/**
 *  A group of edges that share the same endpoint vertices
 */
export default class EdgeGroup {
    constructor(fromVertex: any, toVertex: any, type: any);
    fromVertex: any;
    toVertex: any;
    type: any;
    edges: any[];
    commonPoints: any;
    worldLength: number;
    addEdge(edge: any): void;
    getWorldLength(): number;
    getInternalVertexPQ(): any;
    getInternalVertexWeight(pointArray: any, index: any): number;
    hasTransit(): boolean;
    isNonTransitPath(): any;
    getTurnPoints(maxAngle: any): any;
}
