export type TilesetKey = "ash" | "beach" | "castle" | "custom" | "custom_a" | "custom2" | "dark" | "doors" | "dungeon" | "fort" | "house" | "inside" | "jungle" | "licht" | "lights" | "new" | "outside" | "puzzle" | "ruins" | "ship" | "stands" | "tree" | "water" | "winter";
export interface GTileset {
    file: string;
    frames?: number;
    frame_width?: number;
    light?: string;
}
