export type DungeonKeyKey = "cryptkey" | "frozenkey" | "spiderkey" | "stonekey" | "tombkey";
export interface GDungeonKey {
    explanation: string;
    /** Cost of the item in gold, if an NPC were to sell this item. */
    g: number;
    /** The full display name of an item. */
    name: string;
    opens: string;
    /** Indicates how many of this items you can stack. Set if the item is stackable. */
    s: number;
    /** The skin of the item. */
    skin: DungeonKeyKey;
    /** The type of item, `shield`, `weapon`, `gloves`... */
    type: "dungeon_key";
}
