/**
 * The data store class is responsible to storing and managing all edges and nodes.
 * The data store can execute computations such as bringing nodes offline from the graph
 * or computing components and paths.
 */
export default class DataManager {
    /**
     * Constructor
     * @param {import("./model/ibasicnode").IBasicNode[]} nodes
     * @param {import("./model/ibasicnode").IBasicEdge[]} edges
     */
    constructor(nodes?: import("./model/ibasicnode").IBasicNode[], edges?: import("./model/ibasicnode").IBasicEdge[]);
    /**
     * All Nodes in the data manager regardless of online/offline status
     * @type {import("./model/nodeid").NodeID[]} */
    allNodes: import("./model/nodeid").NodeID[];
    /**
     * All edges in the data manager regardless of online/offline status
     * @type {import("./model/ibasicedge").IBasicEdge[]} */
    allEdges: import("./model/ibasicedge").IBasicEdge[];
    /**
     * A set that contains all currently online nodes. Used for example when we want to process a large dataset
     * but only want to expose a small subset of data to an application, renderer or other process.
     * @type {Set<import("./model/nodeid").NodeID>} */
    onlineNodes: Set<import("./model/nodeid").NodeID>;
    /**
     * A lookup table for node objects. Generally "nodes" in the data manager are just IDs
     * @type {Map<import("./model/nodeid").NodeID, import("./model/ibasicnode").IBasicNode>} */
    nodeLookupMap: Map<import("./model/nodeid").NodeID, import("./model/ibasicnode").IBasicNode>;
    /**
     * A lookup table where the keys are sourceNodes and targets are targetNodes, their full weight and all relevant edge objects.
     * @type {Map<import("./model/nodeid").NodeID, { id: import("./model/nodeid").NodeID, edges: import("./model/ibasicedge").IBasicEdge[], weight: number }[]>} */
    sourceToTargetMap: Map<import("./model/nodeid").NodeID, {
        id: import("./model/nodeid").NodeID;
        edges: import("./model/ibasicedge").IBasicEdge[];
        weight: number;
    }[]>;
    /**
     * A lookup table where the keys are targetNodes and targets are sourceNodes, their full weight and all relevant edge objects.
     * @type {Map<import("./model/nodeid").NodeID, { id: import("./model/nodeid").NodeID, edges: import("./model/ibasicedge").IBasicEdge[], weight: number }[]>} */
    targetToSourceMap: Map<import("./model/nodeid").NodeID, {
        id: import("./model/nodeid").NodeID;
        edges: import("./model/ibasicedge").IBasicEdge[];
        weight: number;
    }[]>;
    /**
     * A lookup table for undirected edges (basically merging sourceToTarget and targetToSource.
     * @type {Map<import("./model/nodeid").NodeID, { id: import("./model/nodeid").NodeID, edges: import("./model/ibasicedge").IBasicEdge[], weight: number }[]>} */
    nodeToNeighborsMap: Map<import("./model/nodeid").NodeID, {
        id: import("./model/nodeid").NodeID;
        edges: import("./model/ibasicedge").IBasicEdge[];
        weight: number;
    }[]>;
    /**
     * Edge indexes mapping an edge to how many other edges share the same sources and targets and what index it has.
     * This information is useful for renderers to determine angles and bends of edges to minimize overlap.
     * E.g. if there are two edges connecting node X and node Y, then these would overlap visually.
     * @type {Map<string, {total: number, index: number}>}
     */
    edgeIndexes: Map<string, {
        total: number;
        index: number;
    }>;
    /**
     * This is a counter for each node of how many offline edges in the graph connects with it.
     * This information is useful to renderers when displaying partial information, and showing meta data about hidden points.
     * E.g. a badge on a node in the graph with "42" on it, indicating 42 hidden connections.
     * @type {Map<import("./model/nodeid").NodeID, {sourceNode: number, targetNode: number, internal: number}>}
     */
    offlineEdgeCounter: Map<import("./model/nodeid").NodeID, {
        sourceNode: number;
        targetNode: number;
        internal: number;
    }>;
    /**
     * Updates the data in the manager
     * @param {import("./model/ibasicnode").IBasicNode[]} nodes - New nodes
     * @param {import("./model/ibasicedge").IBasicEdge[]} edges - New Edges
     */
    updateNodesAndEdges(nodes: import("./model/ibasicnode").IBasicNode[], edges: import("./model/ibasicedge").IBasicEdge[]): void;
    /**
     * Updates all edge meta data structures.
     */
    updateMetaData(): void;
    /**
     * Computes online nodes
     * @returns {import("./model/ibasicnode").IBasicNode[]} node
     */
    getOnlineNodes(): import("./model/ibasicnode").IBasicNode[];
    /**
     * Computes offline nodes
     * @returns {import("./model/ibasicnode").IBasicNode[]} node
     */
    getOfflineNodes(): import("./model/ibasicnode").IBasicNode[];
    /**
     * Computes online edges
     * @returns {import("./model/ibasicedge").IBasicEdge[]} edge
     */
    getOnlineEdges(): import("./model/ibasicedge").IBasicEdge[];
    /**
     * Computes offline edges
     * @returns {import("./model/ibasicedge").IBasicEdge[]} edge
     */
    getOfflineEdges(): import("./model/ibasicedge").IBasicEdge[];
    /**
     * Checks if an edge is online
     * @param {import("./model/ibasicnode").IBasicEdge} edge
     * @returns {boolean}
     */
    isEdgeOnline(edge: any): boolean;
    /**
     * Checks if a node is online
     * @param {string} nodeID
     * @returns {boolean}
     */
    isNodeOnline(nodeID: string): boolean;
    /**
     * Brings the list of node IDs offline
     * @param {import("./model/nodeid").NodeID[]} nodeIDs
     */
    bringNodesOffline(nodeIDs: import("./model/nodeid").NodeID[]): void;
    /**
     * Brings the list of node IDs online
     * @param {import("./model/nodeid").NodeID[]} nodeIDs
     */
    bringNodesOnline(nodeIDs: import("./model/nodeid").NodeID[]): void;
    bringAllNodesOffline(): void;
    bringAllNodesOnline(): void;
    /**
     * Retrieves all neighbors for a given nodeID
     * @param {import("./model/nodeid").NodeID} nodeID - ID od the node neighbors should be retrieved for
     * @param {boolean} isDirected - Only traverse edges where the input node is the sourceNode
     * @param {boolean} useOnlyOnline - Only traverse neighbors that are online
     * @param {boolean} ignoreInternalEdges - Ignore self-edges
     * @returns {import("./model/nodeid").NodeID[]}
     */
    getNeighbors(nodeID: import("./model/nodeid").NodeID, isDirected?: boolean, useOnlyOnline?: boolean, ignoreInternalEdges?: boolean): import("./model/nodeid").NodeID[];
    /**
     * Computes collateral nodes in implodes or explode operations from a root node (I.e. bringing connected neighbors online/offline)
     * This function will not apply any changes, but return an array with affected nodes
     * The function exists specifically to help applications that implement implode/explode functionality in graphs
     * and need to compute what nodes should be brough online/offline.
     * @param {import("./model/nodeid").NodeID} nodeID
     * @param {boolean} isBringOnline - If true neighbors will be brought online otherwise offline
     * @param {boolean} isDirected - If true then operation will be directed
     * @param {"single"|"recursive"|"leafs"} mode - Single means all neighbors are affected, leafs means only neighbors with no other neighbors are affected, recursive means neighbors recursively are affected.
     * @returns {import("./model/nodeid").NodeID[]} - Affected nodes
     */
    computeImplodeOrExplodeNode(nodeID: import("./model/nodeid").NodeID, isBringOnline?: boolean, isDirected?: boolean, mode?: "single" | "recursive" | "leafs"): import("./model/nodeid").NodeID[];
    /**
     * Specifically meant to support renderers in determining optimal target positions for nodes that are being brough online.
     * Accepts an array of node IDs and origin coordinates where the nodes should be animated from.
     * Returns an array of vertices with optimal positions based on other neighbors present in the graph, or in the case of leafs a circle around the origin.
     * Note(!) that this function expects all nodes and edges to have been initialized into GraphNodes and GraphEdges in order to compute this information.
     * @param {import("./model/nodeid").NodeID[]} nodeIDs - Array of node IDs
     * @param {number} distance - Default distance from origin position to put nodes (for non-average values only!)
     * @param {number} originX - Start position for the transition
     * @param {number} originY - Start position for the transition
     * @returns {{id: import("./model/nodeid").NodeID, x: number, y: numer}[]} - Target coordinates
     */
    stageNodePositions(nodeIDs?: import("./model/nodeid").NodeID[], distance?: number, originX?: number, originY?: number): {
        id: import("./model/nodeid").NodeID;
        x: number;
        y: numer;
    }[];
    /**
     * Computes the shortest path from one node to another. Returns an array with the nodeIDs, or null if there is no path.
     * @param {import("./model/nodeid").NodeID} startNode - Node ID where the road starts
     * @param {import("./model/nodeid").NodeID} endNode - Node ID where the road ends
     * @param {boolean} useOnlyOnline - If true the shortest path will only be computed for live nodes
     * @param {boolean} isDirected - If true then operation will be directed
     * @return {import("./model/nodeid").NodeID[]} - Array of node IDs from startnode to endnode containing the (a) shortest path
     */
    findShortestPathUnweighted(startNode: import("./model/nodeid").NodeID, endNode: import("./model/nodeid").NodeID, useOnlyOnline?: boolean, isDirected?: boolean): import("./model/nodeid").NodeID[];
    /**
     * Computes the shortest path from one node to another. Returns an array with the nodeIDs, or null if there is no path.
     * This is basically Dijkstra's algorithm:
     * https://en.wikipedia.org/wiki/Dijkstra's_algorithm
     * @param {import("./model/nodeid").NodeID} startNode - Node ID where the road starts
     * @param {import("./model/nodeid").NodeID} endNode - Node ID where the road ends
     * @param {boolean} useOnlyOnline - If true the shortest path will only be computed for live nodes
     * @param {boolean} isDirected - If true then operation will be directed
     * @param {boolean} aggregateEdgeWeights - If true then weights for all edges between a set of nodes are aggregated and treated as a single edge
     * @return {{id: import("./model/nodeid").NodeID, cost: number}[]} - Array of nodes and costs from startnode to endnode containing the (a) cheapest path
     */
    findShortestPathWeighted(startNode: import("./model/nodeid").NodeID, endNode: import("./model/nodeid").NodeID, useOnlyOnline?: boolean, isDirected?: boolean, aggregateEdgeWeights?: boolean): {
        id: import("./model/nodeid").NodeID;
        cost: number;
    }[];
    /**
     * Computes strongly connected components in the graph.
     * Basically an implementation of Kosoraju's algorithm.
     * https://en.wikipedia.org/wiki/Kosaraju%27s_algorithm
     * @param {boolean} useOnlyOnline - If true the shortest path will only be computed for live nodes
     * @return {("./model/nodeid").NodeID[][]} - Strongly connected components.
     */
    computeStronglyConnectedComponents(useOnlyOnline?: boolean): ("./model/nodeid");
    /**
     * Executes a breadth-first search in the graph given a start node.
     * Each node encountered will be handed off to a callback function provided,
     * If the callback function returns true then that branch will be terminated.
     * @param {import("./model/nodeid").NodeID} startNode
     * @param {(import("./model/nodeid").NodeID) => void|true} callback
     * @param {boolean} useOnlyOnline - If true only online nodes will be processed
     * @param {boolean} isDirected - If true then traversal will be directed
     */
    BFS(startNode: import("./model/nodeid").NodeID, callback: any, useOnlyOnline?: boolean, isDirected?: boolean): void;
    /**
     * Executes a depth-first search in the graph given a start node.
     * Each node encountered will be handed off to a callback function provided,
     * If the callback function returns true then that branch will be terminated.
     * @param {import("./model/nodeid").NodeID} startNode
     * @param {(import("./model/nodeid").NodeID) => void|true} callback
     * @param {boolean} useOnlyOnline - If true only online nodes will be processed
     * @param {boolean} isDirected - If true then traversal will be directed
     */
    DFS(startNode: import("./model/nodeid").NodeID, callback: any, useOnlyOnline?: boolean, isDirected?: boolean): void;
}
