import type { ClientToServer_attack, ClientToServer_auth, ClientToServer_bank, ClientToServer_bet, ClientToServer_booster, ClientToServer_buy, ClientToServer_cm, ClientToServer_compound, ClientToServer_craft, ClientToServer_destroy, ClientToServer_dismantle, ClientToServer_donate, ClientToServer_emotion, ClientToServer_enter, ClientToServer_equip, ClientToServer_eval, ClientToServer_exchange, ClientToServer_exchange_buy, ClientToServer_friend, ClientToServer_heal, ClientToServer_imove, ClientToServer_interaction, ClientToServer_join, ClientToServer_join_giveaway, ClientToServer_leave, ClientToServer_loaded, ClientToServer_lostandfound, ClientToServer_magiport, ClientToServer_mail, ClientToServer_mail_take_item, ClientToServer_merchant, ClientToServer_monsterhunt, ClientToServer_move, ClientToServer_open_chest, ClientToServer_party, ClientToServer_ping_trig, ClientToServer_players, ClientToServer_property, ClientToServer_respawn, ClientToServer_say, ClientToServer_sbuy, ClientToServer_secondhands, ClientToServer_sell, ClientToServer_send, ClientToServer_send_updates, ClientToServer_skill, ClientToServer_split, ClientToServer_stop, ClientToServer_town, ClientToServer_tracker, ClientToServer_trade_buy, ClientToServer_trade_history, ClientToServer_trade_sell, ClientToServer_trade_wishlist, ClientToServer_transport, ClientToServer_unequip, ClientToServer_upgrade, ClientToServer_use } from "./events";
export * from "./events";
export interface ClientToServerEvents {
    attack: ClientToServer_attack;
    auth: ClientToServer_auth;
    bank: ClientToServer_bank;
    bet: ClientToServer_bet;
    booster: ClientToServer_booster;
    buy: ClientToServer_buy;
    cm: ClientToServer_cm;
    compound: ClientToServer_compound;
    craft: ClientToServer_craft;
    destroy: ClientToServer_destroy;
    dismantle: ClientToServer_dismantle;
    donate: ClientToServer_donate;
    emotion: ClientToServer_emotion;
    enter: ClientToServer_enter;
    equip: ClientToServer_equip;
    eval: ClientToServer_eval;
    exchange_buy: ClientToServer_exchange_buy;
    exchange: ClientToServer_exchange;
    friend: ClientToServer_friend;
    heal: ClientToServer_heal;
    imove: ClientToServer_imove;
    interaction: ClientToServer_interaction;
    join_giveaway: ClientToServer_join_giveaway;
    join: ClientToServer_join;
    leave: ClientToServer_leave;
    loaded: ClientToServer_loaded;
    lostandfound: ClientToServer_lostandfound;
    magiport: ClientToServer_magiport;
    mail_take_item: ClientToServer_mail_take_item;
    mail: ClientToServer_mail;
    merchant: ClientToServer_merchant;
    monsterhunt: ClientToServer_monsterhunt;
    move: ClientToServer_move;
    open_chest: ClientToServer_open_chest;
    party: ClientToServer_party;
    ping_trig: ClientToServer_ping_trig;
    players: ClientToServer_players;
    property: ClientToServer_property;
    respawn: ClientToServer_respawn;
    say: ClientToServer_say;
    sbuy: ClientToServer_sbuy;
    secondhands: ClientToServer_secondhands;
    sell: ClientToServer_sell;
    send_updates: ClientToServer_send_updates;
    send: ClientToServer_send;
    skill: ClientToServer_skill;
    split: ClientToServer_split;
    stop: ClientToServer_stop;
    town: ClientToServer_town;
    tracker: ClientToServer_tracker;
    trade_buy: ClientToServer_trade_buy;
    trade_history: ClientToServer_trade_history;
    trade_sell: ClientToServer_trade_sell;
    trade_wishlist: ClientToServer_trade_wishlist;
    transport: ClientToServer_transport;
    unequip: ClientToServer_unequip;
    upgrade: ClientToServer_upgrade;
    use: ClientToServer_use;
}
