import type { ClassKey } from "../classes/Classes";
import type { SetKey } from "../sets/Sets";
export type ShoeKey = "eslippers" | "hboots" | "iceskates" | "mcboots" | "mmshoes" | "mpshoes" | "mrboots" | "mrnboots" | "mwboots" | "shoes" | "shoes1" | "snowboots" | "vboots" | "wingedboots" | "wshoes" | "xboots" | "xmasshoes";
export interface GShoe {
    a?: number | boolean;
    armor: number;
    /** An array of classes that can use this item. */
    class?: [ClassKey];
    credit?: string;
    cuteness?: number;
    dex?: number;
    explanation?: string;
    extra_stat?: number;
    firesistance?: number;
    for?: number;
    frequency?: number;
    fzresistance?: number;
    /** Cost of the item in gold, if an NPC were to sell this item. */
    g: number;
    /** The first number refers to what level the item begins being `high` grade, the second for `rare`. */
    grades: [number, number, number, number];
    /** The full display name of an item. */
    name: string;
    resistance?: number;
    scroll: boolean;
    /** The set this item is part of `G.sets.wanderers`. */
    set?: SetKey;
    /** The skin of the item. */
    skin: ShoeKey;
    speed: number;
    stat: number;
    str?: number;
    /** The tier of the item. */
    tier: number;
    /** The type of item, `shield`, `weapon`, `gloves`... */
    type: "shoes";
    /** Contains information about what stats the item will gain with each upgrade level. Set if the item is upgradable. */
    upgrade: {
        armor: number;
        cuteness?: number;
        frequency?: number;
        fzresistance?: number;
        resistance?: number;
        speed: number;
        stat: number;
    };
    vit?: number;
    winterland?: {
        speed: number;
        /** Contains information about what stats the item will gain with each upgrade level. Set if the item is upgradable. */
        upgrade: {
            speed: number;
        };
    };
}
