import { AmplitudeEnvelope } from "../component/envelope/AmplitudeEnvelope.js"; import { NormalRange, Time } from "../core/type/Units.js"; import { RecursivePartial } from "../core/util/Interface.js"; import { Noise, NoiseOptions } from "../source/Noise.js"; import { Instrument, InstrumentOptions } from "./Instrument.js"; import { ToneAudioNodeOptions } from "../core/context/ToneAudioNode.js"; import { EnvelopeOptions } from "../component/envelope/Envelope.js"; export interface NoiseSynthOptions extends InstrumentOptions { envelope: Omit; noise: Omit; } /** * Tone.NoiseSynth is composed of {@link Noise} through an {@link AmplitudeEnvelope}. * ``` * +-------+ +-------------------+ * | Noise +>--> AmplitudeEnvelope +>--> Output * +-------+ +-------------------+ * ``` * @example * const noiseSynth = new Tone.NoiseSynth().toDestination(); * noiseSynth.triggerAttackRelease("8n", 0.05); * @category Instrument */ export declare class NoiseSynth extends Instrument { readonly name = "NoiseSynth"; /** * The noise source. */ readonly noise: Noise; /** * The amplitude envelope. */ readonly envelope: AmplitudeEnvelope; constructor(options?: RecursivePartial); static getDefaults(): NoiseSynthOptions; /** * Start the attack portion of the envelopes. Unlike other * instruments, Tone.NoiseSynth doesn't have a note. * @example * const noiseSynth = new Tone.NoiseSynth().toDestination(); * noiseSynth.triggerAttack(); */ triggerAttack(time?: Time, velocity?: NormalRange): this; /** * Start the release portion of the envelopes. */ triggerRelease(time?: Time): this; sync(): this; /** * Trigger the attack and then the release after the duration. * @param duration The amount of time to hold the note for * @param time The time the note should start * @param velocity The volume of the note (0-1) * @example * const noiseSynth = new Tone.NoiseSynth().toDestination(); * // hold the note for 0.5 seconds * noiseSynth.triggerAttackRelease(0.5); */ triggerAttackRelease(duration: Time, time?: Time, velocity?: NormalRange): this; dispose(): this; }