import type { SetKey } from "../sets/Sets";
export type ShieldKey = "mshield" | "shield" | "sshield" | "tigershield" | "wshield" | "xshield";
export interface GShield {
    armor?: number;
    crit?: number;
    cx?: {
        accent: string;
    };
    dex?: number;
    dreturn?: number;
    evasion?: number;
    explanation?: string;
    /** Cost of the item in gold, if an NPC were to sell this item. */
    g: number;
    /** The first number refers to what level the item begins being `high` grade, the second for `rare`. */
    grades: [number, number, number, number];
    int?: number;
    luck?: number;
    /** The full display name of an item. */
    name: string;
    resistance?: number;
    /** The set this item is part of `G.sets.wanderers`. */
    set?: SetKey;
    /** The skin of the item. */
    skin: ShieldKey;
    speed?: number;
    stat?: number;
    str?: number;
    /** The tier of the item. */
    tier: number;
    /** The type of item, `shield`, `weapon`, `gloves`... */
    type: "shield";
    /** Contains information about what stats the item will gain with each upgrade level. Set if the item is upgradable. */
    upgrade: {
        armor?: number;
        dreturn?: number;
        luck?: number;
        resistance?: number;
        stat?: number;
        str?: number;
    };
    xp?: number;
}
