import { ToneAudioNode } from "../core/context/ToneAudioNode.js"; import { Signal, SignalOptions } from "./Signal.js"; import { Param } from "../core/context/Param.js"; export type GreaterThanOptions = SignalOptions<"number">; /** * Output 1 if the signal is greater than the value, otherwise outputs 0. * can compare two signals or a signal and a number. * * @example * return Tone.Offline(() => { * const gt = new Tone.GreaterThan(2).toDestination(); * const sig = new Tone.Signal(4).connect(gt); * }, 0.1, 1); * @category Signal */ export declare class GreaterThan extends Signal<"number"> { readonly name: string; readonly override: boolean; readonly input: ToneAudioNode; readonly output: ToneAudioNode; /** * compare that amount to zero after subtracting */ private _gtz; /** * Subtract the value from the input node */ private _subtract; /** * The signal to compare to the incoming signal against. * @example * return Tone.Offline(() => { * // change the comparison value * const gt = new Tone.GreaterThan(1.5).toDestination(); * const signal = new Tone.Signal(1).connect(gt); * gt.comparator.setValueAtTime(0.5, 0.1); * }, 0.5, 1); */ readonly comparator: Param<"number">; /** * @param value The value to compare to */ constructor(value?: number); constructor(options?: Partial); static getDefaults(): GreaterThanOptions; dispose(): this; }