using System; using System.Collections; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; using FancyCSharp; namespace FancyUnity { public class OriginNode : AWorkNode { public bool Waitting = true; public CustomYieldInstruction Instrument; public OriginNode(CustomYieldInstruction instrument) { Instrument = instrument; } public override bool keepWaiting => Instrument.keepWaiting; } }