export type ThrowKey = "confetti" | "firecrackers" | "smoke" | "snowball";
export interface GThrow {
    action?: string;
    explanation: string;
    /** Cost of the item in gold, if an NPC were to sell this item. */
    g: number;
    /** The full display name of an item. */
    name: string;
    onclick?: string;
    /** Indicates how many of this items you can stack. Set if the item is stackable. */
    s: number;
    /** The skin of the item. */
    skin: ThrowKey;
    throw?: boolean;
    /** The type of item, `shield`, `weapon`, `gloves`... */
    type: "throw";
}
