using System; using System.Collections; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; namespace FancyUnity { public class Delay { public static IEnumerator NextFrame(Action act) { yield return new WaitForEndOfFrame(); act?.Invoke(); } public static IEnumerator WaitForSeconds(Action act, float seconds) { yield return new WaitForSeconds(seconds); act?.Invoke(); } } }