import type { MapKey } from "../maps/Maps";
export type BankKeyKey = "bkey" | "dkey" | "ukey";
export interface GBankKey {
    action: string;
    explanation: string;
    /** Cost of the item in gold, if an NPC were to sell this item. */
    g: number;
    /** The full display name of an item. */
    name: string;
    onclick: string;
    /** Indicates how many of this items you can stack. Set if the item is stackable. */
    s: number;
    /** The skin of the item. */
    skin: BankKeyKey;
    /** The type of item, `shield`, `weapon`, `gloves`... */
    type: "bank_key";
    unlocks?: MapKey;
}
