\tarcArrowCenterSnapDistance: 16,\n\t\telbowArrowCenterSnapDistance: 24,\n\t\telbowArrowEdgeSnapDistance: 20,\n\t\telbowArrowPointSnapDistance: 24,\n\t\telbowArrowAxisSnapDistance: 16,\n\n\t\tlabelCenterSnapDistance: 10,\n\n\t\telbowMidpointSnapDistance: 10,\n\t\telbowMinSegmentLengthToShowMidpointHandle: 20,\n\n\t\thoverPreciseTimeout: 600,\n\t\tpointingPreciseTimeout: 320,\n\t\tshouldBeExact(editor: Editor) {\n\t\t\treturn editor.inputs.getAltKey()\n\t\t},\n\t\tshouldIgnoreTargets(editor: Editor) {\n\t\t\treturn editor.inputs.getCtrlKey()\n\t\t},\n\t\tshowTextOutline: true,\n\t}\n\n\toverride canEdit() {\n\t\treturn true\n\t}\n\toverride canBind({ toShape }: TLShapeUtilCanBindOpts<TLArrowShape>): boolean {\n\t\t// bindings can go from arrows to shapes, but not from shapes to arrows\n\t\treturn toShape.type !== 'arrow'\n\t}\n\toverride canSnap() {\n\t\treturn false\n\t}\n\toverride hideResizeHandles() {\n\t\treturn true\n\t}\n\toverride hideRotateHandle() {\n\t\treturn true\n\t}\n\toverride hideSelectionBoundsBg() {\n\t\treturn true\n\t}\n\toverride hideSelectionBoundsFg() {\n\t\treturn true\n\t}\n\toverride hideInMinimap() {\n\t\treturn true\n\t}\n\n\toverride canBeLaidOut(shape: TLArrowShape, info: TLShapeUtilCanBeLaidOutOpts) {\n\t\tif (info.type === 'flip') {\n\t\t\t// If we don't have this then the flip will be non-idempotent; that is, the flip will be multipotent, varipotent, or perhaps even omni-potent... and we can't have that\n\t\t\tconst bindings = getArrowBindings(this.editor, shape)\n\t\t\tconst { start, end } = bindings\n\t\t\tconst { shapes = [] } = info\n\t\t\tif (start && !shapes.find((s) => s.id === start.toId)) return false\n\t\t\tif (end && !shapes.find((s) => s.id === end.toId)) return false\n\t\t}\n\t\treturn true\n\t}\n\n\toverride getFontFaces(shape: TLArrowShape) {\n\t\tif (isEmptyRichText(shape.props.richText)) return EMPTY_ARRAY\n\n\t\treturn getFontsFromRichText(this.editor, shape.props.richText, {\n\t\t\tfamily: `tldraw_${shape.props.font}`,\n\t\t\tweight: 'normal',\n\t\t\tstyle: 'normal',\n\t\t})\n\t}\n\n\toverride getDefaultProps(): TLArrowShape['props'] {\n\t\treturn {\n\t\t\tkind: 'arc',\n\t\t\telbowMidPoint: 0.5,\n\t\t\tdash: 'draw',\n\t\t\tsize: 'm',\n\t\t\tfill: 'none',\n\t\t\tcolor: 'black',\n\t\t\tlabelColor: 'black',\n\t\t\tbend: 0,\n\t\t\tstart: { x: 0, y: 0 },\n\t\t\tend: { x: 2, y: 0 },\n\t\t\tarrowheadStart: 'none',\n\t\t\tarrowheadEnd: 'arrow',\n\t\t\trichText: toRichText(''),\n\t\t\tlabelPosition: 0.5,\n\t\t\tfont: 'draw',\n\t\t\tscale: 1,\n\t\t}\n\t}\n\n\tgetGeometry(shape: TLArrowShape) {\n\t\tconst isEditing = this.editor.getEditingShapeId() === shape.id\n\t\tconst info = getArrowInfo(this.editor, shape)!\n\n\t\tconst debugGeom: Geometry2d[] = []\n\n\t\tconst bodyGeom =\n\t\t\tinfo.type === 'straight'\n\t\t\t\t? new Edge2d({\n\t\t\t\t\t\tstart: Vec.From(info.start.point),\n\t\t\t\t\t\tend: Vec.From(info.end.point),\n\t\t\t\t\t})\n\t\t\t\t: info.type === 'arc'\n\t\t\t\t\t? new Arc2d({\n\t\t\t\t\t\t\tcenter: Vec.Cast(info.handleArc.center),\n\t\t\t\t\t\t\tstart: Vec.Cast(info.start.point),\n\t\t\t\t\t\t\tend: Vec.Cast(info.end.point),\n\t\t\t\t\t\t\tsweepFlag: info.bodyArc.sweepFlag,\n\t\t\t\t\t\t\tlargeArcFlag: info.bodyArc.largeArcFlag,\n\t\t\t\t\t\t})\n\t\t\t\t\t: new Polyline2d({ points: info.route.points })\n\n\t\tlet labelGeom\n\t\tif (info.isValid && (isEditing || !isEmptyRichText(shape.props.richText))) {\n\t\t\tconst labelPosition = getArrowLabelPosition(this.editor, shape, isEditing)\n\t\t\tif (debugFlags.debugGeometry.get()) {\n\t\t\t\tdebugGeom.push(...labelPosition.debugGeom)\n\t\t\t}\n\t\t\tlabelGeom = new Rectangle2d({\n\t\t\t\tx: labelPosition.box.x,\n\t\t\t\ty: labelPosition.box.y,\n\t\t\t\twidth: labelPosition.box.w,\n\t\t\t\theight: labelPosition.box.h,\n\t\t\t\tisFilled: true,\n\t\t\t\tisLabel: true,\n\t\t\t})\n\t\t}\n\n\t\treturn new Group2d({\n\t\t\tchildren: [...(labelGeom ? [bodyGeom, labelGeom] : [bodyGeom]), ...debugGeom],\n\t\t})\n\t}\n\n\toverride getHandles(shape: TLArrowShape): TLHandle[] {\n\t\tconst info = getArrowInfo(this.editor, shape)!\n\n\t\tconst handles: TLHandle[] = [\n\t\t\t{\n\t\t\t\tid: ArrowHandles.Start,\n\t\t\t\ttype: 'vertex',\n\t\t\t\tindex: 'a1' as IndexKey,\n\t\t\t\tx: info.start.handle.x,\n\t\t\t\ty: info.start.handle.y,\n\t\t\t},\n\t\t\t{\n\t\t\t\tid: ArrowHandles.End,\n\t\t\t\ttype: 'vertex',\n\t\t\t\tindex: 'a3' as IndexKey,\n\t\t\t\tx: info.end.handle.x,\n\t\t\t\ty: info.end.handle.y,\n\t\t\t},\n\t\t]\n\n\t\tif (shape.props.kind === 'arc' && (info.type === 'straight' || info.type === 'arc')) {\n\t\t\thandles.push({\n\t\t\t\tid: ArrowHandles.Middle,\n\t\t\t\ttype: 'virtual',\n\t\t\t\tindex: 'a2' as IndexKey,\n\t\t\t\tx: info.middle.x,\n\t\t\t\ty: info.middle.y,\n\t\t\t})\n\t\t}\n\n\t\tif (shape.props.kind === 'elbow' && info.type === 'elbow' && info.route.midpointHandle) {\n\t\t\tconst shapePageTransform = this.editor.getShapePageTransform(shape.id)!\n\n\t\t\tconst segmentStart = shapePageTransform.applyToPoint(info.route.midpointHandle.segmentStart)\n\t\t\tconst segmentEnd = shapePageTransform.applyToPoint(info.route.midpointHandle.segmentEnd)\n\t\t\tconst segmentLength = Vec.Dist(segmentStart, segmentEnd) * this.editor.getEfficientZoomLevel()\n\n\t\t\tif (segmentLength > this.options.elbowMinSegmentLengthToShowMidpointHandle) {\n\t\t\t\thandles.push({\n\t\t\t\t\tid: ArrowHandles.Middle,\n\t\t\t\t\ttype: 'vertex',\n\t\t\t\t\tindex: 'a2' as IndexKey,\n\t\t\t\t\tx: info.route.midpointHandle.point.x,\n\t\t\t\t\ty: info.route.midpointHandle.point.y,\n\t\t\t\t})\n\t\t\t}\n\t\t}\n\n\t\treturn handles\n\t}\n\n\toverride getText(shape: TLArrowShape) {\n\t\treturn renderPlaintextFromRichText(this.editor, shape.props.richText)\n\t}\n\n\toverride onHandleDrag(shape: TLArrowShape, info: TLHandleDragInfo<TLArrowShape>) {\n\t\tconst handleId = info.handle.id as ArrowHandles\n\t\tswitch (handleId) {\n\t\t\tcase ArrowHandles.Middle:\n\t\t\t\tswitch (shape.props.kind) {\n\t\t\t\t\tcase 'arc':\n\t\t\t\t\t\treturn this.onArcMidpointHandleDrag(shape, info)\n\t\t\t\t\tcase 'elbow':\n\t\t\t\t\t\treturn this.onElbowMidpointHandleDrag(shape, info)\n\t\t\t\t\tdefault:\n\t\t\t\t\t\texhaustiveSwitchError(shape.props.kind)\n\t\t\t\t}\n\t\t\tcase ArrowHandles.Start:\n\t\t\tcase ArrowHandles.End:\n\t\t\t\treturn this.onTerminalHandleDrag(shape, info, handleId)\n\t\t\tdefault:\n\t\t\t\texhaustiveSwitchError(handleId)\n\t\t}\n\t}\n\n\tprivate onArcMidpointHandleDrag(shape: TLArrowShape, { handle }: TLHandleDragInfo<TLArrowShape>) {\n\t\tconst bindings = getArrowBindings(this.editor, shape)\n\n\t\t// Bending the arrow...\n\t\tconst { start, end } = getArrowTerminalsInArrowSpace(this.editor, shape, bindings)\n\n\t\tconst delta = Vec.Sub(end, start)\n\t\tconst v = Vec.Per(delta)\n\n\t\tconst med = Vec.Med(end, start)\n\t\tconst A = Vec.Sub(med, v)\n\t\tconst B = Vec.Add(med, v)\n\n\t\tconst point = Vec.NearestPointOnLineSegment(A, B, handle, false)\n\t\tlet bend = Vec.Dist(point, med)\n\t\tif (Vec.Clockwise(point, end, med)) bend *= -1\n\t\treturn { id: shape.id, type: shape.type, props: { bend } }\n\t}\n\n\tprivate onElbowMidpointHandleDrag(\n\t\tshape: TLArrowShape,\n\t\t{ handle }: TLHandleDragInfo<TLArrowShape>\n\t) {\n\t\tconst info = getArrowInfo(this.editor, shape)\n\t\tif (info?.type !== 'elbow') return\n\n\t\tconst shapeToPageTransform = this.editor.getShapePageTransform(shape.id)!\n\t\tconst handlePagePoint = shapeToPageTransform.applyToPoint(handle)\n\t\tconst axisName = info.route.midpointHandle?.axis\n\t\tif (!axisName) return\n\t\tconst axis = ElbowArrowAxes[axisName]\n\n\t\tconst midRange = info.elbow[axis.midRange]\n\t\tif (!midRange) return\n\n\t\t// We're snapping against a list of parallel lines. The way we do this is to calculate the\n\t\t// angle of the line we're snapping to...\n\t\tlet angle = Vec.Angle(\n\t\t\tshapeToPageTransform.applyToPoint(axis.v(0, 0)),\n\t\t\tshapeToPageTransform.applyToPoint(axis.v(0, 1))\n\t\t)\n\t\tif (angle < 0) angle += Math.PI\n\n\t\t// ...then calculate the perpendicular distance from the origin to the (infinite) line in\n\t\t// question. This returns a signed distance - lines \"behind\" the origin are negative.\n\t\tconst handlePoint = perpDistanceToLineAngle(handlePagePoint, angle)\n\n\t\t// As we're only ever moving along one dimension, we can use this perpendicular distance for\n\t\t// all of our snapping calculations.\n\t\tconst loPoint = perpDistanceToLineAngle(\n\t\t\tshapeToPageTransform.applyToPoint(axis.v(midRange.lo, 0)),\n\t\t\tangle\n\t\t)\n\t\tconst hiPoint = perpDistanceToLineAngle(\n\t\t\tshapeToPageTransform.applyToPoint(axis.v(midRange.hi, 0)),\n\t\t\tangle\n\t\t)\n\n\t\t// we want to snap to certain points. the maximum distance at which a snap will occur is\n\t\t// relative to the zoom level:\n\t\tconst maxSnapDistance =\n\t\t\tthis.options.elbowMidpointSnapDistance / this.editor.getEfficientZoomLevel()\n\n\t\t// we snap to the midpoint of the range by default\n\t\tconst midPoint = perpDistanceToLineAngle(\n\t\t\tshapeToPageTransform.applyToPoint(axis.v(lerp(midRange.lo, midRange.hi, 0.5), 0)),\n\t\t\tangle\n\t\t)\n\n\t\tlet snapPoint = midPoint\n\t\tlet snapDistance = Math.abs(midPoint - handlePoint)\n\n\t\t// then we check all the other arrows that are on-screen.\n\t\tfor (const [snapAngle, snapLines] of getElbowArrowSnapLines(this.editor)) {\n\t\t\tconst { isParallel, isFlippedParallel } = anglesAreApproximatelyParallel(angle, snapAngle)\n\t\t\tif (isParallel || isFlippedParallel) {\n\t\t\t\tfor (const snapLine of snapLines) {\n\t\t\t\t\tconst doesShareStartIntersection =\n\t\t\t\t\t\tsnapLine.startBoundShapeId &&\n\t\t\t\t\t\t(snapLine.startBoundShapeId === info.bindings.start?.toId ||\n\t\t\t\t\t\t\tsnapLine.startBoundShapeId === info.bindings.end?.toId)\n\n\t\t\t\t\tconst doesShareEndIntersection =\n\t\t\t\t\t\tsnapLine.endBoundShapeId &&\n\t\t\t\t\t\t(snapLine.endBoundShapeId === info.bindings.start?.toId ||\n\t\t\t\t\t\t\tsnapLine.endBoundShapeId === info.bindings.end?.toId)\n\n\t\t\t\t\tif (!doesShareStartIntersection && !doesShareEndIntersection) continue\n\n\t\t\t\t\tconst point = isFlippedParallel ? -snapLine.perpDistance : snapLine.perpDistance\n\t\t\t\t\tconst distance = Math.abs(point - handlePoint)\n\t\t\t\t\tif (distance < snapDistance) {\n\t\t\t\t\t\tsnapPoint = point\n\t\t\t\t\t\tsnapDistance = distance\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\tif (snapDistance > maxSnapDistance) {\n\t\t\tsnapPoint = handlePoint\n\t\t}\n\n\t\tconst newMid = clamp(invLerp(loPoint, hiPoint, snapPoint), 0, 1)\n\n\t\treturn {\n\t\t\tid: shape.id,\n\t\t\ttype: shape.type,\n\t\t\tprops: {\n\t\t\t\telbowMidPoint: newMid,\n\t\t\t},\n\t\t}\n\t}\n\n\tprivate onTerminalHandleDrag(\n\t\tshape: TLArrowShape,\n\t\t{ handle, isPrecise }: TLHandleDragInfo<TLArrowShape>,\n\t\thandleId: typeof ArrowHandles.Start | typeof ArrowHandles.End\n\t) {\n\t\tconst bindings = getArrowBindings(this.editor, shape)\n\n\t\tconst update: TLShapePartial<TLArrowShape> = { id: shape.id, type: 'arrow', props: {} }\n\n\t\tconst currentBinding = bindings[handleId]\n\n\t\tconst oppositeHandleId = handleId === ArrowHandles.Start ? ArrowHandles.End : ArrowHandles.Start\n\t\tconst oppositeBinding = bindings[oppositeHandleId]\n\n\t\tconst targetInfo = updateArrowTargetState({\n\t\t\teditor: this.editor,\n\t\t\tpointInPageSpace: this.editor.getShapePageTransform(shape.id)!.applyToPoint(handle),\n\t\t\tarrow: shape,\n\t\t\tisPrecise: isPrecise,\n\t\t\tcurrentBinding,\n\t\t\toppositeBinding,\n\t\t})\n\n\t\tif (!targetInfo) {\n\t\t\t// todo: maybe double check that this isn't equal to the other handle too?\n\t\t\tremoveArrowBinding(this.editor, shape, handleId)\n\t\t\tconst newPoint = maybeSnapToGrid(new Vec(handle.x, handle.y), this.editor)\n\t\t\tupdate.props![handleId] = {\n\t\t\t\tx: newPoint.x,\n\t\t\t\ty: newPoint.y,\n\t\t\t}\n\t\t\treturn update\n\t\t}\n\n\t\t// we've got a target! the handle is being dragged over a shape, bind to it\n\t\tconst bindingProps: TLArrowBindingProps = {\n\t\t\tterminal: handleId,\n\t\t\tnormalizedAnchor: targetInfo.normalizedAnchor,\n\t\t\tisPrecise: targetInfo.isPrecise,\n\t\t\tisExact: targetInfo.isExact,\n\t\t\tsnap: targetInfo.snap,\n\t\t}\n\n\t\tcreateOrUpdateArrowBinding(this.editor, shape, targetInfo.target.id, bindingProps)\n\n\t\tconst newBindings = getArrowBindings(this.editor, shape)\n\t\tif (newBindings.start && newBindings.end && newBindings.start.toId === newBindings.end.toId) {\n\t\t\tif (\n\t\t\t\tVec.Equals(newBindings.start.props.normalizedAnchor, newBindings.end.props.normalizedAnchor)\n\t\t\t) {\n\t\t\t\tcreateOrUpdateArrowBinding(this.editor, shape, newBindings.end.toId, {\n\t\t\t\t\t...newBindings.end.props,\n\t\t\t\t\tnormalizedAnchor: {\n\t\t\t\t\t\tx: newBindings.end.props.normalizedAnchor.x + 0.05,\n\t\t\t\t\t\ty: newBindings.end.props.normalizedAnchor.y,\n\t\t\t\t\t},\n\t\t\t\t})\n\t\t\t}\n\t\t}\n\n\t\treturn update\n\t}\n\n\toverride onTranslateStart(shape: TLArrowShape) {\n\t\tconst bindings = getArrowBindings(this.editor, shape)\n\n\t\t// ...if the user is dragging ONLY this arrow, for elbow shapes, we can't maintain the bindings well just yet so we remove them entirely\n\t\tif (shape.props.kind === 'elbow' && this.editor.getOnlySelectedShapeId() === shape.id) {\n\t\t\tconst info = getArrowInfo(this.editor, shape)\n\t\t\tif (!info) return\n\t\t\tconst update: TLShapePartial<TLArrowShape> = { id: shape.id, type: 'arrow', props: {} }\n\t\t\tif (bindings.start) {\n\t\t\t\tupdate.props!.start = { x: info.start.point.x, y: info.start.point.y }\n\t\t\t\tremoveArrowBinding(this.editor, shape, 'start')\n\t\t\t}\n\t\t\tif (bindings.end) {\n\t\t\t\tupdate.props!.end = { x: info.end.point.x, y: info.end.point.y }\n\t\t\t\tremoveArrowBinding(this.editor, shape, 'end')\n\t\t\t}\n\t\t\treturn update\n\t\t}\n\n\t\tconst terminalsInArrowSpace = getArrowTerminalsInArrowSpace(this.editor, shape, bindings)\n\t\tconst shapePageTransform = this.editor.getShapePageTransform(shape.id)!\n\n\t\t// If at least one bound shape is in the selection, do nothing;\n\t\t// If no bound shapes are in the selection, unbind any bound shapes\n\n\t\tconst selectedShapeIds = this.editor.getSelectedShapeIds()\n\n\t\tif (\n\t\t\t(bindings.start &&\n\t\t\t\t(selectedShapeIds.includes(bindings.start.toId) ||\n\t\t\t\t\tthis.editor.isAncestorSelected(bindings.start.toId))) ||\n\t\t\t(bindings.end &&\n\t\t\t\t(selectedShapeIds.includes(bindings.end.toId) ||\n\t\t\t\t\tthis.editor.isAncestorSelected(bindings.end.toId)))\n\t\t) {\n\t\t\treturn\n\t\t}\n\n\t\t// When we start translating shapes, record where their bindings were in page space so we\n\t\t// can maintain them as we translate the arrow\n\t\tshapeAtTranslationStart.set(shape, {\n\t\t\tpagePosition: shapePageTransform.applyToPoint(shape),\n\t\t\tterminalBindings: mapObjectMapValues(terminalsInArrowSpace, (terminalName, point) => {\n\t\t\t\tconst binding = bindings[terminalName]\n\t\t\t\tif (!binding) return null\n\t\t\t\treturn {\n\t\t\t\t\tbinding,\n\t\t\t\t\tshapePosition: point,\n\t\t\t\t\tpagePosition: shapePageTransform.applyToPoint(point),\n\t\t\t\t}\n\t\t\t}),\n\t\t})\n\n\t\t// update arrow terminal bindings eagerly to make sure the arrows unbind nicely when translating\n\t\tif (bindings.start) {\n\t\t\tupdateArrowTerminal({\n\t\t\t\teditor: this.editor,\n\t\t\t\tarrow: shape,\n\t\t\t\tterminal: 'start',\n\t\t\t\tuseHandle: true,\n\t\t\t})\n\t\t\tshape = this.editor.getShape(shape.id) as TLArrowShape\n\t\t}\n\t\tif (bindings.end) {\n\t\t\tupdateArrowTerminal({\n\t\t\t\teditor: this.editor,\n\t\t\t\tarrow: shape,\n\t\t\t\tterminal: 'end',\n\t\t\t\tuseHandle: true,\n\t\t\t})\n\t\t}\n\n\t\tfor (const handleName of [ArrowHandles.Start, ArrowHandles.End] as const) {\n\t\t\tconst binding = bindings[handleName]\n\t\t\tif (!binding) continue\n\n\t\t\tthis.editor.updateBinding({\n\t\t\t\t...binding,\n\t\t\t\tprops: { ...binding.props, isPrecise: true },\n\t\t\t})\n\t\t}\n\n\t\treturn\n\t}\n\n\toverride onTranslate(initialShape: TLArrowShape, shape: TLArrowShape) {\n\t\tconst atTranslationStart = shapeAtTranslationStart.get(initialShape)\n\t\tif (!atTranslationStart) return\n\n\t\tconst shapePageTransform = this.editor.getShapePageTransform(shape.id)!\n\t\tconst pageDelta = Vec.Sub(\n\t\t\tshapePageTransform.applyToPoint(shape),\n\t\t\tatTranslationStart.pagePosition\n\t\t)\n\n\t\tfor (const terminalBinding of Object.values(atTranslationStart.terminalBindings)) {\n\t\t\tif (!terminalBinding) continue\n\n\t\t\tconst newPagePoint = Vec.Add(terminalBinding.pagePosition, Vec.Mul(pageDelta, 0.5))\n\t\t\tconst newTarget = this.editor.getShapeAtPoint(newPagePoint, {\n\t\t\t\thitInside: true,\n\t\t\t\thitFrameInside: true,\n\t\t\t\tmargin: 0,\n\t\t\t\tfilter: (targetShape) => {\n\t\t\t\t\treturn (\n\t\t\t\t\t\t!targetShape.isLocked &&\n\t\t\t\t\t\tthis.editor.canBindShapes({ fromShape: shape, toShape: targetShape, binding: 'arrow' })\n\t\t\t\t\t)\n\t\t\t\t},\n\t\t\t})\n\n\t\t\tif (newTarget?.id === terminalBinding.binding.toId) {\n\t\t\t\tconst targetBounds = Box.ZeroFix(this.editor.getShapeGeometry(newTarget).bounds)\n\t\t\t\tconst pointInTargetSpace = this.editor.getPointInShapeSpace(newTarget, newPagePoint)\n\t\t\t\tconst normalizedAnchor = {\n\t\t\t\t\tx: (pointInTargetSpace.x - targetBounds.minX) / targetBounds.width,\n\t\t\t\t\ty: (pointInTargetSpace.y - targetBounds.minY) / targetBounds.height,\n\t\t\t\t}\n\t\t\t\tcreateOrUpdateArrowBinding(this.editor, shape, newTarget.id, {\n\t\t\t\t\t...terminalBinding.binding.props,\n\t\t\t\t\tnormalizedAnchor,\n\t\t\t\t\tisPrecise: true,\n\t\t\t\t})\n\t\t\t} else {\n\t\t\t\tremoveArrowBinding(this.editor, shape, terminalBinding.binding.props.terminal)\n\t\t\t}\n\t\t}\n\t}\n\n\tprivate readonly _resizeInitialBindings = new WeakCache<TLArrowShape, TLArrowBindings>()\n\n\toverride onResize(shape: TLArrowShape, info: TLResizeInfo<TLArrowShape>) {\n\t\tconst { scaleX, scaleY } = info\n\n\t\tconst bindings = this._resizeInitialBindings.get(shape, () =>\n\t\t\tgetArrowBindings(this.editor, shape)\n\t\t)\n\t\tconst terminals = getArrowTerminalsInArrowSpace(this.editor, shape, bindings)\n\n\t\tconst { start, end } = structuredClone<TLArrowShape['props']>(shape.props)\n\t\tlet { bend } = shape.props\n\n\t\t// Rescale start handle if it's not bound to a shape\n\t\tif (!bindings.start) {\n\t\t\tstart.x = terminals.start.x * scaleX\n\t\t\tstart.y = terminals.start.y * scaleY\n\t\t}\n\n\t\t// Rescale end handle if it's not bound to a shape\n\t\tif (!bindings.end) {\n\t\t\tend.x = terminals.end.x * scaleX\n\t\t\tend.y = terminals.end.y * scaleY\n\t\t}\n\n\t\t// todo: we should only change the normalized anchor positions\n\t\t// of the shape's handles if the bound shape is also being resized\n\n\t\tconst mx = Math.abs(scaleX)\n\t\tconst my = Math.abs(scaleY)\n\n\t\tconst startNormalizedAnchor = bindings?.start\n\t\t\t? Vec.From(bindings.start.props.normalizedAnchor)\n\t\t\t: null\n\t\tconst endNormalizedAnchor = bindings?.end ? Vec.From(bindings.end.props.normalizedAnchor) : null\n\n\t\tif (scaleX < 0 && scaleY >= 0) {\n\t\t\tif (bend !== 0) {\n\t\t\t\tbend *= -1\n\t\t\t\tbend *= Math.max(mx, my)\n\t\t\t}\n\n\t\t\tif (startNormalizedAnchor) {\n\t\t\t\tstartNormalizedAnchor.x = 1 - startNormalizedAnchor.x\n\t\t\t}\n\n\t\t\tif (endNormalizedAnchor) {\n\t\t\t\tendNormalizedAnchor.x = 1 - endNormalizedAnchor.x\n\t\t\t}\n\t\t} else if (scaleX >= 0 && scaleY < 0) {\n\t\t\tif (bend !== 0) {\n\t\t\t\tbend *= -1\n\t\t\t\tbend *= Math.max(mx, my)\n\t\t\t}\n\n\t\t\tif (startNormalizedAnchor) {\n\t\t\t\tstartNormalizedAnchor.y = 1 - startNormalizedAnchor.y\n\t\t\t}\n\n\t\t\tif (endNormalizedAnchor) {\n\t\t\t\tendNormalizedAnchor.y = 1 - endNormalizedAnchor.y\n\t\t\t}\n\t\t} else if (scaleX >= 0 && scaleY >= 0) {\n\t\t\tif (bend !== 0) {\n\t\t\t\tbend *= Math.max(mx, my)\n\t\t\t}\n\t\t} else if (scaleX < 0 && scaleY < 0) {\n\t\t\tif (bend !== 0) {\n\t\t\t\tbend *= Math.max(mx, my)\n\t\t\t}\n\n\t\t\tif (startNormalizedAnchor) {\n\t\t\t\tstartNormalizedAnchor.x = 1 - startNormalizedAnchor.x\n\t\t\t\tstartNormalizedAnchor.y = 1 - startNormalizedAnchor.y\n\t\t\t}\n\n\t\t\tif (endNormalizedAnchor) {\n\t\t\t\tendNormalizedAnchor.x = 1 - endNormalizedAnchor.x\n\t\t\t\tendNormalizedAnchor.y = 1 - endNormalizedAnchor.y\n\t\t\t}\n\t\t}\n\n\t\tif (bindings.start && startNormalizedAnchor) {\n\t\t\tcreateOrUpdateArrowBinding(this.editor, shape, bindings.start.toId, {\n\t\t\t\t...bindings.start.props,\n\t\t\t\tnormalizedAnchor: startNormalizedAnchor.toJson(),\n\t\t\t})\n\t\t}\n\t\tif (bindings.end && endNormalizedAnchor) {\n\t\t\tcreateOrUpdateArrowBinding(this.editor, shape, bindings.end.toId, {\n\t\t\t\t...bindings.end.props,\n\t\t\t\tnormalizedAnchor: endNormalizedAnchor.toJson(),\n\t\t\t})\n\t\t}\n\n\t\tconst next = {\n\t\t\tprops: {\n\t\t\t\tstart,\n\t\t\t\tend,\n\t\t\t\tbend,\n\t\t\t},\n\t\t}\n\n\t\treturn next\n\t}\n\n\toverride onDoubleClickHandle(\n\t\tshape: TLArrowShape,\n\t\thandle: TLHandle\n\t): TLShapePartial<TLArrowShape> | void {\n\t\tswitch (handle.id) {\n\t\t\tcase ArrowHandles.Start: {\n\t\t\t\treturn {\n\t\t\t\t\tid: shape.id,\n\t\t\t\t\ttype: shape.type,\n\t\t\t\t\tprops: {\n\t\t\t\t\t\t...shape.props,\n\t\t\t\t\t\tarrowheadStart: shape.props.arrowheadStart === 'none' ? 'arrow' : 'none',\n\t\t\t\t\t},\n\t\t\t\t}\n\t\t\t}\n\t\t\tcase ArrowHandles.End: {\n\t\t\t\treturn {\n\t\t\t\t\tid: shape.id,\n\t\t\t\t\ttype: shape.type,\n\t\t\t\t\tprops: {\n\t\t\t\t\t\t...shape.props,\n\t\t\t\t\t\tarrowheadEnd: shape.props.arrowheadEnd === 'none' ? 'arrow' : 'none',\n\t\t\t\t\t},\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\n\tcomponent(shape: TLArrowShape) {\n\t\tconst { editor } = this\n\n\t\tconst theme = useDefaultColorTheme()\n\n\t\tconst shouldDisplayHandles = useValue(\n\t\t\t'should display handles',\n\t\t\t() => {\n\t\t\t\tconst { editor } = this\n\t\t\t\treturn (\n\t\t\t\t\t!editor.getIsReadonly() &&\n\t\t\t\t\teditor.getOnlySelectedShapeId() === shape.id &&\n\t\t\t\t\teditor.isInAny(\n\t\t\t\t\t\t'select.idle',\n\t\t\t\t\t\t'select.pointing_handle',\n\t\t\t\t\t\t'select.dragging_handle',\n\t\t\t\t\t\t'select.translating',\n\t\t\t\t\t\t'arrow.dragging'\n\t\t\t\t\t)\n\t\t\t\t)\n\t\t\t},\n\t\t\t[editor, shape.id]\n\t\t)\n\n\t\tconst isSelected = useValue(\n\t\t\t'is selected',\n\t\t\t() => editor.getOnlySelectedShape()?.id === shape.id,\n\t\t\t[editor, shape.id]\n\t\t)\n\n\t\tconst isEditing = useValue('is editing', () => editor.getEditingShapeId() === shape.id, [\n\t\t\teditor,\n\t\t\tshape.id,\n\t\t])\n\n\t\tconst info = getArrowInfo(editor, shape)\n\t\tif (!info?.isValid) return null\n\n\t\tconst labelPosition = getArrowLabelPosition(editor, shape, isEditing)\n\t\tconst showArrowLabel = isEditing || !isEmptyRichText(shape.props.richText)\n\n\t\treturn (\n\t\t\t<>\n\t\t\t\t<SVGContainer style={{ minWidth: 50, minHeight: 50 }}>\n\t\t\t\t\t<ArrowSvg shape={shape} shouldDisplayHandles={shouldDisplayHandles} />\n\t\t\t\t\t{shape.props.kind === 'elbow' && debugFlags.debugElbowArrows.get() && (\n\t\t\t\t\t\t<ElbowArrowDebug arrow={shape} />\n\t\t\t\t\t)}\n\t\t\t\t</SVGContainer>\n\t\t\t\t{showArrowLabel && (\n\t\t\t\t\t<RichTextLabel\n\t\t\t\t\t\tshapeId={shape.id}\n\t\t\t\t\t\ttype=\"arrow\"\n\t\t\t\t\t\tfont={shape.props.font}\n\t\t\t\t\t\tfontSize={getArrowLabelFontSize(shape)}\n\t\t\t\t\t\tlineHeight={TEXT_PROPS.lineHeight}\n\t\t\t\t\t\talign=\"middle\"\n\t\t\t\t\t\tverticalAlign=\"middle\"\n\t\t\t\t\t\tlabelColor={getColorValue(theme, shape.props.labelColor, 'solid')}\n\t\t\t\t\t\trichText={shape.props.richText}\n\t\t\t\t\t\ttextWidth={labelPosition.box.w - ARROW_LABEL_PADDING * 2 * shape.props.scale}\n\t\t\t\t\t\tisSelected={isSelected} // does this HAVE to be isSelected? or isOnlySelected?\n\t\t\t\t\t\tpadding={0}\n\t\t\t\t\t\tshowTextOutline={this.options.showTextOutline}\n\t\t\t\t\t\tstyle={{\n\t\t\t\t\t\t\ttransform: `translate(${labelPosition.box.center.x}px, ${labelPosition.box.center.y}px)`,\n\t\t\t\t\t\t}}\n\t\t\t\t\t/>\n\t\t\t\t)}\n\t\t\t</>\n\t\t)\n\t}\n\n\tindicator(shape: TLArrowShape) {\n\t\tconst isEditing = useIsEditing(shape.id)\n\n\t\tconst clipPathId = useSharedSafeId(shape.id + '_clip')\n\n\t\tconst info = getArrowInfo(this.editor, shape)\n\t\tif (!info) return null\n\n\t\tconst { start, end } = getArrowTerminalsInArrowSpace(this.editor, shape, info?.bindings)\n\t\tconst geometry = this.editor.getShapeGeometry<Group2d>(shape)\n\t\tconst bounds = geometry.bounds\n\t\tconst isEmpty = isEmptyRichText(shape.props.richText)\n\n\t\tconst labelGeometry = isEditing || !isEmpty ? (geometry.children[1] as Rectangle2d) : null\n\n\t\tif (Vec.Equals(start, end)) return null\n\n\t\tconst strokeWidth = STROKE_SIZES[shape.props.size] * shape.props.scale\n\n\t\tconst as = info.start.arrowhead && getArrowheadPathForType(info, 'start', strokeWidth)\n\t\tconst ae = info.end.arrowhead && getArrowheadPathForType(info, 'end', strokeWidth)\n\n\t\tconst includeClipPath =\n\t\t\t(as && info.start.arrowhead !== 'arrow') ||\n\t\t\t(ae && info.end.arrowhead !== 'arrow') ||\n\t\t\t!!labelGeometry\n\n\t\tconst labelBounds = labelGeometry ? labelGeometry.getBounds() : new Box(0, 0, 0, 0)\n\n\t\tif (isEditing && labelGeometry) {\n\t\t\treturn (\n\t\t\t\t<rect\n\t\t\t\t\tx={toDomPrecision(labelBounds.x)}\n\t\t\t\t\ty={toDomPrecision(labelBounds.y)}\n\t\t\t\t\twidth={labelBounds.w}\n\t\t\t\t\theight={labelBounds.h}\n\t\t\t\t\trx={3.5 * shape.props.scale}\n\t\t\t\t\try={3.5 * shape.props.scale}\n\t\t\t\t/>\n\t\t\t)\n\t\t}\n\t\tconst clipStartArrowhead = !(\n\t\t\tinfo.start.arrowhead === 'none' || info.start.arrowhead === 'arrow'\n\t\t)\n\t\tconst clipEndArrowhead = !(info.end.arrowhead === 'none' || info.end.arrowhead === 'arrow')\n\n\t\treturn (\n\t\t\t<g>\n\t\t\t\t{includeClipPath && (\n\t\t\t\t\t<defs>\n\t\t\t\t\t\t<ArrowClipPath\n\t\t\t\t\t\t\tradius={3.5 * shape.props.scale}\n\t\t\t\t\t\t\thasText={!isEmpty}\n\t\t\t\t\t\t\tbounds={bounds}\n\t\t\t\t\t\t\tlabelBounds={labelBounds}\n\t\t\t\t\t\t\tas={clipStartArrowhead && as ? as : ''}\n\t\t\t\t\t\t\tae={clipEndArrowhead && ae ? ae : ''}\n\t\t\t\t\t\t/>\n\t\t\t\t\t</defs>\n\t\t\t\t)}\n\t\t\t\t<g\n\t\t\t\t\tstyle={{\n\t\t\t\t\t\tclipPath: includeClipPath ? `url(#${clipPathId})` : undefined,\n\t\t\t\t\t\tWebkitClipPath: includeClipPath ? `url(#${clipPathId})` : undefined,\n\t\t\t\t\t}}\n\t\t\t\t>\n\t\t\t\t\t{/* This rect needs to be here if we're creating a mask due to an svg quirk on Chrome */}\n\t\t\t\t\t{includeClipPath && (\n\t\t\t\t\t\t<rect\n\t\t\t\t\t\t\tx={bounds.minX - 100}\n\t\t\t\t\t\t\ty={bounds.minY - 100}\n\t\t\t\t\t\t\twidth={bounds.width + 200}\n\t\t\t\t\t\t\theight={bounds.height + 200}\n\t\t\t\t\t\t\topacity={0}\n\t\t\t\t\t\t/>\n\t\t\t\t\t)}\n\n\t\t\t\t\t{getArrowBodyPath(\n\t\t\t\t\t\tshape,\n\t\t\t\t\t\tinfo,\n\t\t\t\t\t\tshape.props.dash === 'draw'\n\t\t\t\t\t\t\t? {\n\t\t\t\t\t\t\t\t\tstyle: 'draw',\n\t\t\t\t\t\t\t\t\trandomSeed: shape.id,\n\t\t\t\t\t\t\t\t\tstrokeWidth: 1,\n\t\t\t\t\t\t\t\t\tpasses: 1,\n\t\t\t\t\t\t\t\t\toffset: 0,\n\t\t\t\t\t\t\t\t\troundness: strokeWidth * 2,\n\t\t\t\t\t\t\t\t\tprops: { strokeWidth: undefined },\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t: { style: 'solid', strokeWidth: 1, props: { strokeWidth: undefined } }\n\t\t\t\t\t)}\n\t\t\t\t</g>\n\t\t\t\t{as && <path d={as} />}\n\t\t\t\t{ae && <path d={ae} />}\n\t\t\t\t{labelGeometry && (\n\t\t\t\t\t<rect\n\t\t\t\t\t\tx={toDomPrecision(labelBounds.x)}\n\t\t\t\t\t\ty={toDomPrecision(labelBounds.y)}\n\t\t\t\t\t\twidth={labelBounds.w}\n\t\t\t\t\t\theight={labelBounds.h}\n\t\t\t\t\t\trx={3.5}\n\t\t\t\t\t\try={3.5}\n\t\t\t\t\t/>\n\t\t\t\t)}\n\t\t\t</g>\n\t\t)\n\t}\n\n\toverride useLegacyIndicator() {\n\t\treturn false\n\t}\n\n\toverride getIndicatorPath(shape: TLArrowShape) {\n\t\tconst info = getArrowInfo(this.editor, shape)\n\t\tif (!info) return undefined\n\n\t\tconst isEditing = this.editor.getEditingShapeId() === shape.id\n\t\tconst { start, end } = getArrowTerminalsInArrowSpace(this.editor, shape, info?.bindings)\n\t\tconst geometry = this.editor.getShapeGeometry<Group2d>(shape)\n\t\tconst isEmpty = isEmptyRichText(shape.props.richText)\n\n\t\tconst labelGeometry = isEditing || !isEmpty ? (geometry.children[1] as Rectangle2d) : null\n\n\t\tif (Vec.Equals(start, end)) return undefined\n\n\t\tconst strokeWidth = STROKE_SIZES[shape.props.size] * shape.props.scale\n\n\t\t// If editing and has label, just return the label rect\n\t\tif (isEditing && labelGeometry) {\n\t\t\tconst labelBounds = labelGeometry.getBounds()\n\t\t\tconst path = new Path2D()\n\t\t\tpath.roundRect(\n\t\t\t\tlabelBounds.x,\n\t\t\t\tlabelBounds.y,\n\t\t\t\tlabelBounds.w,\n\t\t\t\tlabelBounds.h,\n\t\t\t\t3.5 * shape.props.scale\n\t\t\t)\n\t\t\treturn path\n\t\t}\n\n\t\t// Get arrow body path\n\t\tconst isForceSolid = this.editor.getEfficientZoomLevel() < 0.25 / shape.props.scale\n\t\tconst bodyPathBuilder = getArrowBodyPathBuilder(info)\n\t\tconst bodyPath2D = bodyPathBuilder.toPath2D(\n\t\t\tshape.props.dash === 'draw' && !isForceSolid\n\t\t\t\t? {\n\t\t\t\t\t\tstyle: 'draw',\n\t\t\t\t\t\trandomSeed: shape.id,\n\t\t\t\t\t\tstrokeWidth: 1,\n\t\t\t\t\t\tpasses: 1,\n\t\t\t\t\t\toffset: 0,\n\t\t\t\t\t\troundness: strokeWidth * 2,\n\t\t\t\t\t}\n\t\t\t\t: { style: 'solid', strokeWidth: 1 }\n\t\t)\n\n\t\t// Get arrowhead paths\n\t\tconst as = info.start.arrowhead && getArrowheadPathForType(info, 'start', strokeWidth)\n\t\tconst ae = info.end.arrowhead && getArrowheadPathForType(info, 'end', strokeWidth)\n\n\t\t// Check if we need clipping (label or complex arrowheads)\n\t\tconst clipStartArrowhead = !!(as && info.start.arrowhead !== 'arrow')\n\t\tconst clipEndArrowhead = !!(ae && info.end.arrowhead !== 'arrow')\n\t\tconst needsClipping = labelGeometry || clipStartArrowhead || clipEndArrowhead\n\n\t\tif (needsClipping) {\n\t\t\t// Create clip path using evenodd rule\n\t\t\tconst bounds = geometry.bounds\n\t\t\tconst clipPath = new Path2D()\n\n\t\t\t// Outer rectangle (clockwise) - defines the area to keep\n\t\t\tclipPath.rect(bounds.minX - 100, bounds.minY - 100, bounds.width + 200, bounds.height + 200)\n\n\t\t\t// Label cutout (counter-clockwise via roundRect's default winding)\n\t\t\tif (labelGeometry) {\n\t\t\t\tconst labelBounds = labelGeometry.getBounds()\n\t\t\t\tconst radius = 3.5 * shape.props.scale\n\t\t\t\t// Create counter-clockwise rounded rect to cut out the label area\n\t\t\t\t// We need to manually create the path in reverse winding order\n\t\t\t\tconst lb = labelBounds\n\t\t\t\tclipPath.moveTo(lb.x, lb.y + radius)\n\t\t\t\tclipPath.lineTo(lb.x, lb.maxY - radius)\n\t\t\t\tclipPath.arcTo(lb.x, lb.maxY, lb.x + radius, lb.maxY, radius)\n\t\t\t\tclipPath.lineTo(lb.maxX - radius, lb.maxY)\n\t\t\t\tclipPath.arcTo(lb.maxX, lb.maxY, lb.maxX, lb.maxY - radius, radius)\n\t\t\t\tclipPath.lineTo(lb.maxX, lb.y + radius)\n\t\t\t\tclipPath.arcTo(lb.maxX, lb.y, lb.maxX - radius, lb.y, radius)\n\t\t\t\tclipPath.lineTo(lb.x + radius, lb.y)\n\t\t\t\tclipPath.arcTo(lb.x, lb.y, lb.x, lb.y + radius, radius)\n\t\t\t\tclipPath.closePath()\n\t\t\t}\n\n\t\t\t// Add arrowhead paths to clip path if needed\n\t\t\tif (clipStartArrowhead && as) {\n\t\t\t\tclipPath.addPath(new Path2D(as))\n\t\t\t}\n\t\t\tif (clipEndArrowhead && ae) {\n\t\t\t\tclipPath.addPath(new Path2D(ae))\n\t\t\t}\n\n\t\t\t// Additional paths (arrowheads, label rect) to draw after clipped body\n\t\t\tconst additionalPaths: Path2D[] = []\n\t\t\tif (as) additionalPaths.push(new Path2D(as))\n\t\t\tif (ae) additionalPaths.push(new Path2D(ae))\n\t\t\tif (labelGeometry) {\n\t\t\t\tconst labelBounds = labelGeometry.getBounds()\n\t\t\t\tconst labelPath = new Path2D()\n\t\t\t\tlabelPath.roundRect(labelBounds.x, labelBounds.y, labelBounds.w, labelBounds.h, 3.5)\n\t\t\t\tadditionalPaths.push(labelPath)\n\t\t\t}\n\n\t\t\treturn {\n\t\t\t\tpath: bodyPath2D,\n\t\t\t\tclipPath,\n\t\t\t\tadditionalPaths,\n\t\t\t}\n\t\t}\n\n\t\t// No clipping needed - combine all paths into one\n\t\tconst combinedPath = new Path2D()\n\t\tcombinedPath.addPath(bodyPath2D)\n\n\t\tif (as) {\n\t\t\tcombinedPath.addPath(new Path2D(as))\n\t\t}\n\t\tif (ae) {\n\t\t\tcombinedPath.addPath(new Path2D(ae))\n\t\t}\n\n\t\treturn combinedPath\n\t}\n\n\toverride onEditStart(shape: TLArrowShape) {\n\t\tif (isEmptyRichText(shape.props.richText)) {\n\t\t\t// editing text for the first time, so set the position to the default:\n\t\t\tconst labelPosition = getArrowLabelDefaultPosition(this.editor, shape)\n\t\t\tthis.editor.updateShape({\n\t\t\t\tid: shape.id,\n\t\t\t\ttype: shape.type,\n\t\t\t\tprops: { labelPosition },\n\t\t\t})\n\t\t}\n\t}\n\n\toverride toSvg(shape: TLArrowShape, ctx: SvgExportContext) {\n\t\tctx.addExportDef(getFillDefForExport(shape.props.fill))\n\t\tconst theme = getDefaultColorTheme(ctx)\n\t\tconst scaleFactor = 1 / shape.props.scale\n\n\t\tconst showArrowLabel = !isEmptyRichText(shape.props.richText)\n\n\t\treturn (\n\t\t\t<g transform={`scale(${scaleFactor})`}>\n\t\t\t\t<ArrowSvg shape={shape} shouldDisplayHandles={false} />\n\t\t\t\t{showArrowLabel && (\n\t\t\t\t\t<RichTextSVG\n\t\t\t\t\t\tfontSize={getArrowLabelFontSize(shape)}\n\t\t\t\t\t\tfont={shape.props.font}\n\t\t\t\t\t\talign=\"middle\"\n\t\t\t\t\t\tverticalAlign=\"middle\"\n\t\t\t\t\t\tlabelColor={getColorValue(theme, shape.props.labelColor, 'solid')}\n\t\t\t\t\t\trichText={shape.props.richText}\n\t\t\t\t\t\tbounds={getArrowLabelPosition(this.editor, shape, false)\n\t\t\t\t\t\t\t.box.clone()\n\t\t\t\t\t\t\t.expandBy(-ARROW_LABEL_PADDING * shape.props.scale)}\n\t\t\t\t\t\tpadding={0}\n\t\t\t\t\t\tshowTextOutline={this.options.showTextOutline}\n\t\t\t\t\t/>\n\t\t\t\t)}\n\t\t\t</g>\n\t\t)\n\t}\n\n\toverride getCanvasSvgDefs(): TLShapeUtilCanvasSvgDef[] {\n\t\treturn [\n\t\t\tgetFillDefForCanvas(),\n\t\t\t{\n\t\t\t\tkey: `arrow:dot`,\n\t\t\t\tcomponent: ArrowheadDotDef,\n\t\t\t},\n\t\t\t{\n\t\t\t\tkey: `arrow:cross`,\n\t\t\t\tcomponent: ArrowheadCrossDef,\n\t\t\t},\n\t\t]\n\t}\n\toverride getInterpolatedProps(\n\t\tstartShape: TLArrowShape,\n\t\tendShape: TLArrowShape,\n\t\tprogress: number\n\t): TLArrowShapeProps {\n\t\treturn {\n\t\t\t...(progress > 0.5 ? endShape.props : startShape.props),\n\t\t\tscale: lerp(startShape.props.scale, endShape.props.scale, progress),\n\t\t\tstart: {\n\t\t\t\tx: lerp(startShape.props.start.x, endShape.props.start.x, progress),\n\t\t\t\ty: lerp(startShape.props.start.y, endShape.props.start.y, progress),\n\t\t\t},\n\t\t\tend: {\n\t\t\t\tx: lerp(startShape.props.end.x, endShape.props.end.x, progress),\n\t\t\t\ty: lerp(startShape.props.end.y, endShape.props.end.y, progress),\n\t\t\t},\n\t\t\tbend: lerp(startShape.props.bend, endShape.props.bend, progress),\n\t\t\tlabelPosition: lerp(startShape.props.labelPosition, endShape.props.labelPosition, progress),\n\t\t}\n\t}\n}\n\nexport function getArrowLength(editor: Editor, shape: TLArrowShape): number {\n\tconst info = getArrowInfo(editor, shape)!\n\n\treturn info.type === 'straight'\n\t\t? Vec.Dist(info.start.handle, info.end.handle)\n\t\t: info.type === 'arc'\n\t\t\t? Math.abs(info.handleArc.length)\n\t\t\t: info.route.distance\n}\n\nconst ArrowSvg = track(function ArrowSvg({\n\tshape,\n\tshouldDisplayHandles,\n}: {\n\tshape: TLArrowShape\n\tshouldDisplayHandles: boolean\n}) {\n\tconst editor = useEditor()\n\tconst theme = useDefaultColorTheme()\n\tconst info = getArrowInfo(editor, shape)\n\tconst isForceSolid = useEfficientZoomThreshold(0.25 / shape.props.scale)\n\tconst clipPathId = useSharedSafeId(shape.id + '_clip')\n\tconst arrowheadDotId = useSharedSafeId('arrowhead-dot')\n\tconst arrowheadCrossId = useSharedSafeId('arrowhead-cross')\n\tconst isEditing = useIsEditing(shape.id)\n\tconst geometry = editor.getShapeGeometry(shape)\n\tif (!geometry) return null\n\tconst bounds = Box.ZeroFix(geometry.bounds)\n\tconst bindings = getArrowBindings(editor, shape)\n\tconst isEmpty = isEmptyRichText(shape.props.richText)\n\n\tif (!info?.isValid) return null\n\n\tconst strokeWidth = STROKE_SIZES[shape.props.size] * shape.props.scale\n\n\tconst as = info.start.arrowhead && getArrowheadPathForType(info, 'start', strokeWidth)\n\tconst ae = info.end.arrowhead && getArrowheadPathForType(info, 'end', strokeWidth)\n\n\tlet handlePath: null | React.JSX.Element = null\n\n\tif (shouldDisplayHandles && (bindings.start || bindings.end)) {\n\t\thandlePath = getArrowHandlePath(info, {\n\t\t\tstyle: 'dashed',\n\t\t\tstart: 'skip',\n\t\t\tend: 'skip',\n\t\t\tlengthRatio: 2.5,\n\t\t\tstrokeWidth: 2 / editor.getEfficientZoomLevel(),\n\t\t\tprops: {\n\t\t\t\tclassName: 'tl-arrow-hint',\n\t\t\t\tmarkerStart: bindings.start\n\t\t\t\t\t? bindings.start.props.isExact\n\t\t\t\t\t\t? ''\n\t\t\t\t\t\t: bindings.start.props.isPrecise\n\t\t\t\t\t\t\t? `url(#${arrowheadCrossId})`\n\t\t\t\t\t\t\t: `url(#${arrowheadDotId})`\n\t\t\t\t\t: '',\n\t\t\t\tmarkerEnd: bindings.end\n\t\t\t\t\t? bindings.end.props.isExact\n\t\t\t\t\t\t? ''\n\t\t\t\t\t\t: bindings.end.props.isPrecise\n\t\t\t\t\t\t\t? `url(#${arrowheadCrossId})`\n\t\t\t\t\t\t\t: `url(#${arrowheadDotId})`\n\t\t\t\t\t: '',\n\t\t\t\topacity: 0.16,\n\t\t\t},\n\t\t})\n\t}\n\n\tconst labelPosition = getArrowLabelPosition(editor, shape, isEditing)\n\n\tconst clipStartArrowhead = !(info.start.arrowhead === 'none' || info.start.arrowhead === 'arrow')\n\tconst clipEndArrowhead = !(info.end.arrowhead === 'none' || info.end.arrowhead === 'arrow')\n\n\treturn (\n\t\t<>\n\t\t\t{/* Yep */}\n\t\t\t<defs>\n\t\t\t\t<clipPath id={clipPathId}>\n\t\t\t\t\t<ArrowClipPath\n\t\t\t\t\t\tradius={3.5 * shape.props.scale}\n\t\t\t\t\t\thasText={isEditing || !isEmpty}\n\t\t\t\t\t\tbounds={bounds}\n\t\t\t\t\t\tlabelBounds={labelPosition.box}\n\t\t\t\t\t\tas={clipStartArrowhead && as ? as : ''}\n\t\t\t\t\t\tae={clipEndArrowhead && ae ? ae : ''}\n\t\t\t\t\t/>\n\t\t\t\t</clipPath>\n\t\t\t</defs>\n\t\t\t<g\n\t\t\t\tfill=\"none\"\n\t\t\t\tstroke={getColorValue(theme, shape.props.color, 'solid')}\n\t\t\t\tstrokeWidth={strokeWidth}\n\t\t\t\tstrokeLinejoin=\"round\"\n\t\t\t\tstrokeLinecap=\"round\"\n\t\t\t\tpointerEvents=\"none\"\n\t\t\t>\n\t\t\t\t{handlePath}\n\t\t\t\t<g\n\t\t\t\t\tstyle={{\n\t\t\t\t\t\tclipPath: `url(#${clipPathId})`,\n\t\t\t\t\t\tWebkitClipPath: `url(#${clipPathId})`,\n\t\t\t\t\t}}\n\t\t\t\t>\n\t\t\t\t\t<rect\n\t\t\t\t\t\tx={toDomPrecision(bounds.minX - 100)}\n\t\t\t\t\t\ty={toDomPrecision(bounds.minY - 100)}\n\t\t\t\t\t\twidth={toDomPrecision(bounds.width + 200)}\n\t\t\t\t\t\theight={toDomPrecision(bounds.height + 200)}\n\t\t\t\t\t\topacity={0}\n\t\t\t\t\t/>\n\t\t\t\t\t{getArrowBodyPath(shape, info, {\n\t\t\t\t\t\tstyle: shape.props.dash,\n\t\t\t\t\t\tstrokeWidth,\n\t\t\t\t\t\tforceSolid: isForceSolid,\n\t\t\t\t\t\trandomSeed: shape.id,\n\t\t\t\t\t})}\n\t\t\t\t</g>\n\t\t\t\t{as && clipStartArrowhead && shape.props.fill !== 'none' && (\n\t\t\t\t\t<ShapeFill\n\t\t\t\t\t\ttheme={theme}\n\t\t\t\t\t\td={as}\n\t\t\t\t\t\tcolor={shape.props.color}\n\t\t\t\t\t\tfill={shape.props.fill}\n\t\t\t\t\t\tscale={shape.props.scale}\n\t\t\t\t\t/>\n\t\t\t\t)}\n\t\t\t\t{ae && clipEndArrowhead && shape.props.fill !== 'none' && (\n\t\t\t\t\t<ShapeFill\n\t\t\t\t\t\ttheme={theme}\n\t\t\t\t\t\td={ae}\n\t\t\t\t\t\tcolor={shape.props.color}\n\t\t\t\t\t\tfill={shape.props.fill}\n\t\t\t\t\t\tscale={shape.props.scale}\n\t\t\t\t\t/>\n\t\t\t\t)}\n\t\t\t\t{as && <path d={as} />}\n\t\t\t\t{ae && <path d={ae} />}\n\t\t\t</g>\n\t\t</>\n\t)\n})\n\nfunction ArrowClipPath({\n\tradius,\n\thasText,\n\tbounds,\n\tlabelBounds,\n\tas,\n\tae,\n}: {\n\tradius: number\n\thasText: boolean\n\tbounds: Box\n\tlabelBounds: Box\n\tas: string\n\tae: string\n}) {\n\tconst path = useMemo(() => {\n\t\t// The direction in which we create the different path parts is important, as it determines what gets clipped.\n\t\t// See the description on the directions in the non-zero fill rule example:\n\t\t// https://developer.mozilla.org/en-US/docs/Web/SVG/Attribute/fill-rule#nonzero\n\t\tconst path = new PathBuilder()\n\n\t\t// We create this one in the clockwise direction\n\t\tpath\n\t\t\t.moveTo(bounds.left - 100, bounds.top - 100)\n\t\t\t.lineTo(bounds.right + 100, bounds.top - 100)\n\t\t\t.lineTo(bounds.right + 100, bounds.bottom + 100)\n\t\t\t.lineTo(bounds.left - 100, bounds.bottom + 100)\n\t\t\t.close()\n\n\t\tif (hasText) {\n\t\t\t// We create this one in the counter-clockwise direction, which cuts out the label box\n\t\t\tpath\n\t\t\t\t.moveTo(labelBounds.left, labelBounds.top + radius)\n\t\t\t\t.lineTo(labelBounds.left, labelBounds.bottom - radius)\n\t\t\t\t.circularArcTo(radius, false, false, labelBounds.left + radius, labelBounds.bottom)\n\t\t\t\t.lineTo(labelBounds.right - radius, labelBounds.bottom)\n\t\t\t\t.circularArcTo(radius, false, false, labelBounds.right, labelBounds.bottom - radius)\n\t\t\t\t.lineTo(labelBounds.right, labelBounds.top + radius)\n\t\t\t\t.circularArcTo(radius, false, false, labelBounds.right - radius, labelBounds.top)\n\t\t\t\t.lineTo(labelBounds.left + radius, labelBounds.top)\n\t\t\t\t.circularArcTo(radius, false, false, labelBounds.left, labelBounds.top + radius)\n\t\t\t\t.close()\n\t\t}\n\n\t\treturn path.toD()\n\t}, [\n\t\tradius,\n\t\thasText,\n\t\tbounds.bottom,\n\t\tbounds.left,\n\t\tbounds.right,\n\t\tbounds.top,\n\t\tlabelBounds.bottom,\n\t\tlabelBounds.left,\n\t\tlabelBounds.right,\n\t\tlabelBounds.top,\n\t])\n\n\t// We also append the arrowhead paths to the clip path, so that we also clip the arrowheads\n\treturn <path d={`${path}${as}${ae}`} />\n}\n\nconst shapeAtTranslationStart = new WeakMap<\n\tTLArrowShape,\n\t{\n\t\tpagePosition: Vec\n\t\tterminalBindings: Record<\n\t\t\t'start' | 'end',\n\t\t\t{\n\t\t\t\tpagePosition: Vec\n\t\t\t\tshapePosition: Vec\n\t\t\t\tbinding: TLArrowBinding\n\t\t\t} | null\n\t\t>\n\t}\n>()\n\nfunction ArrowheadDotDef() {\n\tconst id = useSharedSafeId('arrowhead-dot')\n\treturn (\n\t\t<marker id={id} className=\"tl-arrow-hint\" refX=\"3.0\" refY=\"3.0\" orient=\"0\">\n\t\t\t<circle cx=\"3\" cy=\"3\" r=\"2\" strokeDasharray=\"100%\" />\n\t\t</marker>\n\t)\n}\n\nfunction ArrowheadCrossDef() {\n\tconst id = useSharedSafeId('arrowhead-cross')\n\treturn (\n\t\t<marker id={id} className=\"tl-arrow-hint\" refX=\"3.0\" refY=\"3.0\" orient=\"auto\">\n\t\t\t<line x1=\"1.5\" y1=\"1.5\" x2=\"4.5\" y2=\"4.5\" strokeDasharray=\"100%\" />\n\t\t\t<line x1=\"1.5\" y1=\"4.5\" x2=\"4.5\" y2=\"1.5\" strokeDasharray=\"100%\" />\n\t\t</marker>\n\t)\n}\n\n/**\n * Take 2 angles and return true if they are approximately parallel. Angle that point in the same\n * (or opposite) directions are considered parallel. This also handles wrap around - e.g. 0, \u03C0, and\n * 2\u03C0 are all considered parallel.\n */\nfunction anglesAreApproximatelyParallel(a: number, b: number, tolerance = 0.0001) {\n\tconst diff = Math.abs(a - b)\n\n\tconst isParallel = diff < tolerance\n\tconst isFlippedParallel = Math.abs(diff - Math.PI) < tolerance\n\tconst is360Parallel = Math.abs(diff - PI2) < tolerance\n\n\treturn { isParallel: isParallel || is360Parallel, isFlippedParallel }\n}\n"],
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