import type { IColor, IHsl, IHsla, IHsv, IHsva, IParticle, IParticleHslAnimation, IRgb, IRgba } from "../Core/Interfaces"; import type { HslAnimation } from "../Options/Classes/HslAnimation"; export declare function colorToRgb(input?: string | IColor, index?: number, useIndex?: boolean): IRgb | undefined; export declare function colorToHsl(color: string | IColor | undefined, index?: number, useIndex?: boolean): IHsl | undefined; export declare function rgbToHsl(color: IRgb): IHsl; export declare function stringToAlpha(input: string): number | undefined; export declare function stringToRgb(input: string): IRgb | undefined; export declare function hslToRgb(hsl: IHsl): IRgb; export declare function hslaToRgba(hsla: IHsla): IRgba; export declare function hslToHsv(hsl: IHsl): IHsv; export declare function hslaToHsva(hsla: IHsla): IHsva; export declare function hsvToHsl(hsv: IHsv): IHsl; export declare function hsvaToHsla(hsva: IHsva): IHsla; export declare function hsvToRgb(hsv: IHsv): IRgb; export declare function hsvaToRgba(hsva: IHsva): IRgba; export declare function rgbToHsv(rgb: IRgb): IHsv; export declare function rgbaToHsva(rgba: IRgba): IHsva; export declare function getRandomRgbColor(min?: number): IRgb; export declare function getStyleFromRgb(color: IRgb, opacity?: number): string; export declare function getStyleFromHsl(color: IHsl, opacity?: number): string; export declare function getStyleFromHsv(color: IHsv, opacity?: number): string; export declare function colorMix(color1: IRgb | IHsl, color2: IRgb | IHsl, size1: number, size2: number): IRgb; export declare function getLinkColor(p1: IParticle, p2?: IParticle, linkColor?: string | IRgb): IRgb | undefined; export declare function getLinkRandomColor(optColor: string | IColor, blink: boolean, consent: boolean): IRgb | string | undefined; export declare function getHslFromAnimation(animation?: IParticleHslAnimation): IHsl | undefined; export declare function getHslAnimationFromHsl(hsl: IHsl, animationOptions: HslAnimation | undefined, reduceFactor: number): IParticleHslAnimation;