export type MiscOffhandKey = "exoarm" | "lantern";
export interface GMiscOffhand {
    armor?: number;
    /** Contains information about what stats the item will gain with each compound level. Set if the item is compoundable. */
    compound: {
        evasion?: number;
        int?: number;
        resistance?: number;
        str?: number;
    };
    cx: {
        scale?: number;
    };
    evasion?: number;
    explanation: string;
    /** Cost of the item in gold, if an NPC were to sell this item. */
    g: number;
    /** The first number refers to what level the item begins being `high` grade, the second for `rare`. */
    grades: [number, number, number, number];
    int?: number;
    /** The full display name of an item. */
    name: string;
    resistance?: number;
    /** The skin of the item. */
    skin: MiscOffhandKey;
    str?: number;
    /** The tier of the item. */
    tier: number;
    /** The type of item, `shield`, `weapon`, `gloves`... */
    type: "misc_offhand";
}
