export type MiscKey = "5bucks" | "coal" | "glitch" | "ledger" | "mysterybox" | "stick" | "storagebox" | "troll";
export interface GMisc {
    a?: boolean;
    /** Contains information about what stats the item will gain with each compound level. Set if the item is compoundable. */
    compound?: {};
    /** Refers to how many items are needed to exchange (see .quest as well!) */
    e?: number;
    event?: boolean;
    explanation: string;
    /** Cost of the item in gold, if an NPC were to sell this item. */
    g: number;
    /** The first number refers to what level the item begins being `high` grade, the second for `rare`. */
    grades?: [number, number, number, number];
    ignore?: boolean;
    /** The full display name of an item. */
    name: string;
    rare?: boolean;
    /** Indicates how many of this items you can stack. Set if the item is stackable. */
    s?: number;
    /** The skin of the item. */
    skin: MiscKey;
    /** The type of item, `shield`, `weapon`, `gloves`... */
    type: "misc";
    /** Contains information about what stats the item will gain with each upgrade level. Set if the item is upgradable. */
    upgrade?: {};
}
