export type FluteKey = "flute";
export interface GFlute {
    explanation: string;
    /** Cost of the item in gold, if an NPC were to sell this item. */
    g: number;
    /** The full display name of an item. */
    name: string;
    /** The skin of the item. */
    skin: FluteKey;
    /** The type of item, `shield`, `weapon`, `gloves`... */
    type: "flute";
}
