export type ToolKey = "pickaxe" | "rod";
export interface GTool {
    breaks: number;
    /** Cost of the item in gold, if an NPC were to sell this item. */
    g: number;
    /** The first number refers to what level the item begins being `high` grade, the second for `rare`. */
    grades: [number, number, number, number];
    /** The full display name of an item. */
    name: string;
    /** The skin of the item. */
    skin: ToolKey;
    /** The tier of the item. */
    tier: number;
    /** The type of item, `shield`, `weapon`, `gloves`... */
    type: "tool";
    /** Contains information about what stats the item will gain with each upgrade level. Set if the item is upgradable. */
    upgrade: {
        breaks: number;
    };
    /** The type of `weapon` `wand` `axe` `mace`... */
    wtype: ToolKey;
}
