export type BoosterKey = "goldbooster" | "luckbooster" | "xpbooster";
export interface GBooster {
    /** Contains information about what stats the item will gain with each compound level. Set if the item is compoundable. */
    compound: {
        gold?: number;
        luck?: number;
        xp?: number;
    };
    days: number;
    explanation: string;
    /** Cost of the item in gold, if an NPC were to sell this item. */
    g: number;
    gain: string;
    gold?: number;
    /** The first number refers to what level the item begins being `high` grade, the second for `rare`. */
    grades: [number, number, number, number];
    legacy?: {
        gold?: number;
        luck?: number;
    };
    luck?: number;
    /** The full display name of an item. */
    name: string;
    /** The skin of the item. */
    skin: BoosterKey;
    skin_a: string;
    /** The type of item, `shield`, `weapon`, `gloves`... */
    type: "booster";
    xp?: number;
}
