---
name: gsap-frameworks
description: "Use when implementing, optimizing, and timing 60fps/120fps gsap frameworks animations, transitions, gesture physics, and reduced-motion fallbacks."
version: 6.0.0
last-updated: 2026-09-29
skills:
  - vue-expert
  - gsap-core
  - gsap-react
tools: Read, Grep, Glob, Bash, Edit, Write
scripts-binding:
  - .agent/scripts/lint_runner.js
  - .agent/scripts/verify_all.js
inputs:
  task: "string"
  target_file: "string"
outputs:
  result: "string"
  verification_status: "boolean"
trigger:
  - "gsap"
  - "frameworks"
---

# GSAP with Vue, Svelte, and Other Frameworks

## Mandatory Pre-Flight Context Inspection
Before reading, generating, or refactoring code in the `gsap-frameworks` domain, inspect these 5 critical parameters:
1. **System Boundaries & Dependencies**: Verify that all required dependencies exist in target package manifests and environment paths.
2. **Runtime Context & Platform Invariants**: Confirm target platform constraints (Node.js, Browser, Mobile OS, Edge runtime) before applying APIs.
3. **Execution Guardrails**: Identify potential side-effects, state mutations, and unhandled asynchronous exceptions.
4. **Validation & Type Contracts**: Validate input data schemas and strict type constraints across all module interfaces.
5. **Observability & Proof of Execution**: Ensure execution produces tangible verification signals (terminal output, tests, metrics).


## Activation Boundaries
- **Activate when:** Use when implementing, optimizing, and timing 60fps/120fps gsap frameworks animations, transitions, gesture physics, and reduced-motion fallbacks.
- **DO NOT activate when:** The task falls outside the `gsap-frameworks` domain or is managed by a different dedicated specialist agent.


## 🔁 Multi-Pass Execution Protocol

| Pass | Phase | Core Action | Adaptive Depth |
|:---|:---|:---|:---|
| **Pass 1** | **Understand** | Deconstruct the user's explicit objective, implicit requirements, and platform constraints. | Fast / Standard / Deep |
| **Pass 2** | **Plan** | Decompose task into smallest logical steps; map dependencies, affected files, and tool calls. | Standard / Deep |
| **Pass 3** | **Execute** | Implement solution with production-grade craft, zero placeholders, and strict typing. | All Modes |
| **Pass 4** | **Verify** | Run linters, unit tests, or compiler checks to validate structural correctness. | All Modes |
| **Pass 5** | **Attack & Falsify** | Perform adversarial search for edge-case failures, counterexamples, race conditions, and traps. | Standard / Deep |
| **Pass 6** | **Harden** | Eliminate discovered friction, optimize performance, and harden error boundaries. | Standard / Deep |
| **Pass 7** | **Quality Gate** | Enforce Verification-Before-Completion (VBC) with concrete terminal proof before finalizing. | All Modes |


---

## 🛠️ Technical Architecture & Reference Recipes

## When to Use This Skill

Apply when writing or reviewing GSAP code in Vue (or Nuxt), Svelte (or SvelteKit), or other component frameworks that use a lifecycle (mounted/unmounted). For **React** specifically, use **gsap-react** (useGSAP hook, gsap.context()).

**Related skills:** For tweens and timelines use **gsap-core** and **gsap-timeline**; for scroll-based animation use **gsap-scrolltrigger**; for React use **gsap-react**.

## Principles (All Frameworks)

- **Create** tweens and ScrollTriggers **after** the component’s DOM is available (e.g. onMounted, onMount).
- **Kill or revert** them in the **unmount** (or equivalent) cleanup so nothing runs on detached nodes and there are no leaks.
- **Scope selectors** to the component root so `.box` and similar only match elements inside that component, not the rest of the page.

## Vue 3 (Composition API)

Use **onMounted** to run GSAP after the component is in the DOM. Use **onUnmounted** to clean up.

```javascript
import { onMounted, onUnmounted, ref } from 'vue';
import { gsap } from 'gsap';
import { ScrollTrigger } from 'gsap/ScrollTrigger';
gsap.registerPlugin(ScrollTrigger); // once per app, e.g. in main.js

export default {
  setup() {
    const container = ref(null);
    let ctx;

    onMounted(() => {
      if (!container.value) return;
      ctx = gsap.context(() => {
        gsap.to('.box', { x: 100, duration: 0.6 });
        gsap.from('.item', { autoAlpha: 0, y: 20, stagger: 0.1 });
      }, container.value);
    });

    onUnmounted(() => {
      ctx?.revert();
    });

    return { container };
  },
};
```

- ✅ **gsap.context(scope)** — pass the container ref (e.g. `container.value`) as the second argument so selectors like `.item` are scoped to that root. All animations and ScrollTriggers created inside the callback are tracked and reverted when **ctx.revert()** is called.
- ✅ **onUnmounted** — always call **ctx.revert()** so tweens and ScrollTriggers are killed and inline styles reverted.

## Vue 3 (script setup)

Same idea with `<script setup>` and refs:

```javascript
<script setup>
import { onMounted, onUnmounted, ref } from "vue";
import { gsap } from "gsap";
import { ScrollTrigger } from "gsap/ScrollTrigger";

const container = ref(null);
let ctx;

onMounted(() => {
  if (!container.value) return;
  ctx = gsap.context(() => {
    gsap.to(".box", { x: 100 });
    gsap.from(".item", { autoAlpha: 0, stagger: 0.1 });
  }, container.value);
});

onUnmounted(() => {
  ctx?.revert();
});
</script>

<template>
  <div ref="container">
    <div class="box">Box</div>
    <div class="item">Item</div>
  </div>
</template>
```

## Svelte

Use **onMount** to run GSAP after the DOM is ready. Use the **returned cleanup function** from onMount (or track the context and clean up in a reactive block / component destroy) to revert. Svelte 5 uses a different lifecycle; the same principle applies: create in “mounted” and revert in “destroyed.”

```javascript
<script>
  import { onMount } from "svelte";
  import { gsap } from "gsap";
  import { ScrollTrigger } from "gsap/ScrollTrigger";

  let container;

  onMount(() => {
    if (!container) return;
    const ctx = gsap.context(() => {
      gsap.to(".box", { x: 100 });
      gsap.from(".item", { autoAlpha: 0, stagger: 0.1 });
    }, container);
    return () => ctx.revert();
  });
</script>

<div bind:this={container}>
  <div class="box">Box</div>
  <div class="item">Item</div>
</div>
```

- ✅ **bind:this={container}** — get a reference to the root element so you can pass it to **gsap.context(scope)**.
- ✅ **return () => ctx.revert()** — Svelte’s onMount can return a cleanup function; call **ctx.revert()** there so cleanup runs when the component is destroyed.

## Scoping Selectors

Do not use global selectors that can match elements outside the current component. Always pass the **scope** (container element or ref) as the second argument to **gsap.context(callback, scope)** so that any selector run inside the callback is limited to that subtree.

- ✅ **gsap.context(() => { gsap.to(".box", ...) }, containerRef)** — `.box` is only searched inside `containerRef`.
- ❌ Running **gsap.to(".box", ...)** without a context scope in a component can affect other instances or the rest of the page.

## ScrollTrigger Cleanup

ScrollTrigger instances are created when you use the `scrollTrigger` config on a tween/timeline or **ScrollTrigger.create()**. They are **included** in **gsap.context()** and reverted when you call **ctx.revert()**. So:

- Create ScrollTriggers inside the same **gsap.context()** callback you use for tweens.
- Call **ScrollTrigger.refresh()** after layout changes (e.g. after data loads) that affect trigger positions; in Vue/Svelte that often means after the DOM updates (e.g. nextTick in Vue, tick in Svelte, or after async content load).

## When to Create vs Kill

| Lifecycle             | Action                                                                                                            |
| --------------------- | ----------------------------------------------------------------------------------------------------------------- |
| **Mounted**           | Create tweens and ScrollTriggers inside **gsap.context(scope)**.                                                  |
| **Unmount / Destroy** | Call **ctx.revert()** so all animations and ScrollTriggers in that context are killed and inline styles reverted. |

Do not create GSAP animations in the component’s setup or in a synchronous top-level script that runs before the root element exists. Wait for **onMounted** / **onMount** (or equivalent) so the container ref is in the DOM.

## Do Not

- ❌ Create tweens or ScrollTriggers before the component is mounted (e.g. in setup without onMounted); the DOM nodes may not exist yet.
- ❌ Use selector strings without a **scope** (pass the container to gsap.context() as the second argument) so selectors don’t match elements outside the component.
- ❌ Skip cleanup; always call **ctx.revert()** in onUnmounted / onMount’s return so animations and ScrollTriggers are killed when the component is destroyed.
- ❌ Register plugins inside a component body that runs every render (it doesn't hurt anything, it's just wasteful); register once at app level.

### Learn More

- **gsap-react** skill for React-specific patterns (useGSAP, contextSafe).

## 🚨 Edge-Case & Failure Mode Matrix

| Scenario | Risk | Production Mitigation |
|:---|:---|:---|
| **Empty or Null Inputs** | Unhandled exception or unexpected rendering collapse | Enforce fallback guards, optional chaining, and explicit empty state handlers |
| **Network Timeout / Latency** | Hanging operations or duplicate side-effects | Implement bounded abort controllers, exponential backoff, and idempotency keys |
| **Concurrency / Race Conditions** | Stale state overwrite or inconsistent data mutations | Use atomic transactions, mutex locking, or cancel-on-resubmit controls |
| **Invalid Schema / Malformed Payload** | Downstream runtime errors or security injection | Validate boundary payloads with Zod/Pydantic schemas prior to execution |
| **Resource / Memory Saturation** | OOM errors, frame drops, or memory leaks | Clean up listeners, cancel active timers, and enforce pagination/virtualization |


## 🤖 LLM-Specific Traps Table

| Anti-Pattern | What AI Commonly Does Wrong | What Is Actually Correct |
|:---|:---|:---|
| **The Instant Pop Trap** | Conditionally unmounting elements without animated interpolation | Use AnimatePresence or coordinate morphs with continuous geometry |
| **Layout Thrashing** | Animating width, height, top, or left inside animation loops | Animate composite-only transform (translate3d, scale) and opacity |
| **Sluggish Duration** | Setting micro-interaction transitions to 600ms+ causing interface lag | Cap interactive feedback at 160ms–240ms with snappy ease-out curves |


## 🏛️ Tribunal Verification & Guardrails

**Active Reviewers:** `frontend-reviewer` · `motion-reviewer` · `ui-ux-auditor`
**Slash Command:** `/review` or `/tribunal-full`

### 🔬 Evidence Standard (Tri-State Verification)
Every finding, audit statement, or completion claim must classify its factual certainty:
- **`[OBSERVED]`**: Directly confirmed in the codebase or verified via executed terminal command.
- **`[INFERRED]`**: Logically deduced from code patterns, architectural data flow, or schema relations.
- **`[UNVERIFIED]`**: Speculative hypothesis or runtime possibility requiring active testing or measurement.

### ✅ Pre-Flight Self-Audit Checklist
```
✅ Does animation maintain 60fps/120fps using transform (translate3d, scale) and opacity?
✅ Is optical mass conserved across state interpolations without volume collapse?
✅ Is duration capped within micro-interaction budgets (150ms–280ms)?
✅ Is prefers-reduced-motion respected with graceful instant fallbacks?
✅ Did I prevent layout thrashing and continuous geometry mutations?
```

### 🛑 Verification-Before-Completion (VBC) Protocol
**CRITICAL:** You must follow a strict "evidence-based closeout" state machine.
- ❌ **Forbidden:** Declaring a task complete because the output "looks correct."
- ✅ **Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing test suites, compiler success, or equivalent operational proof) that your output works as intended.
