import type { AchievementKey } from "../achievements/Achievements";
import type { TokenKey } from "../tokens/Tokens";
export type { TokenKey };
export interface GTokenItem {
    explanation: string;
    /** Cost of the item in gold, if an NPC were to sell this item. */
    g: number;
    /** The full display name of an item. */
    name: string;
    npc?: AchievementKey;
    /** Indicates how many of this items you can stack. Set if the item is stackable. */
    s: number;
    /** The skin of the item. */
    skin: TokenKey;
    /** The type of item, `shield`, `weapon`, `gloves`... */
    type: "token";
}
