import type { ClassKey } from "../classes/Classes";
import type { SetKey } from "../sets/Sets";
import type { SkillKey } from "../skills/Skills";
export type ChestKey = "cdragon" | "coat" | "coat1" | "epyjamas" | "harmor" | "luckyt" | "mcape" | "mcarmor" | "mmarmor" | "mparmor" | "mrarmor" | "mrnarmor" | "mwarmor" | "pyjamas" | "sweaterhs" | "tshirt0" | "tshirt1" | "tshirt2" | "tshirt3" | "tshirt4" | "tshirt6" | "tshirt7" | "tshirt8" | "tshirt88" | "tshirt9" | "vattire" | "warpvest" | "wattire" | "xarmor" | "xmassweater";
export interface GChest {
    a?: number | boolean;
    ability?: SkillKey;
    apiercing?: number;
    armor?: number;
    charge?: number;
    charisma?: number;
    /** An array of classes that can use this item. */
    class?: [ClassKey];
    dex?: number;
    dreturn?: number;
    edge?: number;
    evasion?: number;
    explanation?: string;
    extra_stat?: number;
    frequency?: number;
    /** Cost of the item in gold, if an NPC were to sell this item. */
    g: number;
    /** The first number refers to what level the item begins being `high` grade, the second for `rare`. */
    grades: [number, number, number, number];
    hp?: number;
    int?: number;
    lifesteal?: number;
    luck?: number;
    manasteal?: number;
    mp?: number;
    mp_cost?: number;
    /** The full display name of an item. */
    name: string;
    resistance?: number;
    rpiercing?: number;
    scroll?: boolean;
    /** The set this item is part of `G.sets.wanderers`. */
    set?: SetKey;
    /** The skin of the item. */
    skin: string;
    speed?: number;
    stat?: number;
    str?: number;
    /** The tier of the item. */
    tier?: number;
    /** The type of item, `shield`, `weapon`, `gloves`... */
    type: "chest";
    /** Contains information about what stats the item will gain with each upgrade level. Set if the item is upgradable. */
    upgrade?: {
        apiercing?: number;
        armor?: number;
        dex?: number;
        evasion?: number;
        for?: number;
        hp?: number;
        int?: number;
        lifesteal?: number;
        luck?: number;
        manasteal?: number;
        mp_cost?: number;
        resistance?: number;
        rpiercing?: number;
        speed?: number;
        stat?: number;
        str?: number;
        vit?: number;
        xp?: number;
    };
    vit?: number;
    xp?: number;
}
