export type BoxKey = "apologybox" | "armorbox" | "bugbountybox" | "jewellerybox" | "weaponbox";
export interface GBox {
    a: number | boolean;
    /** Refers to how many items are needed to exchange (see .quest as well!) */
    e: number;
    event?: boolean;
    explanation: string;
    /** Cost of the item in gold, if an NPC were to sell this item. */
    g: number;
    ignore?: boolean;
    /** The full display name of an item. */
    name: string;
    /** Indicates how many of this items you can stack. Set if the item is stackable. */
    s: number;
    /** The skin of the item. */
    skin: string;
    /** The type of item, `shield`, `weapon`, `gloves`... */
    type: "box";
}
