using FancyCSharp; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEditor; using UnityEngine; namespace FancyUnity { public class Tools { [MenuItem("FancyUnity/TransparentWindow")] public static void Transparent() { WinAPI.TransWindow(); } [MenuItem("FancyUnity/GameWindow")] public static void Game() { WinAPI.GameWindow(); } [MenuItem("FancyUnity/NormalWindow")] public static void Normal() { WinAPI.NormalWindow(); } } }