export type QuiverKey = "quiver" | "t2quiver";
export interface GQuiver {
    a?: boolean;
    armor: number;
    dex: number;
    evasion?: number;
    /** Cost of the item in gold, if an NPC were to sell this item. */
    g: number;
    /** The first number refers to what level the item begins being `high` grade, the second for `rare`. */
    grades: [number, number, number, number];
    /** The full display name of an item. */
    name: string;
    range: number;
    /** The skin of the item. */
    skin: QuiverKey;
    /** The tier of the item. */
    tier: number;
    /** The type of item, `shield`, `weapon`, `gloves`... */
    type: "quiver";
    /** Contains information about what stats the item will gain with each upgrade level. Set if the item is upgradable. */
    upgrade: {
        armor: number;
        dex: number;
        range: number;
    };
}
