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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 | import roundedRect from 'rounded-rect' import Display from './display' export default class CanvasDisplay extends Display { constructor(transitive) { super(transitive) const { canvas, el } = transitive.options // Handle case of externally-provided canvas if (canvas) { // Set internal dimensions to match those of canvas this.setDimensions(canvas.width, canvas.height) this.setCanvas(canvas) // We have a DOM element; create canvas } else if (el) { this.setDimensions(el.clientWidth, el.clientHeight) const canvas = document.createElement('canvas') canvas.width = el.clientWidth canvas.height = el.clientHeight el.appendChild(canvas) // Check for Hi-PPI display if (window.devicePixelRatio > 1) makeCanvasHiPPI(canvas) this.setCanvas(canvas) } } setCanvas(canvas) { this.canvas = canvas this.ctx = this.canvas.getContext('2d') } clear() { this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height) } drawRect(upperLeft, attrs) { this.ctx.strokeStyle = attrs.stroke this.ctx.lineWidth = attrs['stroke-width'] this.ctx.fillStyle = attrs.fill this.ctx.beginPath() if (attrs.rx && attrs.ry && attrs.rx === attrs.ry) { roundedRect( this.ctx, upperLeft.x, upperLeft.y, attrs.width, attrs.height, attrs.rx ) // TODO: handle case where rx != ry } else { // ordinary rectangle this.ctx.rect(upperLeft.x, upperLeft.y, attrs.width, attrs.height) } this.ctx.closePath() if (attrs.fill) this.ctx.fill() if (attrs.stroke) this.ctx.stroke() } drawCircle(center, attrs) { this.ctx.beginPath() this.ctx.arc(center.x, center.y, attrs.r, 0, Math.PI * 2, true) this.ctx.closePath() if (attrs.fill) { this.ctx.fillStyle = attrs.fill this.ctx.fill() } if (attrs.stroke) { this.ctx.strokeStyle = attrs.stroke this.ctx.lineWidth = attrs['stroke-width'] || 1 this.ctx.stroke() } } drawEllipse(center, attrs) { // TODO: implement } drawPath(renderData, attrs) { if (!renderData || renderData.length === 0) return // Apply stroke/width styles this.ctx.strokeStyle = attrs.stroke this.ctx.lineWidth = attrs['stroke-width'] // Apply line-dash style, if present if (attrs['stroke-dasharray']) { const arr = attrs['stroke-dasharray'] .split(',') .map((str) => parseFloat(str.trim())) this.ctx.setLineDash(arr) } // Apply linecap style this.ctx.lineCap = attrs['stroke-linecap'] || 'butt' // Apply 'round' line join for smooth edge rendering. // (The default join is 'miter', which causes jagged edges when zoomed away.) this.ctx.lineJoin = 'round' // Draw the path this.ctx.beginPath() this.ctx.moveTo(renderData[0].x, renderData[0].y) for (let i = 1; i < renderData.length; i++) { const rd = renderData[i] if (rd.arc) this.ctx.arcTo(rd.ex, rd.ey, rd.x, rd.y, rd.radius) else this.ctx.lineTo(rd.x, rd.y) } this.ctx.stroke() // Revert line-dash style to default if (attrs['stroke-dasharray']) this.ctx.setLineDash([]) } drawText(text, anchor, attrs) { // For equivalence w/ SVG text rendering this.ctx.textBaseline = 'top' this.ctx.font = `${attrs['font-size'] || '14px'} ${ attrs['font-family'] || 'sans-serif' }` if (attrs['text-anchor']) this.ctx.textAlign = attrs['text-anchor'] if (attrs.stroke) { this.ctx.strokeStyle = attrs.stroke if (attrs['stroke-opacity']) { this.ctx.globalAlpha = attrs['stroke-opacity'] } this.ctx.lineWidth = attrs['stroke-width'] || 1 this.ctx.strokeText(text, anchor.x, anchor.y) } if (attrs.fill) { this.ctx.fillStyle = attrs.fill if (attrs['fill-opacity']) this.ctx.globalAlpha = attrs['fill-opacity'] this.ctx.fillText(text, anchor.x, anchor.y) } this.ctx.textAlign = 'start' this.ctx.globalAlpha = 1 } } // Utility function to support HiPPI displays (e.g. Retina) function makeCanvasHiPPI(canvas) { const PIXEL_RATIO = 2 canvas.style.width = canvas.width + 'px' canvas.style.height = canvas.height + 'px' canvas.width *= PIXEL_RATIO canvas.height *= PIXEL_RATIO const context = canvas.getContext('2d') context.scale(PIXEL_RATIO, PIXEL_RATIO) } |