export type AnimationKey = "acid" | "arrow_hit" | "arrow1" | "block" | "burst" | "carrow" | "confetti" | "crackle" | "cuarrow" | "curse" | "curse_new" | "curse_projectile" | "dampened" | "egg" | "exchange" | "explode_a" | "explode_b" | "explode_c" | "explode_p" | "explode_up" | "failure" | "firearrow" | "fireball" | "flare_blue" | "flare_yellow" | "fog" | "frostarrow" | "frostball" | "garrow" | "gburst" | "gm" | "gold" | "gold_anim" | "hardshell" | "heal" | "heal_projectile" | "hearts_single" | "icecrack" | "invincible" | "light" | "magic0" | "magic1" | "magic2" | "magic3" | "magic4" | "mblob" | "mblob_purplish" | "mblob_red" | "mluck" | "party_heal" | "pblob" | "pinky" | "poucharrow" | "rain" | "reflection" | "revival" | "rspeed" | "slash" | "slash0" | "slash1" | "slash2" | "slash3" | "snow" | "snowball" | "snowball_hit" | "snowflake" | "spark0" | "starkiller" | "stunned" | "success" | "superarrow" | "supershot" | "tangle" | "taunt" | "tiling_burst" | "tiling_burst_g" | "tiling_burstj" | "transport" | "typing" | "wandy" | "wslash";
export interface GAnimation {
    frames: number;
    file: string;
    alpha?: number;
    aspeed?: string;
    tiling?: boolean;
    fade?: boolean;
    directional?: boolean;
    framefps?: number;
    continuous?: boolean;
    speed?: number;
    scale?: number;
    proportional?: boolean;
    front?: boolean;
    speeding?: boolean;
    bubble?: boolean;
    y?: number;
    exact?: boolean;
    size?: number;
}
