export type StoneKey = "stoneofgold" | "stoneofluck" | "stoneofxp";
export interface GStone {
    days: number;
    explanation: string;
    /** Cost of the item in gold, if an NPC were to sell this item. */
    g: number;
    ignore: boolean;
    /** The full display name of an item. */
    name: string;
    /** The skin of the item. */
    skin: StoneKey;
    skin_a: string;
    /** The type of item, `shield`, `weapon`, `gloves`... */
    type: "stone";
}
