import type { EasingType, EasingTypeAlt } from "../Enums/Types/EasingType"; import type { IPositionFromSizeParams, IRangedPositionFromSizeParams } from "../Core/Interfaces/IPositionFromSizeParams"; import type { ICoordinates } from "../Core/Interfaces/ICoordinates"; import type { IValueWithRandom } from "../Options/Interfaces/IValueWithRandom"; import { MoveDirection } from "../Enums/Directions/MoveDirection"; import type { MoveDirectionAlt } from "../Enums/Directions/MoveDirection"; import type { RangeValue } from "../Types/RangeValue"; import { Vector } from "../Core/Utils/Vector"; type EasingFunction = (value: number) => number; export declare function addEasing(name: EasingType | EasingTypeAlt, easing: EasingFunction): void; export declare function getEasing(name: EasingType | EasingTypeAlt): EasingFunction; export declare function setRandom(rnd?: () => number): void; export declare function getRandom(): number; export declare function clamp(num: number, min: number, max: number): number; export declare function mix(comp1: number, comp2: number, weight1: number, weight2: number): number; export declare function randomInRange(r: RangeValue): number; export declare function getRangeValue(value: RangeValue): number; export declare function getRangeMin(value: RangeValue): number; export declare function getRangeMax(value: RangeValue): number; export declare function setRangeValue(source: RangeValue, value?: number): RangeValue; export declare function getValue(options: IValueWithRandom): number; export declare function getDistances(pointA: ICoordinates, pointB: ICoordinates): { distance: number; dx: number; dy: number; }; export declare function getDistance(pointA: ICoordinates, pointB: ICoordinates): number; export declare function getParticleDirectionAngle(direction: MoveDirection | keyof typeof MoveDirection | MoveDirectionAlt | number, position: ICoordinates, center: ICoordinates): number; export declare function getParticleBaseVelocity(direction: number): Vector; export declare function collisionVelocity(v1: Vector, v2: Vector, m1: number, m2: number): Vector; export declare function calcPositionFromSize(data: IPositionFromSizeParams): ICoordinates | undefined; export declare function calcPositionOrRandomFromSize(data: IPositionFromSizeParams): ICoordinates; export declare function calcPositionOrRandomFromSizeRanged(data: IRangedPositionFromSizeParams): ICoordinates; export declare function calcExactPositionOrRandomFromSize(data: IPositionFromSizeParams): ICoordinates; export declare function calcExactPositionOrRandomFromSizeRanged(data: IRangedPositionFromSizeParams): ICoordinates; export declare function parseAlpha(input?: string): number; export {};