import { ServerToClient_achievement_progress, ServerToClient_action, ServerToClient_chat_log, ServerToClient_chest_opened, ServerToClient_cm, ServerToClient_code_eval, ServerToClient_death, ServerToClient_disappear, ServerToClient_disappearing_text, ServerToClient_disconnect_reason, ServerToClient_drop, ServerToClient_emotion, ServerToClient_entities, ServerToClient_eval, ServerToClient_friend, ServerToClient_game_error, ServerToClient_game_event, ServerToClient_game_log, ServerToClient_game_response, ServerToClient_hit, ServerToClient_invite, ServerToClient_limitdcreport, ServerToClient_lostandfound, ServerToClient_magiport, ServerToClient_new_map, ServerToClient_notthere, ServerToClient_party_update, ServerToClient_ping_ack, ServerToClient_player, ServerToClient_players, ServerToClient_pm, ServerToClient_q_data, ServerToClient_request, ServerToClient_secondhands, ServerToClient_server_info, ServerToClient_skill_timeout, ServerToClient_start, ServerToClient_tavern, ServerToClient_tracker, ServerToClient_ui, ServerToClient_upgrade, ServerToClient_welcome } from "./events";
export * from "./events";
export interface ServerToClientEvents {
    achievement_progress: ServerToClient_achievement_progress;
    action: ServerToClient_action;
    chat_log: ServerToClient_chat_log;
    chest_opened: ServerToClient_chest_opened;
    cm: ServerToClient_cm;
    code_eval: ServerToClient_code_eval;
    death: ServerToClient_death;
    disappear: ServerToClient_disappear;
    disappearing_text: ServerToClient_disappearing_text;
    disconnect_reason: ServerToClient_disconnect_reason;
    drop: ServerToClient_drop;
    eval: ServerToClient_eval;
    emotion: ServerToClient_emotion;
    entities: ServerToClient_entities;
    friend: ServerToClient_friend;
    game_error: ServerToClient_game_error;
    game_event: ServerToClient_game_event;
    game_log: ServerToClient_game_log;
    game_response: ServerToClient_game_response;
    hit: ServerToClient_hit;
    invite: ServerToClient_invite;
    limitdcreport: ServerToClient_limitdcreport;
    lostandfound: ServerToClient_lostandfound;
    magiport: ServerToClient_magiport;
    new_map: ServerToClient_new_map;
    notthere: ServerToClient_notthere;
    party_update: ServerToClient_party_update;
    ping_ack: ServerToClient_ping_ack;
    player: ServerToClient_player;
    players: ServerToClient_players;
    pm: ServerToClient_pm;
    q_data: ServerToClient_q_data;
    request: ServerToClient_request;
    /** Item list from Ponty */
    secondhands: ServerToClient_secondhands;
    server_info: ServerToClient_server_info;
    skill_timeout: ServerToClient_skill_timeout;
    start: ServerToClient_start;
    tavern: ServerToClient_tavern;
    tracker: ServerToClient_tracker;
    ui: ServerToClient_ui;
    upgrade: ServerToClient_upgrade;
    welcome: ServerToClient_welcome;
}
