import type { SetKey } from "../sets/Sets";
export type EarringKey = "cearring" | "dexearring" | "dexearringx" | "intearring" | "lostearring" | "mearring" | "molesteeth" | "strearring" | "vitearring";
export interface GEarring {
    a?: boolean;
    apiercing?: number;
    /** Contains information about what stats the item will gain with each compound level. Set if the item is compoundable. */
    compound: {
        apiercing?: number;
        dex?: number;
        int?: number;
        luck?: number;
        str?: number;
        vit?: number;
    };
    dex?: number;
    /** Refers to how many items are needed to exchange (see .quest as well!) */
    e?: number;
    edge?: number;
    explanation?: string;
    /** Cost of the item in gold, if an NPC were to sell this item. */
    g: number;
    /** The first number refers to what level the item begins being `high` grade, the second for `rare`. */
    grades: [number, number, number, number];
    int?: number;
    luck?: number;
    /** The full display name of an item. */
    name: string;
    /** Indicates the `quest` that this item is needed to complete. */
    quest?: EarringKey;
    /** The set this item is part of `G.sets.wanderers`. */
    set?: SetKey;
    /** The skin of the item. */
    skin: EarringKey;
    speed?: number;
    str?: number;
    /** The type of item, `shield`, `weapon`, `gloves`... */
    type: "earring";
    vit?: number;
}
